|Authors:||Conrad Hubbard and Rachelle Udell.|
|World of Darkness created by:||Mark Rein•Hagen|
|Storyteller Game System designed by:||Mark Rein•Hagen|
|Art Direction:||Aileen E. Miles|
|Interior Art:||Langdon Foss, Leif Jones, Alex Sheikman, Lawrence Snelly, Conan Venus|
|Cover Art:||William O'Connor|
|Layout, Typesetting & Cover Design:||Aileen E. Miles|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||February 3, 2003|
|Publication #:||WW 04631|
|Reference #:||ISBN 1-58846-408-3|
From the White Wolf catalog:
- Against the Odds
- The Ascension War sputtered to an end, thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others — not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all truces — not just the cease-fire between the Technocracy and the Traditions, but the long-standing bonds between the Traditions themselves.
- Showdown in Sin City
- Nowhere is this simmering conflict more evident than in Las Vegas, city of neon and illusion. Like the Tarot card that symbolizes the city, Las Vegas' mages flirt with the Devil but yearn for the Star. In the lavish casinos, on the decadent Strip, and in the silent deserts, mages gamble their souls for a piece of the dream.
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Mage: The Ascension books
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