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The Long Night is the rulebook for the Mind's Eye Theatre version of Vampire: The Dark Ages.

Summary[]

From the White Wolf Catalog:
There Are Centuries Left Before Dawn
The year is 1197. Saracens and Crusaders make war in the Holy Land. The Reconquista races across Al-Andalus, called "Iberia" by the infidels. Blasphemers burn at the stake, and monsters haunt the night of a world lit only by fire and faith. You are one of the lords of this world. You are one of the monsters. The Long Night is thine.
Welcome to the Long Night
At long last, here are the Mind's Eye Theatre rules for Vampire: The Dark Ages. The Long Night includes everything you need to play in - or run - a chronicle set in the Dark Medieval world. Inside, you'll find everything from the clans and lost Disciplines of the Dark Ages to new Merits, Flaws and Derangements appropriate to the time. Plus, rules for playing the vampire Roads, and help and ideas for Storytellers. The Long Night is everything you need to step into the world of the 12th century - the world of the vampire.
It's Time to Get Medieval - Dark Medieval.

Chapters[]

Centuries Until Dawn: A Tale of the Long Night[]

Chapter One: Introduction and Background[]

Chapter Two: Character Creation[]

  • Nature and Demeanor
    • Archetypes: Autocrat, Barbarian, Caretaker, Celebrant, Child, Defender, Fanatic, Gallant, Innovator, Jester, Judge, Loner, Monster, Penitent, Rebel, Rogue, Survivor, Tyrant, Visionary
  • Traits
    • Physical Traits: Athletic, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry
    • Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly
    • Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Compassionate, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty
    • Negative Social Traits: Bestial, Callous, Condescending, Dull, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy
    • Mental Traits: Alert, Attentive, Calm, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Shrewd, Vigilant, Wily, Wise
    • Negative Mental Traits: Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Submissive, Violent, Witless
  • Abilities: Academics, Acting, Animal Ken, Archery, Athletic, Brawl, Crafts, Dodge, Empathy, Etiquette, Fortune Telling, Hearth Wisdom, Herbalism, History, Intimidation, Investigation, Larceny, Law, Leadership, Linguistics, Medicine, Melee, Occult, Panhandling, Performance, Politics, Repair, Ride, Science, Scrounge, Security, Seneschal, Street Sense, Stealth, Subterfuge, Survival
  • Influence: Church, Court, Health, Learning, Occult, Politics, Street, Transportation
  • Roads: Road of the Beast, Road of Blood, Road of Chivalry, Road of the Devil, Road of Heaven, Road of Humanity, Road of Paradox, Road of Typhon
  • Derangements: Amnesia, Angelism, Fantasy, Melancholia, Multiple Personalities, Obsession, Overcompensation, Paranoia, Perfection, Regression
  • Merits and Flaws
    • Aptitudes: Ambidextrous (1 Trait Merit), Eat Food (1 Trait Merit), Natural Linguist (2 Trait Merit), Fast Learner (5 Trait Merit), Jack-Of-All-Trades (5 Trait Merit), Unskilled (5 Trait Flaw)
    • Awareness: Acute Hearing (1 Trait Merit), Acute Taste (1 Trait Merit), Acute Vision (1 Trait Merit), Acute Smell (1 Trait Merit), Hard of Hearing (1 Trait Flaw), Bad Sight (2 Trait Flaw), One Eye (2 Trait Flaw), Deaf (3 Trait Flaw), Color Blindness (1 Trait Flaw), Blind (6 Trait Flaw)
    • Cainite Ties: Boon (1-3 Trait Merit), Special Gift (1-3 Trait Merit), Reputation (2 Trait Merit), Pawn (3 Trait Merit), Enemy (1-5 Trait Flaw), Infamous Sire (1 Trait Flaw), Sire's Resentment (1 Trait Flaw), Notoriety (3 Trait Flaw)
    • Mental: Common Sense (1 Trait Merit), Concentration (1 Trait Merit), Celestial Attunement (1 Trait Merit), Edetic Memory (2 Trait Merit), Light Sleeper (2 Trait Merit), Calm Heart (3 Trait Merit), Iron Will (3 Trait Merit), Deep Sleeper (1 Trait Flaw), Amnesia (2 Trait Flaw), Confused (2 Trait Flaw), Absent-Minded (3 Trait Flaw)
    • Mortal Society: Church Ranking (1-3 Trait Merit), Nobility (1-3 Trait Merit), Manse (2 Trait Merit), Institutional Control (2-5 Trait Merit), Spy Network (2 Trait Merit), Known To Be Dead (2 Trait Flaw), Ward (3 Trait Flaw), Hunted (4 Trait Flaw), Second-Class Citizen (2 Trait Flaw),
    • Physical: Double-Jointed (1 Trait Merit), Misplaced Heart (2 Trait Merit), Efficient Digestion (3 Trait Merit), Huge Size (4 Trait Merit), Sanguine Humor (2 Trait Merit). Short (1 Trait Flaw), Weak Blood (1 Trait Flaw), Disfigured (2 Trait Flaw), Child (3 Trait Flaw), Deformity (3 Trait Flaw), Lame (3 Trait Flaw), Leper (3 Trait Flaw), One Arm (3 Trait Flaw), Permanent Wound (3 Trait Flaw), Mute (4 Trait Flaw), Thin-Blooded (4 Trait Flaw)
    • Supernatural: True Love (1 Trait Merit), Danger Sense (2 Trait Merit), Faerie Affinity (2 Trait Merit), Unbondable (3 Trait Merit), Luck (4 Trait Merit), True Faith (7 Trait Merit), Taint of Corruption (1 Trait Flaw), Demon-Hounded (1-4 Trait Flaw), Repulsed By Garlic (1 Trait Flaw), Haunted (3 Trait Flaw), Dark Fate (5 Trait Flaw)
    • Personality: Code of Honor (1 Trait Merit), Higher Purpose (1 Trait Merit), Berserker (2 Trait Merit), Dual Nature (2 Trait Merit), Compulsion (1 Trait Flaw), Intolerance (1 Trait Flaw), Nightmares (1 Trait Flaw), Phobia (1 or 3 Trait Flaw), Prey Exclusion (1 Trait Flaw), Overconfident (1 Trait Flaw), Low Self-Image (2 Trait Flaw), Soft-Hearted (1 Trait Flaw), Territorial (2 Trait Flaw), Vengeance (2 Trait Flaw), Driving Goal (3 Trait Flaw), Hatred (3 Trait Flaw)

Chapter Three: Clans, Bloodlines and Disciplines[]

  • Disciplines
    • Abombwe: Basic: Predator's Communion, Taming the Beast; Intermediate: Whistling up the Beast; Advanced: Predator's Mastery
    • Animalism: Basic: Drawing Out the Beast, Noah's Call; Intermediate: Cowing the Beast; Advanced: Embrace the Beast
    • Auspex: Basic: Heightened Senses, Soulsight; Intermediate: The Spirit's Touch, Telepathy; Advanced: Anima Walk
    • Celerity: Basic: Alacrity, Swiftness; Intermediate: Rapidity; Advanced: Fleetness
    • Chimerstry: Basic: Ignis Fatuus, Dweomer; Intermediate: Apparition; Advanced: Horrid Reality
    • Deimos: Basic: Whispers to the Soil, Kiss of the Dark Mother; Intermediate: Ichor; Advanced: Black Breath
    • Dementation: Basic: Incubus Passion, Haunt the Soul; Intermediate: Confusion, Eyes of Chaos; Advanced: Howling Lunacy
    • Dominate: Basic: Observance of the Spoken Word, Reveler's Memory; Intermediate: Lure of the Subtle Whispers, Fealty; Advanced: Vessel
    • Fortitude: Basic: Endurance, Mettle; Intermediate: Resilience; Advanced: Aegis
    • Mortis: Basic: Masque of Death, Blight; Intermediate: Awaken; Advanced: Black Death
    • Obfuscate: Basic: Unseen Presence, Mask of a Thousand Faces; Intermediate: Cloak the Gathering; Advanced: Soul Mask
    • Obtenebration: Basic: Shadow Play, Nocturne; Intermediate: Arms of Ahriman; Advanced: Tenebrous Form
    • Ogham: Basic: Consecrate the Grove; Intermediate: Crimson Woad; Advanced: Moon and Sun
    • Potence: Basic: Prowess, Might; Intermediate: Vigor; Advanced: Puissance
    • Presence: Basic: Dread Gaze, Entrancement; Intermediate: Summon; Advanced: Majesty
    • Protean: Basic: Talons of the Beast, Interred in the Earth; Intermediate: Form of the Beast; Advanced: Body of Spirit
    • Quietus: Basic: Silence of Death, Weakness; Intermediate: Blood Agony; Advanced: Blood Sweat
    • Serpentis: Basic: Eyes of the Serpent, The Tongue of the Asp; Intermediate: The Form of the Cobra; Advanced: Cheat Thoth's Scale
      • Thaumaturgy
        • The Path of Vitae: Basic: Blood Mastery, Inquisition of Captive Vitae; Intermediate: Theft of Vitae, Blood of Potency; Advanced: Cauldron of Blood
      • Other Paths
        • Creo Ignem: Basic: Hand of Flame, Flame Bolt; Intermediate: Engulf; Advanced: Firestorm
        • Rego Motus: Basic: Force Bolt, Manipulate; Intermediate: Flight/Snare; Advanced: Major Manipulation/Lifting/Control
        • Rego Tempestas: Basic: Cloak of Fog, Downpour; Intermediate: Tempest; Advanced: Call Lightning
      • Rituals: Basic: Crimson Sentinel, Defense of the Sacred Haven, Deflection of the Wooden Doom, Devil's Touch, Purity of Flesh, Engaging the Vessel of Transference, Ward Versus Ghouls; Intermediate: Bone of Lies, Pavis of the Ful Presence, Ward Versus Lupines; Advanced: Night of the Red Heart, Nectar of the Bitter Rose, Abandon the Fetters of Blood, Ward Versus Kindred
    • Valeren: Basic: Gift of Sleep (Healer), Sense Life/Death (Warrior), Healing Touch (Healer), Burning Touch (Warrior); Intermediate: Shepherd's Watch (Healer), Loving Agony (Warrior); Advanced: The Ailing Spirit (Healer), Vengeance of Samiel (Warrior)
    • Vicissitude: Basic: Malleable Visage, Transmogrify the Mortal Clay; Intermediate: Rend the Osseous Frame; Advanced: Awaken the Zulo Shape

Chapter Four: Rules and Systems[]

  • Weapon Examples List

Appendix: Storytelling[]

Index[]

Background Information[]

  • Ads at the back of the book include: The Camarilla Fan Club (Requiem Newsletter) and Mind's Eye Theatre Journal Issue No.1 (Feb. 1999).
  • Playtesters are credited in the book, they are: The Coterie of the Silent Voice Playtest Team: Marc "Spence" Spencer, Tori Mauslein, Dan Hawthorne, Glenys Ngaire McGhee, Geoff Hinkle, Renee Hawthorne, Dave Cole, Mike Porter, Robert Hinkle, Kirk Brewer, Timothy Dawson, Tommy Willis, Michael Curnutt, Mike Chambers, Dave Blackwell, Jeff Haymond and Jason Hale. Additional playtesting was done by Shane DeFreest.

Memorable Quotes[]

Characters[]

  • Fulk the Proud - Toreador, died
  • Magister Roland - Vampire
  • Severin - Toreador, Fulk's Sire
  • Eric - Lhiannan, Character Creation Example

Terminology[]

Abilities, Abombwe, Aggravated wounds, Amaranth, Ancilla, Animalism, Antediluvian, Archtypes, Assamite, Attributes, Auspex, Autarkis, Beast, Becoming, Bidding, Blessed Weapons, Blood, Blood Oath, Blood Pool, Bloodline, Book of Nod, Boons, Brood, Brujah, Caine, Cainite, Caitiff, Cappadocian, Celerity, Challenges, Childe, Chimerstry, Clan, Coterie, Deimos, Dementation, Demon, Derangements, Diablerie, Diabolist, Discipline, Domain, Dominate, Elder, Elysium, Embrace, Experience, Faerie, Fledgling, Followers of Set, Fortitude, Frenzy (Rage Frenzy, Control Franzy, Terror Frenzy), Furores, Gangrel, Garou, Gehenna, Generation, Ghoul, Golconda, Haven, Healing, Health, Holy Ground, Holy Symbols, Hunger, Inconnu, Influences, Jyhad, Kine, Kiss, Laibon, Lamia, Lasombra, Lextalionis, Lhiannan, Lineage, Lupine, Mage, Malkavian, Man, Methuselah, Mortis, Mummy, Neonate, Nosferatu, Numina, Obfuscate, Obtenebration, Ogham, Potence, Praxis, Presence, Prestation, Prince, Progeny, Promethians, Protean, Quietus, Ravnos, Regnant, Relics, Retainers, Rituals, Road, Road of the Beast, Road of Blood, Road of Chivalry, Road of the Devil, Road of Heaven, Road of Humanity, Road of Paradox, Road of Typhon, Salubri, Sect, Serpentis, Sire, Siren, Status, Thaumaturgy, Third Mortal, Thrall, Toreador, Traditions, Trait, Tremere, True Faith, Tzimisce, Valeren, Ventrue, Vessel, Vicissitude, Vitae, Whelp, Willpower, Witch-hunter, Wraith,

References[]

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