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Cover image.
Authors: Brian Campbell, Conrad Hubbard, Jacob Klunder, Carrie Lewis
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: Allison Sturms
Art Direction: Richard Thomas
Artists: Michael Gaydos, Christopher Shy, Vince Locke, Drew Tucker
Cover Art: Christopher Shy
Layout & Typesetting: Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: October 20, 2003
Pages: 128
Year: 2003
Publication #: WW02431
Reference #: ISBN 1-58846-245-5
Price: $19.95 US

The Red Sign is a Time of Judgment book for Vampire: The Masquerade and Mage: The Ascension centering around the last conspiracies of both that formed towards the end of the world.

Summary

From the White Wolf catalog:

Forbidden Arcana
The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian revelation of ages-old horror. As the Kindred discover a method to escape damnation, a faction of mages aids them in their blasphemous quest. Players can either join the conspiracy or oppose it -- or find themselves knowing entirely too much about it.

Introduction

How to use the book, and why it was written.

Chapter One: An Undead Evil (Vampires)

The Kindred have looked for a way around their curse, from the Tremere Project to Golcanda. However, Ambrigino Giovanni has formed a deal with a group of mages who may be able to reverse the Embrace.

Chapter Two: The Will and the Way (Mages)

Information on the Pogrom of the Technocracy, which has helped keep supernatural creatures from gaining enough power to defeat humanity, and on Geary Mandel's new plan to make that change permenant.

Chapter Three: Rituals and Schemes

Legends of how Kindred have escaped their curses before, and information on the Ritual of the Red Sign, which is the newest possibilty of redemption.

Chapter Four: Conspirators

The players in the conspiracy, both major and minor, for and against.

Chapter Five: Storytelling

How to set up a campaign for the Final Nights.

Background Information

  • This book, although it was a Vampire title, served as a book for both Vampire and Mage in the Time of Judgment. This echoes a similar book, 2000's Blood Treachery, a Mage title intended for both Vampire and Mage game lines, and one of the signature books for the Year of Revelations.

Memorable Quotes

Characters

References

Previous book:
Succubus Club: Dead Man's Party
Game Books
Vampire: The Masquerade books
Next book:
Lair of the Hidden
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