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The Mad Masque is a cancelled Black Dog sourcebook for Mage: The Ascension.

Summary[]

From White Wolf Night Edition Number 4 January/February 1997:

When it appeared in 1991, Vampire: The Masquerade cast aside conventional gaming and took the roleplaying world by surprise. No longer were statistics and treasure important; storytelling was essential.

Now gaming is turned on its ear again. We know you're mature, and we know that you take your games beyond the limits of what their rules and supplements provide. There's a line of books specifically for you.

The Black Dog Game Factory imprint artistically pursues these and issues that gaming has never been allowed to address. These books bare the unexplored, and detail the World of Darkness to a depth and horror that no previous books have been able to.

We know your gaming has evolved beyond our designs, and now we pay tribute to your gaming.

Look for these Black Dog books in 1997:

  • Montreal by Night for Vampire: The Masquerade (January)
  • Charnel Houses of Europe: The Shoah for Wraith: The Oblivion (April)
  • The Mad Masque for Mage: The Ascension (November)

From Beyond the Barriers: The Book of Worlds, Pg. 160, "Chapter 6: Those Beyond":

These Umbrood are only the tip of a huge iceberg. Plenty of additional Otherworldly oddities can be found in the following games and sourcebooks:

  • Werewolf (Book of the Wyrm, Axis Mundi, Umbra: The Velvet Shadow, Werewolf Storytellers Guide and Players Guide)
  • Mage (The Book of Madness, Ascension's Right Hand, Horizon: The Stronghold of Hope, The Mad Masque [forthcoming])
  • Wraith (The Sea of Shadows, Dark Kingdom of Jade Adventures, Midnight Express)
  • Vampire (Clanbook Malkavian, Storytellers Guide to the Sabbat)
  • Changeling (Changeling Players Guide)

Gallery[]

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