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The Apocalypse is the rulebook for the Mind's Eye Theatre version of Werewolf: The Apocalypse.

Summary[]

From the White Wolf Catalog:
Gaia Screams...
... and only a handful of heroes stand ready to heed her desperate cry for help. Enter the world of the Garou. The werewolves of myth and legend fight the corruption and decimation of Mother Earth. See them as you've never seen them before - their internal struggles, their secret challenges and their many rites and moots.
The Time to Rage is Now!
This Mind's Eye Theatre supplement brings the world of the Garou to live-action storytelling. The Apocalypse features new and intriguing information about Garou society, including each Garou's role in it. Additionally, this book features Garou political issues that can enrich any game of Werewolf, whether it's played on the tabletop or in live-action. This book contains everything you need to enter the world of the Garou.
The Apocalypse features:
  • Garou Society - including the Garou's rigid structure, methods of competing for Renown and the many rites and challenges that accompany each new rank.
  • The Thirteen Tribes - including unique abilities available only to Mind's Eye Theatre characters. Many of these abilities can be readily adapted to the tabletop Werewolf game.
  • The Spirit World - detailing information on spirits and their powers, including journeys through the Umbra and methods of working with and against spirits. Rules are also included on playing spirits in a live setting.
The Apocalypse not only expands on the already vibrant world of the Garou, it also expands the Mind's Eye Theatre system to encompass a host of new information, improving playability and inspiring creativity. This game is a must for Werewolf players and Mind's Eye Theatre enthusiasts alike.

Chapters[]

Legends of the Garou[]

Laughs-at-Blood tells of his partaking of the Blood Dance to dishonor a Skindancer.

Chapter One: Introduction[]

Introduction on what Mind's Eye Theatre is and the rules of safety.

Chapter Two: Setting[]

Information and general lore of Werewolf: The Apocalypse. Sept Positions are listed in this chapter.

Chapter Three: Character[]

A section on Character creation.

  • Nature and Demeanor
    • Alpha
    • Autist
    • Bravo
    • Caregiver
    • Child
    • Competitor
    • Confidant
    • Conniver
    • Curmudgeon
    • Deviant
    • Director
    • Fanatic
    • Gallant
    • Hedonist
    • Jester
    • Judge
    • Loner
    • Maker
    • Martyr
    • Masochist
    • Penitent
    • Predator
    • Rebel
    • Reluctant Garou
    • Show-Off
    • Survivor
    • Traditionalist
    • Visionary
  • Attribute Traits
    • Physical Traits: Athletic, Brawny, Brutal, Dexterous, Enduring, Energetic, Feral, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry.
    • Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Compassionate, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, Genial, Gorgeous, Ingratiating, Magnetic, Majestic, Persuasive, Seductive, Witty.
    • Mental Traits: Alert, Attentive, Calm, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Insightful, Instinctive, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Shrewd, Vigilant, Wily, Wise.
  • Abilities
    • Animal Ken
    • Bureaucracy
    • Computer
    • Drive
    • Enigmas
    • Finance
    • Firearms
    • Investigation
    • Law
    • Leadership
    • Linguistics
    • Medicine
    • Occult
    • Performance
    • Primal Urge
    • Repair
    • Science
    • Scrounge
    • Security
    • Streetwise
    • Subterfuge
    • Survival
  • Backgrounds
  • Renown Traits
    • Wisdom: Crafty, Inspired, Inventive, Pragmatic, Profound, Respected, Revered, Sacred, Scholarly, Spiritual, Venerable, Wise.
    • Glory: Bold, Brash, Brave, Courageous, Daring, Exalted, Feared, Fearless, Glorious, Imposing, Impressive, Spirited, Superb.
    • Honor: Admirable, Commendable, Dutiful, Eminent, Esteemed, Fair, Honorable, Impartial, just, Noble, Objective, Proud, Reputable, Trusted, Virtuous.
  • Negative Traits
    • Physical Negative Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly.
    • Social Negative Traits: Callous, Condescending, Dull, Naive, Obnoxious, Paranoid, Repugnant, Shy, Tactless, Untrustworthy.
    • Mental Negative Traits: Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Submissive, Witless.

Chapter Four: Characteristics[]

The five Auspices, thirteen Tribes, Physical Traits, Social Traits, Mental Traits, Abilities, Gifts, Rites. Backgrounds, Willpower, Rage and Gnosis.

  • Metis Disfigurements
    • Hunchback
    • Malformed Limb
    • Widely Spaced Eyes
    • Musk
    • Madness
    • Cleft Lip
    • Bad Hearing
    • Hairless
    • Lack of Claws
    • Human Face
  • Silver Fang Sample Derangements
    • Amnesia
    • Intellectualization
    • Manic-Depression
    • Multiple Personalities
    • Obsession
    • Paranoia
    • Perfection
    • Power Madness
    • Regression
    • Vengeful
  • Nature and Demeanor
    • Conformist
  • Attributes and Bidding Traits
    • Social Traits: Intimidating
    • Social Negative Traits: Bestial
    • Mental Negative Traits: Violent
  • Abilities
    • Brawl
    • Meditation
    • Melee
  • Gifts
    • Breed Gifts
      • Homid
        • Basic Gifts
        • Intermediate Gifts
          • Paralyzing Stare
          • Disquiet
          • Tongues
        • Advanced Gifts
          • Spirit Ward
          • Reduce Delirium
      • Metis
        • Basic Gifts
          • Sense Wyrm
          • Create Element
          • Shed
        • Intermediate Gifts
          • Curse of Hatred
          • Grovel
          • Mental Speech
        • Advanced Gifts
          • Wither Limb
          • Gift of the Porcupine
          • Madness
          • Totem Gift
      • Lupus
    • Auspice
      • Ragabash
        • Basic Gifts
        • Intermediate Gifts
          • Blissful Ignorance
          • Open the Moon Bridge
        • Advanced Gifts
          • Fool's Luck
          • Luna's Blessing
          • Whelp Body
          • Violation
      • Theurge
        • Basic Gifts
          • Sense Wyrm
          • Spirit Speech
          • Mother's Touch
          • Sight from Beyond
          • Name the Spirit
        • Intermediate Gifts
          • Command Spirit
          • Exorcism
          • Pulse of the Invisible
          • Grasp the Beyond
        • Advanced Gifts
          • Spirit Drain
          • Feral Lobotomy
          • Malleable Spirit
          • Spirit Vessel
      • Philodox
        • Basic Gifts
          • Resist Pain
          • Truth of Gaia
          • Scent of the True Form
          • Strength of Purpose
        • Intermediate Gifts
          • Call to Duty
          • King of the Beasts
          • Weak Arm
          • Roll Over
        • Advanced Gifts
          • Take the True Form
          • Wall of Granite
          • Geas
      • Galliard
        • Basic Gifts
          • Beast Life
          • Call of the Wyld
          • Mindspeak
        • Intermediate Gifts
          • Call of the Wyrm
          • Distractions
          • Song of Rage
          • Eyes of the Cobra
          • Song of the Siren
        • Advanced Gifts
          • Bridge Walker
          • Head Games
      • Ahroun
        • Basic Gifts
        • Intermediate Gifts
          • Stoking Fury's Furnace
          • True Fear
          • Silver Claws
        • Advanced Gifts
          • Strength of Will
          • Kiss of Helios
    • Tribal Gifts
      • Black Furies
        • Basic Gifts
          • Sense Wyrm
          • Heightened Senses
          • Sense of the Prey
        • Intermediate Gifts
          • Song of the Siren
          • Coup de Grace
          • Wasp Talons
        • Advanced Gifts
          • Body Wrack
          • Bacchantes' Rage
          • Gorgon's Gaze
      • Bone Gnawers
        • Basic Gifts
          • Scent of Sweet Honey
          • Odious Aroma
        • Intermediate Gifts
          • Blissful Ignorance
          • Gift of the Skunk
          • Gift of the Termite
          • Attunement
          • Infest
        • Advanced Gifts
          • Survivor
      • Children of Gaia
        • Basic Gifts
          • Resist Pain
          • Mother's Touch
          • Calm
        • Intermediate Gifts
          • Luna's Armor
          • Eyes of the Cobra
          • Spirit Friend
          • The Guilty Mind
          • Serenity
          • Beast Life
        • Advanced Gifts
          • Unicorn's Grace
          • Halo of the Sun
      • Fianna
        • Basic Gifts
          • Resist Toxin
          • Persuasion
        • Intermediate Gifts
          • Howl of the Banshee
          • Faerie Kin
          • Woadling
          • Faerie Blood
        • Advanced Gifts
          • Troll's Bridge
          • Balor's Gaze
          • Gift of the Spriggan
      • Get of Fenris
        • Basic Gifts
        • Intermediate Gifts
          • Halt of the Coward's Flight
          • Venom Blood
          • Might of Thor
        • Advanced Gifts
          • Berserker's Song
          • Fenris' Bite
      • Glass Walkers
        • Basic Gifts
          • Control Simple Machine
          • Persuasion
          • Cybersenses
        • Intermediate Gifts
          • Heat Metal
          • Power Surge
          • Control Complex Machine
          • Attunement
          • Doppleganger
        • Advanced Gifts
          • Long Distance Running
          • Phone Travel
          • Calm the Flock
      • Red Talons
        • Basic Gifts
          • Beast Life
          • Scent of Running Water
          • Babble
          • Beastmind
        • Intermediate Gifts
          • Sense of the Prey
          • Quicksand
          • Rot Weavertech
        • Advanced Gifts
          • Curse of Dionysis
      • Shadow Lords
        • Basic Gifts
        • Intermediate Gifts
          • Luna's Armor
          • Icy Chill of Despair
          • Paralyzing Stare
          • Open Wounds
        • Advanced Gifts
          • Strength of the Dominator
          • Obedience
      • Silent Striders
        • Basic Gifts
          • Sense Wyrm
          • Speed of Thought
          • Messenger's Fortitude
        • Intermediate Gifts
          • Blissful Ignorance
          • Summon Talisman
          • Message Glance
          • Adaptation
          • Tongues
          • Speed Beyond Thought
          • Attunement
        • Advanced Gifts
          • Long Running
          • Open Moon Gate
          • Reach the Umbra
      • Silver Fangs
        • Basic Gifts
          • Sense Wyrm
          • Lambent Flame
          • Paralyzing Stare
        • Intermediate Gifts
          • Luna's Armor
          • Roll Over
          • Silver Claws
          • Wrath of Gaia
          • Mastery
        • Advanced Gifts
          • Ignore Wound
          • Mindblock
          • Paws of the Newborn Cub
          • Luna's Avenger
      • Stargazer
        • Basic Gifts
          • Sense Wyrm
          • Catfeet
          • Surface Attunement
        • Intermediate Gifts
          • Merciful Blow
          • Clarity
          • Preternatural Awareness
        • Advanced Gifts
          • Wisdom of the Seer
          • Circular Attack
      • Uktena
        • Basic Gifts
        • Intermediate Gifts
          • Call Flame Spirit
          • Secrets
          • Call Elemental
        • Advanced Gifts
          • Pointing the Bone
          • Fetish Doll
      • Wendigo
        • Basic Gifts
          • Call the Breeze
          • Camouflage
          • Cutting Wind
          • Speak with the Wind Spirits
        • Intermediate Gifts
        • Advanced Gifts
          • Invoke the Spirits of the Storm
          • Heart of Ice
  • Rites
    • Rites of Accord
      • Basic Rites
        • Rite of Cleansing
        • Rite of Contrition
        • Rite of the Pack
        • Rite of Renunciation
      • Intermediate Rites
        • Rite of the Opened Sky
    • Caern Rites
      • Basic Rites
        • Moot Rite
      • Intermediate Rites
        • Rite of the Open Caern
        • The Badger's Burrow
      • Advanced Rites
        • Rite of the Opened Bridge
        • Rite of the Shrouded Glen
        • Rite of Caern Building
    • Rites of Death
      • Basic Rites
        • Gathering for the Departed
        • Rite of the Winter Wolf
    • Mystic Rites
      • Basic Rites
        • Baptism of Fire
        • Rite of Spirit Awakening
        • Rite of the Cup
        • Ritual of the Questing Stone
        • Rite of the Talisman Dedication
      • Intermediate Rites
        • Rite of Becoming
        • Rite of Summoning
        • Rite of Binding
        • Anchoring
        • Investiture
        • Imprisonment
      • Advanced Rites
        • Rite of the Fetish
    • Punishment Rites
      • Basic Rites
        • Rite of Ostracism
      • Intermediate Rites
        • Stone of Scorn
        • Voice of the Jackal
        • The Hunt
        • Satire Rite
      • Advanced Rites
        • The Rending of the Veil
        • Gaia's Vengeful Teeth
    • Rites of Renown
    • Seasonal Rites
      • Basic Rites
        • Rite of the Hunting Grounds

Chapter Five: Rules[]

How to deal with challenges, using traits, rock-paper-scissors, complications and health.

Chapter Six: Systems[]

Combat, Weapons, Renown, Ranks, Forms, Umbral Spirits, Spirit Charms and the Delirium.

  • Weapon Examples
    • Knife
    • Broken Bottle
    • Sword
    • Klaive
    • Pistol
    • Rifle
    • Shotgun
    • Submachine Gun
  • The Spirit Revealed
    • Gaffling - Stats
      • Example Gaffling: Pixel, a Net-Jaggling - Stats
    • Jaggling - Stats
      • Example Jaggling: H'resh, a Trash Skrag Bane - Stats
    • Totem Avatars - Stats
      • Example Totem Avatar: Rhett, an Avatar of the Rat Totem - Stats
  • Charms
    • Basic Charms
      • Break Boundary
      • Possess Tech
      • Affinity Attack
      • Affinity Defense
      • Healing
      • Onscure
      • Airt Sense
      • Steal Gnosis/Rage/Willpower
      • Mindspeak
      • Affinity Ward
    • Intermediate Charms
      • Materialize
      • Reform
      • Possess Animal Spirit Static
      • Affinity Sense
      • Dreamwalk
      • Shapeshift
    • Advanced Charms
      • Informational Link
      • Intangibility
      • Possession
      • Suffocate
      • Conduit

Chapter Seven: Advice[]

How to run a MET Game, tips and how Moots and Gatherings operate.

Appendix[]

Fetishes, Klaives, Talens, Pack Totems, crossover with other supernaturals, a full Gift list chart and character sheet.

  • Fetishes
    • Fang Dagger - Cost: Three Fetish Traits, Bonus Traits: Three
    • Moon Watch - Cost: One Fetish Traits, Activation Cost: One Gnosis Trait
    • Wise Bag - Cost: Three Fetish Traits, Activation Cost: Two Gnosis Trait
    • Rat's Tooth Necklace - Cost: One Fetish Traits, Activation Cost: One Gnosis Trait
    • Sands of Sleep - Cost: Three Fetish Traits, Activation Cost: Three Gnosis Trait
    • Baneskin - Cost: Three Fetish Traits, Activation Cost: One Gnosis Trait
    • Tear of Renewal - Cost: Three Fetish Traits, Activation Cost: One Gnosis Trait
  • Klaives
    • Simple Klaive - Cost: Three Fetish Traits, Activation Cost: None
    • Grand Klaive - Cost: Five Fetish Traits, Activation Cost: Four Gnosis Trait
    • Great Klaive
  • Talens
    • Clear Water - Activation Cost: 2
    • Pine Dagger - Activation Cost: 2
    • Bane Arrow - Activation Cost: 3
    • Moon Sign - Activation Cost: 3
    • Death Dust - Activation Cost: 6
    • Wyrm Sign - Activation Cost: 6
  • Pack Totems
  • When Worlds Collide
  • Character Sheet

Background Information[]

  • The ad at the back of the book is for Werewolf: The Apocalypse Second Edition (April).
  • "Recently, Night Owl Productions has become an official subsidiary of White Wolf Game Studio." - Sanctioning Information

Memorable Quotes[]

"I went to the place where Luna shone/ on her sister's creations/ and I saw apes who were like wolves / and wolves who were like apes / and knew that nothing would ever be the same again." - The Silver Record

Characters[]

  • Sean O'Flaherty, "Laughs-at-Blood" - Fianna Galliard Loremaster in the Sept of the Singing Sword
  • Gloom - Skindancer
  • Rolls-in-Clover - Fianna, murdered by Gloom
  • Sings-of-Death - Garou, Sept leader of the Singing Sword
  • Helen - Black Fury - Example of Play
  • Grady - Bone Gnawer - Example of Play
  • Ray - Shadow Lord Galliard - Example of Play
  • Camille - Toreador - Example of Play
  • Sir Godfrey - Silver Fang Ahroun - Example of Play
  • Connor - Fianna Ragabash - Example of Play
  • Steps-in-Gum - Garou - Example of Play
  • Howls-at-Dawn - Garou - Example of Play
  • Logan - Garou - Example of Play

Terminology[]

Amulets, Arcadia, Auspice: Ahroun, Galliard, Philodox, Ragabash, Theurge; Bane, Battle Scars, Caern, Celestines, Changelings, Charm, Clan, Crinos, Dark Umbra, Deep Umbra, Delirium, Elemental, Facedown, Faeries, Fetish, First Pack, Followers of Set, Fomori, Frenzy, Gafflings, Gaia, Gangrel, Garou, Gatherings: Moon Circles, Pack Tourney, Turning the Sun, Tribal Moots, The Council of Elders; Gauntlet, Geasa, Ghosts, Gifts, Glabro, Glory, Gnosis, Grand Klaive, Harano, Helios, Hellholes, High Umbra, Hispo, Homid (Breed), Homid (Form), Honor, Incarna, Jagglings, Kindred, Kinfolk, Klaive, Leech, Litany, Luna, Lupines, Lupus (Breed), Lupus (Form), Mage, Magick, Malfeas, Membrane, Metis, Moon Bridge, Moot: The Fool, The Opening Howl, The Inner Sky, Caller of the Wyld, Calling the Winds, Cracking the Bone, Stories and Songs, The Revel, Truthcatcher, Master of the Howl, Talesinger, Wyrm Foe; Mummies, Near Umbra, Nosferatu, Oblivion, Pack, Pack Totems, Past Life, Pattern Spiders, Pattern Web, Peeking, Pentex, Protectorate, Purebreed, Pure Ones, Rage, Ranks: Cliath (Cub), Fostern, Adren, Elder; Renown, Rite, Rite of Passage, Ronin, Sept, Sept Positions: Sept Leader, Warder, Guardians, Master of the Challenge, Gatekeeper, Keeper of the Land, Den Mother or Father; Sept of the Green, Sept of the Singing Sword, Set,Shapechangers: Gurahl, Ratkin, Corax, Nuwisha, Bastet, Mokolé, Ananasi; Silver, Silver Record, Skin Dancers, Spell of Life, Spirit, Summer Solstice, Talen, Toreador, Totem: Dana, Triat, Tribe: Black Furies: Outer Calyx, Inner Calyx; Black Spiral Dancers, Bone Gnawers: Barking Chain; Bunyip, Children of Gaia, Croatan, Fianna: Council of Song; Get of Fenris, Glass Walkers: CyberRealm, Digital Web, Net-Spiders; Red Talons: Alpha; Shadow Lords, Silent Striders, Silver Fangs, Stargazers, Uktena, Wendigo, White Howlers; Umbra, Underworld, Vampire, Veil, Ventrue, Weaver, Willpower, Winter Solstice, Wisdom, Wraith, Wyld, Wyrm,

References[]

Previous release Game Books Next release
cMET: The Book of Props Buy it from DriveThruRPG! Now in Print! Classic Mind's Eye Theatre books VTM/cMET: The Elder's Revenge Buy it from DriveThruRPG! Now in Print!
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