|Written by:||Phil Brucato, Shanti Fader, Eric Griffin, Jess Heinig, Kenneth Hite, Sian Kingstone, Angel McCoy|
|Additional Material by:||Richard E. Dansky, Kraig Blackwelder, Carl Bowen, Mark Cenczyk, Ken Cliffe, Ian Lemke, Laurah Norton, Ethan Skemp|
|Developed by:||Phil Brucato, with Ken Cliffe and Ian Lemke|
|Edited by:||Carl Bowen|
|Art Director:||Aileen E. Miles|
|Layout and Typesetting:||Katie McCaskill|
|Art:||Barbara Armata, Patrick Kochakji, Matthew Mitchell, Paul Phillips, Steve Prescott|
|Front Cover Art:||Mark Jackson|
|Back Cover Art:||Steve Prescott|
|Cover Design:||Katie McCaskill|
Special Thanks to:
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Years Covered:||1466 CE|
|Publication #:||WW 04802|
|Reference #:||ISBN 1-56504-491-6|
|Price:|| Print: $15.99|
From the White Wolf catalog:
Prelude: Death DanceEdit
A girl has an encounter with mythological creatures that changes her life.
Suggestions for putting mythological beasties into campaigns in both the modern World of Darkness and the Dark Ages.
Chapter One: The Greater BeastsEdit
Details on the cockatrice/basilisk, the dragon and its many varieties such as the drake and wyvern, the feng-huang (Chinese phoenix), the ghul, the gryphon, the harpy, the hippocampus and kelpie, the hippogryph, the homunculus, the manticore, the pegasus, the peryton, the phoboros, the roc, the seabishop, the sea serpent, the shadhaver, the simurgh, the umkovu, the unicorn, the vodayany, and the wilde beast.
Chapter Two: The Lesser BeastsEdit
Information on less powerful, more common animals, how they have played into mythology and stories from around the world, and how they can be incorporated into a game.
Chapter Three: The Beast Comes AliveEdit
How to create your own beast to play as a character.
| Previous release:|| Game Books|
World of Darkness books
| Next release:|