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See also: Book of Madness Revised
04251
Credits
Authors: Sam Inabinet, Kathleen Ryan, Steve Brown, Bill Bridges, Phil Brucato
Authors: Cynthia Summers, Jim Moore, Mike Chaney
Developer: Phil Brucato
Editor: Cynthia Summers
Art Director: Richard Thomas
Interior Art: Mark Jackson, Joshua Gabriel Timbrook, Lawrence Allen Williams, Dan Smith, Alex Sheikman, Mike Chaney, Kathleen Ryan, Tomm Coker
Layout & Typesetting: Kathleen Ryan
Front Cover Art: Michelle Prahler
Front & Back Cover Design: Rob Dixon
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: October 1994
Pages: 144
Publication #: WW 04251
Reference #: ISBN 1-56504-137-2
Online: DriveThruRPG.com Bullet-rpg
Price: PDF: $9.00

The Book of Madness details the alien forces of darkness, chaos and madness which challenge the mages of Earth; specifically the Nephandi, Marauders, Demons, Paradox Spirits, and the Umbrood.

SummaryEdit

From the White Wolf catalog:

The Darkness has Teeth
Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night:
Nephandi, the Corrupters
Marauders, the Foot-Soldiers of Chaos
Demons, the Renders of Souls
Paradox Spirits, the Mage's Bane
Umbrood, the Living Mysteries
What are they? Why are they? Can we stand against them all? And what if we cannot?
...And It Hungers!
The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It includes:
  • Details about a mage's deadliest foes;
  • Dozens of mystic creatures from the Dark Side;
  • Storyteller hints, cosmology, and more.

ContentsEdit

Prelude: VulturesEdit

Fiction. A mage named Amanda meets Alexander Gericault, who was her lover in her previous incarnation, and who explains why the other mages of her cabal might not trust her.

Introduction: Elemental HowlsEdit

An overview of the book.

Chapter One: The NephandiEdit

Written by Sam Inabinet. Details the mage servants of Oblivion, including their masters, allies, and magic.

Chapter Two: ParadoxEdit

Written by Sam Inabinet. Musings on the nature of Paradox and its manifestations.

Chapter Three: The MaraudersEdit

Written by Kathleen Ryan. Stories of the Marauders, told by the Corax Johnny Gore to the Marauder Stephen Warwick.

Chapter Four: Demons and Demon CultsEdit

Written by Steve Brown. Rules and background for Diabolists and Infernalists amongst mages.

Chapter Five: The UmbroodEdit

Written by Bill Bridges. Spirits of the Middle and Upper Umbra.

Appendix: SystemsEdit

Written by Bill Bridges. New spirit rules, changed from those presented in the original Mage rulebook to be compatible with Werewolf: The Apocalypse. It also contains rules for the Ritualis Infernal (Hedge Magic paths which are learned by Diabolists), Demonic Investments, Magick rituals, and some new Knowledge Abilities. The final page lists some recommended reading.

Background InformationEdit

(...)

Memorable QuotesEdit

(...)

CharactersEdit

(...)

TerminologyEdit

Corax, Demon (WOD), Garou, Magick, Marauder, Nephandi, Paradox (MTAs), Paradox Spirit, Spirit (WOD), Triat


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