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See also: The Hunters Hunted II (20th Anniversary Edition)

The Hunters Hunted is sourcebook for Vampire: The Masquerade, the first book to deal with mortals engaged in hunting the supernatural inhabitants of the World of Darkness.

Summary[]

From the White Wolf catalog:

Revenge is a Dish Best Served Cold...
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they walked without fear. But now their nights are numbered.
Eat Napalm Corpse!
The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting to put your players to the torch. Or better yet, begin a Hunters Chronicle, with the characters facing off against the horror of the Undead, for no other foe is as well detailed as the Kindred of Vampire.
The Hunters Hunted includes:
  • Extensive information on running a Hunters chronicle, including new rules for Faith and magic as well as rules for character and Story creation;
  • Details of the organizations who hunt the Undead, from the F.B.I. to the Inquisition to the Children of Osiris;
  • Character descriptions for some of the most fearsome Vampire hunters alive.

Contents[]

Introduction[]

Discusses the role of hunters in the World of Darkness, and also the theme (sacrifice) and mood (suspense, though others are suggested in Chapter Four) of the book.

Chapter One: A Hunter's Diary[]

Fiction. Diary entries recovered by Arcanum scholars, written by wealthy businesswoman Elise Barrington in October, 1991. She discovered the reality of vampires when her brother Robert became a vessel (and likely ghoul) of an elder Toreador named D'Arcon. She hunted down D'Arcon, but not before he killed her main source of information, another hunter named Dr. Bartholomew White, and turned her brother, whom she was forced to kill.

Chapter Two: The Hunt[]

A history of vampire hunting and a discussion of the methods, tools and motivations of modern hunters.

Chapter Three: The Hunters[]

Details introduces prominent groups of Hunters, including FBI's Special Affairs Department, the National Security Agency, the Center for Disease Control, the Arcanum, the Inquisition's Society of Leopold, a gang named the Young Bloods and the vampire "bloodline", the Children of Osiris.

Chapter Four: Living the Hunt[]

Character creation rules for hunters, including a mortal character sheet and new rules, including new Merits and Flaws and introducing Numina, powers possessed by rare mortals including psychic phenomena, Faith, and "hedge magic" (though it is called Thaumaturgy in this book).

  • Merits and Flaws
    • Psychological
      • Addicted to Kindred Vitae (3 Pt. Flaw)
    • Physical
      • Thick-Skinned (2 Pt. Merit)
      • Hemophiliac (3 Pt. Flaw)
      • Potent Blood (3 Pt. Flaw)
      • Poisonous Blood (3 Pt. Merit)
      • Resemble Kindred (2 Pt. Merit)
    • Mental
    • Spiritual
      • Pale Aura (2 Pt. Merit)
      • Invisible (4 Pt. Merit)
      • Fist of God (7 Pt. Merit)
      • Clear Sighted (3 Pt. Merit)
      • Ghoul (5 Pt. Merit)
      • The Beast Within (5 Pt. Flaw)
  • Numina
    • Thaumaturgy
      • Perception Spells
        • Scent of the Vampyre - Level One
        • Escape the Undead Eyes - Level Two
        • Voices of the Dead - Level Three
        • Cloak of the Shadows - Level Four
        • True Sight - Level Five
      • Intelligence Spells
        • Gift of Psyche - Level One
        • Return of Light - Level Two
        • Confess - Level Three
        • Grasp of the Mind - Level Four
        • Heart of Evil - Level Five
      • Wits Spells
        • Bring to Body - Level One
        • Light of the True Spirit - Level Two
        • Soul of the Tree - Level Three
        • Shield of the Thinker - Level Four
        • Flash - Level Five

Appendix One: Famous Hunters[]

Write ups and statistics for notable vampire hunters.

Appendix Two: Hunting Gear[]

Some of the equipment used by hunters, whether technological, blessed, magical or merely specially designed.

  • High Tech
    • Remote Database Terminal
    • Phased Motion Detector
    • Thermal Detector
  • Spiritual
    • The Crusader Sword
    • Oil of St. George
  • Psychic
    • Kaiphurr Crystal
    • The Orb of Ulain
  • Thaumaturgical
    • Eye of the Hour-Glass
    • The Griffin's Ring
    • The Garou's Claw
    • The Silken Cord
  • Mundane
    • Spike-thrower
    • Fang Rippers
    • Neck Guard
    • Amphed Patch

Background Information[]

Later sourcebooks gave further details on organizations mentioned in The Hunters Hunted as well as creating new hunter organizations. See Year of the Hunter.

The hunters detailed in The Hunters Hunted and Year of the Hunter books, being normal humans, are arguably distinct from the Imbued of Hunter: The Reckoning; the Imbued are possessed of supernatural abilities and can be classified as a form of supernatural creature along with Kindred, Garou, Magi, Wraiths, Kithain, and the rest.

The book Hunter: First Contact for Hunter: The Reckoning updates many of the groups introduced in The Hunters Hunted for the Year of the Reckoning, and suggests how they might deal with the Imbued.

Characters[]

  • Simon - Vampire, died
  • Cynthia - Human, Vampire Hunter
  • Elise Barrington - Human, Vampire Hunter
  • Dr. Bartholemew White - Human, Vampire Hunter, died
  • Harold Cavenaugh - Human, Arcanum Scholar, Head of Libraries, Georgetown Chapter House
  • Robert Barrington - Elise's Twin Brother, Toreador, died
  • Jacque D'Arcon - Toreador, died
  • William - Toreador, died
  • Jonathan Forrester - Human, Vampire Hunter
  • Elizabeth - Human, died
  • Caiaphas Smith - a hunter from New England who met and killed his first vampire at the age of 15 in 1830. He has drunk their blood to prolong his life and continue his hunt
  • Goodwife Clayton - Human, died
  • Daniel Hargrave - Past Purtain Witch Hunter
  • Sullivan Dane
  • Deborah Rose Keller - Detective, Vampire Hunter
  • Dennis Quincy, "The Uncanny Danny" - Stage Magician, skeptic, wants to expose vampires
  • Timothy Barris - Human
  • Walker Grimes - Caitiff, hunts Nosferatu vampires
  • Arctos - a mage who seeks to enslave vampires
  • Jubatis - Beast Mage, Ally to Arctos
  • Haemlox - Star Mage, Ally to Arctos
  • Fairtanis - War Mage, Ally to Arctos
  • Georgio - Lesser Imp, Ally to Arctos
  • Raimion - Elvish Prince, Fae, Ally to Arctos
  • Daniel Archer, "Whines-at-Moon" - Garou, Arctos' retainer
  • Kanglor - Lupine who hunts vampires
  • Bob - Ghoul leader of the Young Bloods
  • Rod - Ghoul, member of the Young Bloods
  • Lamar - Vampire
  • Ibn Alomar - Brujah, Inconnu
  • Terrifisto - Sabbat Vampire
  • Hargau - Tremere, Camarilla
  • Shady - Follower of Set
  • Gary - Nosferatu
  • Ferdinand - Brujah, Arctos' retainer
  • Stemislav - Gangrel, Arctos' retainer
  • Canterbury - Sabbat Vampire
  • Petrodon - Camarilla Nosferatu
  • Gerald Toomis - Mage Apprentice, Arctos' retainer
  • George Ferris Thomasson - Special Affairs Division
  • Charles Horner - Special Affairs Division
  • Gerald Osbourne - Special Affairs Division
  • Benjamen Holmscroft - Arcanum founder
  • Jonathan Kelvin - Arcanum head in North America
  • Thomas Yardley - Arcanum member
  • Monsignor Ameliano - Society of Leopold
  • Dr. Marisa Fletcher - Center for Disease Control
  • Bruce Higgins - NSA, Ghoul for the Sabbat
  • Maurice Edwards - NSA
  • Felicity Price - NSA, Ghoul for the Camarilla

Terminology[]

Arcanum (WOD), The Backroom (Club), Bardo, Blood bond (VTM), Camarilla (VTM), Center for Disease Control (WOD), Children of Osiris, Fang Rippers, FBI Special Affairs, Federal Bureau of Investigation (WOD), Followers of Set, Garou, Ghoul (VTM), Hedge Magic, Hunter (WOD), Inner Darkness (Ragtag Group of Mystics), Inquisition (WOD), Lupine, Mage, National Security Agency, Nosferatu (VTM), Numina (WOD), The Order of Mysterious Conjunction (Mage Group), Raven's Nest (Arctos' House, New York), Psychic Abilities, Retainer, Sabbat, Society of Leopold, Thaumaturgy (VTM), True Faith, Young Bloods,

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