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Credits
Written By: Jason Carl, Richard E. Dansky, Laurah Norton and David Perry
Development by: Richard E. Dansky
Additional Development by: Cynthia Summers
Editing by: Cynthia Summers
Previously published material from: VTDA: Vampire: The Dark Ages , cMET: Laws of the Night , VTDA: Dark Ages Companion and cMET: Antagonists (cMET)
Art Direction by: Lawrence Snelly
Photography by: Jonathan Rhea
Costumer: Shanti Fader
Models: Chris Bell, Peter Bossio, Shanti Fader, Charles Liggera, Ashley McClure, Stefani McClure, Jonathan Rhea
Front and Back Cover Design: Lawrence Snelly
Layout and Typesetting: Lawrence Snelly
Playtesters: The Coterie of the Silent Voice Playtest Team: Marc "Spence" Spencer, Tori Mauslein, Dan Hawthorne, Glenys Ngaire McGhee, Geoff Hinkle, Renee Hawthorne, Dave Cole, Mike Porter, Robert Hinkle, Kirk Brewer, Timothy Dawson, Tommy Willis, Michael Curnutt, Mike Chambers, Dave Blackwell, Jeff Haymond, Jason Hale
Additional Playtesting: Shane DeFreest
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1997
Pages: 190
Year: 1197
Publication #: WW 05008
Reference #: ISBN 1-56504-509-2
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $7.78

The Long Night is the rulebook for the Mind's Eye Theatre version of Vampire: The Dark Ages.

SummaryEdit

From the White Wolf Catalog:
There Are Centuries Left Before Dawn
The year is 1197. Saracens and Crusaders make war in the Holy Land. The Reconquista races across Al-Andalus, called "Iberia" by the infidels. Blasphemers burn at the stake, and monsters haunt the night of a world lit only by fire and faith. You are one of the lords of this world. You are one of the monsters. The Long Night is thine.
Welcome to the Long Night
At long last, here are the Mind's Eye Theatre rules for Vampire: The Dark Ages. The Long Night includes everything you need to play in - or run - a chronicle set in the Dark Medieval world. Inside, you'll find everything from the clans and lost Disciplines of the Dark Ages to new Merits, Flaws and Derangements appropriate to the time. Plus, rules for playing the vampire Roads, and help and ideas for Storytellers. The Long Night is everything you need to step into the world of the 12th century - the world of the vampire.
It's Time to Get Medieval - Dark Medieval.

ChaptersEdit

Centuries Until Dawn: A Tale of the Long NightEdit

Chapter One: Introduction and BackgroundEdit

Chapter Two: Character CreationEdit

Chapter Three: Clans, Bloodlines and DisciplinesEdit

Chapter Four: Rules and SystemsEdit

Appendix: StorytellingEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
cMET: Laws of the Wild Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: The Shining Host Bullet-pdf
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