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See also: Book of Madness Revised

The Book of Madness details the alien forces of darkness, chaos and madness which challenge the mages of Earth; specifically the Nephandi, Marauders, Demons, Paradox Spirits, and the Umbrood.

Summary[]

From the White Wolf catalog:

The Darkness has Teeth
Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night:
Nephandi, the Corrupters
Marauders, the Foot-Soldiers of Chaos
Demons, the Renders of Souls
Paradox Spirits, the Mage's Bane
Umbrood, the Living Mysteries
What are they? Why are they? Can we stand against them all? And what if we cannot?
...And It Hungers!
The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It includes:
  • Details about a mage's deadliest foes;
  • Dozens of mystic creatures from the Dark Side;
  • Storyteller hints, cosmology, and more.

Contents[]

Prelude: Vultures[]

Fiction. A mage named Amanda meets Alexander Gericault, who was her lover in her previous incarnation, and who explains why the other mages of her cabal might not trust her.

Introduction: Elemental Howls[]

An overview of the book.

Chapter One: The Nephandi[]

Written by Sam Inabinet. Details the mage servants of Oblivion, including their masters, allies, and magic.

Chapter Two: Paradox[]

Written by Sam Inabinet. Musings on the nature of Paradox and its manifestations.

Chapter Three: The Marauders[]

Written by Kathleen Ryan. Stories of the Marauders, told by the Corax Johnny Gore to the Marauder Stephen Warwick.

Chapter Four: Demons and Demon Cults[]

Written by Steve Brown. Rules and background for Diabolists and Infernalists amongst mages.

Chapter Five: The Umbrood[]

Written by Bill Bridges. Spirits of the Middle and Upper Umbra.

Appendix: Systems[]

Written by Bill Bridges. New spirit rules, changed from those presented in the original Mage rulebook to be compatible with Werewolf: The Apocalypse. It also contains rules for the Ritualis Infernal (Hedge Magic paths which are learned by Diabolists), Demonic Investments, Magick rituals, and some new Knowledge Abilities. The final page lists some recommended reading.

Background Information[]

(...)

Memorable Quotes[]

(...)

Characters[]

  • Chapter One: The Nephandi
    • Acolytes
      • Jubuka, Chieftain of the Borbor Pygmies
      • Brugorsch, Watcher of the Pit
      • Antonio d'Erlette
    • Monster: The Feaster Within
    • Pawn: Seymour Glass
    • Barabbi: Jodi Blake
    • Adsinitratus: Herr Flax
    • Prelatus: Yaqub al-Iblisi
    • Dark Masters
  • Chapter Two: Paradox
    • AI-Ishkur
    • Shukral-Akbar
    • The Dust Witch
    • The Khayim
    • Slack Jack
    • The Welduh
    • Farazm
    • Tiktok
  • Chapter Three: The Marauders
  • Chapter Four: Demons and Demon Cults
    • Demons
      • Servitor: Nagrogasto the Mandragora
      • Servitor: Nishama, the Imp of the Perverse
      • Servitor: Abzu, the Gatherer
      • Tempter: Jadrax, Fiend of Secrets
      • Tempter: Vugarius, the Stealer of Breaths
      • Demon Lord: Grostolis, Archduke of the Inferno
  • Chapter Five: The Umbrood

Terminology[]

Corax, Demon (WOD), Garou, Magick, Marauder, Nephandi, Paradox (MTAs), Paradox Spirit, Spirit (WOD), Triat

Previous release Game Books Next release
MTAs: Verbena Tradition Book Buy it from DriveThruRPG! Mage: The Ascension books MTAs: Akashic Brotherhood Tradition Book Buy it from DriveThruRPG!
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