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Writing: Phil Masters
Additional Writing: Lindsay Woodcock
Development: Phil Brucato and Jess Heinig
Editing: Ken Cliffe
Art Direction: Aileen E. Miles
Art: Omar Rayyan, Jeff Laubenstein, Alex Sheikman, Guy Davis
Cover: Omar Rayyan
Front and back cover design: Aaron Voss
Layout and typesetting: Aaron Voss
Special Thanks To
Rich “Hell of Freelancer Management” Dansky, for freelance wranglin’ the worst of the lot.

Ed “The Great Work” Hall, 1890-1929, who gave his life at the Somme.

Charles “New Orleans, Baby” Bailey — He can’t get enough of the Big Easy.

Rebecca “First Line of Defense” Schaefer — That’s gotta be an uncomfortable position.

Lindsay “Miracle Grrrl” Woodcock, for the last-ditch ass-kickin’ addenda.

Ken “Moulson” Cliffe: Simple pleasures, man.

Mike “Artf— uh, Haus” Tinney, for picking up the pieces after the storm.

Author's Dedication
This one is for 500 years’ worth of scientists, engineers, and artisans — and especially for Angela Masters, arithmancer and artificer.
Credit Where It's Due:
We owe an apology to Jennifer Hartshorn, Aldith Beltaine, Brad Beltaine, and Reid Schmadeka, the authors of Castles and Covenants who were unfortunately left out of that book’s credits. Sorry, Folks.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: March 12, 1999
Pages: 96
Year: 1466
Publication #: WW 4804
Reference #: 1-56504-494-0
PDF: DriveThruRPG.com Bullet-rpg
Price: $6.74 PDF

$14.99 POD

The Artisan's Handbook is a sourcebook for Mage: The Sorcerers Crusade concerning the High Artisans of the Daedalean League.

SummaryEdit

Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean guilds and skills, politics among the lodges, and the theories of the reasoning Arts. Here are the High Magick machinae and devices that would turn da Vinci green with envy. And of course, we have to include systems and Storyteller hints for all those mad inventions that go awry.

Chapters Edit

The First Instruction: Ars Longa, Vita BrevisEdit

The Second Instruction: The Great WorkEdit

The Third Instruction: Trade SecretsEdit

The Fourth Instruction: Masters of the ArtEdit

The Fifth Instruction: The Craft SupremeEdit

AppendicesEdit

Background Edit

Characters Edit

ReferencesEdit

Scourge, Device, Ars Praeclarus

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MTSC: Castles and Covenants Bullet-pdf
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MTSC: The Sorcerers Crusade Companion Bullet-pdf
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