The Order of Reason
Written By: Brian Campbell
Fiction By: R. Sabrina Udell
Developed by: R. Sabrina Udell
Edited by: Jeanee Ledoux
Art Direction: Richard Thomas
Layout and Typesetting: Ron Thompson
Art: Anthony Hightower, Jeff Holt, Andrew Siddall, Mike Chaney
Front Cover Art: Christopher Shy
Back Cover Design: Ron Thompson
Author's Dedication:
Developer's Special Thanks:

To Phil Brucato, for trusting me with the job.

To Rich Dansky, for help and support above and beyond the call of duty.

To Mike Tinney and Fred Yelk, for their infinite patience.

And to Glenn Moss and Anthony Yarbrough, for lawyering the rules with precision and grace.

Publisher: White Wolf Publishing, Inc.
Imprint: Arthaus/White Wolf Game Studio
Published: August 6, 2001
Pages: 160
Years Covered: 1466 CE
Publication #: WW 4807
Reference #: ISBN 1-56504-469-X
Online: Bullet-rpg Bullet-nip
Price: Print: $12.99
PDF: $5.24

The Order of Reason is a sourcebook for Mage: The Sorcerers Crusade enabling players to use members of the Order of Reason as player characters.


From the White Wolf catalog:

Slay the Dragons of Ignorance and Fear
Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself!
Build Castles of Strength and Wisdom
While wizards and mortals alike cut one another's throats, the Order stands like a fortress. But what secrets do its battlements conceal? This book takes you inside the castle: to the Artisan's forges, the Skyrigger's decks, the Guildsman's court and the Razor's gilded mirror.


Prelude: A Venetian IntrigueEdit


Chapter One: The Outer LabyrinthEdit

Chapter Two: Enlightened ArtsEdit

Chapter Three: Daedalean EffectsEdit

Chapter Four: The Inner LabyrinthEdit

Chapter Five: The Hero, RevealedEdit


Background InformationEdit


Memorable QuotesEdit





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