This article is about the Discipline used by Clan Tremere. For the generic usage of the term, see blood magic (VTM).

Thaumaturgy is the closely guarded form of blood magic practiced by the vampiric clan Tremere.

Overview[edit | edit source]

Created by exhaustive research and extensive experimentation, Thaumaturgy utilizes the principles of Hermetic magic used by House Tremere when it was still a cabal of mages, adapted to be fuelled by the inherent magical power of Vitae rather than Quintessence. While it is certainly powerful and versatile, it is organized very differently to the Spheres; Thaumaturgy is largely unknown to mages, and universally distrusted and reviled by those who have encountered it.

Thaumaturgy uses a system of paths and rituals to focus the thaumaturge's will. Paths are learned expressions of thaumaturgical principles developed into reliable, repeatable effects. Unlike the "natural" powers of Disciplines, however, thaumaturges must concentrate their will, forcing the power of their blood to unnatural ends. If their concentration is not complete, if they falter, then the magic will fail, and in extreme cases such failure can have a lasting effect on the thaumaturge, draining their mental resources. It was not always so, however; before the Final Nights, paths were less difficult to use and did not carry the possibility of harm to the thaumaturge.

Rituals, by contrast, are elaborate, sophisticated and codified instructions for producing set magical effects. Rituals vary in complexity, and require varying levels of thaumaturgical knowledge to complete successfully. They often require the trappings of Hermetic magic – circles drawn in chalk, locks of the victim's hair, meditation, chanting ancient words of power and the like. Rituals can take hours, days or even months to perform, but if successfully completed will always produce the same result. They can be incredibly powerful, particularly when senior thaumaturges join forces; it was a thaumaturgical ritual that cursed the entire Assamite clan.

Among the Camarilla, all practitioners of blood magic are sometimes lumped together as a generic "thaumaturgists".[1] While other traditions chafe at this misnomer, it shows the long-lasting effect of the Tremere on blood magic in general, since they have worked hard to incorporate most forms of pre-existing blood magic into their hermetic system.

Adept thaumaturges have sometimes been diagnosed with Thaumaturgical Glossolalia, a mental derangement that stems from over-expenditure and heavy reliance on Thaumaturgy. Afflicted persons under stress speak only in thaumaturgical symbology, but often the mind of the individual seems to shift into a different state of thought – almost like magical aphasia. The afflicted rarely has any idea they are doing anything unusual, and sometimes become unable to translate more mundane language.[2]

Paths[edit | edit source]

Thaumaturgy has a large number of paths; though it is not the oldest tradition of blood magic, the Tremere were magical scholars long before they were vampires and toil ceaselessly to push their studies ever further. Many paths were once known by names which reflected the Tremere's previous magical heritage.

Alchemy[edit | edit source]

Source[1]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Simple changes to an object's form
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Complex changes to an object's form
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Complicated changes to an object's form
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Small changes in atomic number
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Major changes in atomic number

Biothaumaturgy[edit | edit source]

Source[2]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • Thaumaturgical Forensics: Gain information from a tissue sample
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • Animal Experimentation (Pre-revised): Can alter life forms less complex than a human
    • Thaumaturgical Surgery (Revised): Convert a level of damage to a lesser form
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png
    • Thaumaturgical Surgery (Pre-revised): Repair damage to all sorts of creatures, including supernatural ones
    • Lesser Animation (Revised): Animate dead plants or small animals that will follow instructions
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png
    • Human Experimentation (Pre-revised): As Animal Experimentation, except works on humans
    • Greater Animation (Revised): As Lesser Animation, except works on large animals and humans
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png
    • Supernatural Experimentation (Pre-revised): As Human Experimentation, except works on supernatural creatures as well
    • Cognizant Construction (Revised): Grant an animated creature rudimentary intelligence

Elemental Mastery[edit | edit source]

Known in the Dark Ages as Rego Elementum, this path grants control over and affinity with inanimate objects.[3]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Elemental Strength: Draw greater strength and resilience from the earth.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Wooden Tongues: Speak with the spirit of an inanimate object.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Animate the Unmoving: Cause an object to move within the limits of its form.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Elemental Form: The caster transforms into an inanimate object.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Summon Elemental: Conjure and possibly command a spirit of one of the classical elements.

Faux Path[edit | edit source]

Source[4]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Hello, Goodbye: Temporarily cause listeners to believe a true statement to be false
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Disciplinary Identification: Recognize what Disciplines are or have been used
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Thaumaturgical Nomenclature: Identify what Thaumaturgy powers and rituals are being used
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Ritual Madness: Give a target the sensation of a particular Thaumaturgical power or ritual without actually inducing the effect
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Sanguinary Affection: Produce an illusion that gives the effect of a particular Discipline power

Focused Mind[edit | edit source]

Source[5]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Readiness: Gain a dice pool to add to Wits-related rolls or initiative
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Centering: Cause a subject to ignore any effect that reduces dice pools; grant bonus to resist Frenzy
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png One-Tracked Mind: Make a subject unable to split perform multiple actions
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Dual Thought: Take an extra mental action per round, including another Discipline use
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Perfect Clarity: Reduce the difficulty of all actions, become immune to Frenzy, and become resistant to mental influence

Gift of Morpheus[edit | edit source]

Source[6]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Cause Sleep: Force a single target to become drowsy or sleep, opposed to the target's Willpower. Spend Willpower to affect supernaturals.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Mass Slumber: Affect multiple targets with Cause Sleep against a flat difficulty.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Enchanted Slumber: Force a target to sleep until a trigger event. Spend Willpower to affect vampires. Multiple successes extend sleep up to a year.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Dreamscape: The vampire may project her own image into a dream, but has no control over the dream other than by her own actions within it. The vampire must have a belonging of the victim to use this power.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Master of Dreams: The vampire may start changing the target’s dreams, once she has entered them by using Dreamscape. If the target is a vampire, a Willpower point must also be spent. Once this power has been used, the target may also change her dreams with resistance rolls, and both characters may act in the dream as if they were awake. If either character dies in this dream, the character also dies for real.

Green Path[edit | edit source]

Grants control over and communion with plants.[7]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Herbal Wisdom : Communicate with the spirit of a plant.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Speed the Seed's Passing: Cause a plant to quickly grow or decay.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Dance of Vines: Animate vegetation to fight or perform tasks.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Verdant Haven: Create a physical and mystical shelter of branches, leaves and vines.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Awaken the Forest Giants: Briefly animate an entire tree.

Geomancy Path[edit | edit source]

Blessings and cursings.[8]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Resistance to magic
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Social attributes
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Physical attributes
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Talents
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Any attribute or ability

Hands of Destruction[edit | edit source]

Usually practiced by members of the Sabbat, this path is rumoured to have demonic origins. It grants various destructive powers, most of which require physical touch.[9]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Decay: Cause an inanimate object to age years in seconds.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Gnarl Wood: Ruin an object of wood with a look.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Acidic Touch: Secrete a powerful viscous acid which affects metal, wood, and living tissue.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Atrophy: Cause a victim's limb to wither.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Turn to Dust: Cause a living person to age years in seconds.

Hearth Path[edit | edit source]

Source[10]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Guest's Herald: Create a small effect that goes off whenever someone passes through a entryway
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Master's Order: Know where all things that belong to you in your haven are located
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Rhyme of Discord: Anyone else who comes into your haven becomes disoriented and cannot remember what they find there
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Temportal: Teleport from one of your haven's doorways to another
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png The Cauldron's Rede: Speak to items in your haven about events that have occurred there

Lure of Flames[edit | edit source]

This path, known as Rego Ignem or Creatio Ignis in the Dark Ages, creates unnatural flames, which some believe are conjured from Hell. Rather than distinct powers, each level of mastery allows the practitioner to summon larger and more dangerous flames.[11]

Power of the Mirror[edit | edit source]

Source[12]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Mirror Forge: Allows you to see through a reflective surface you created
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Reality of Reflection: Allows you to alter small details of reflections in a reflective surface you created
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Mastery of Reflection: Allows you to completely alter reflections in a reflective surface you created or use certain Disciplines (Auspex, Dominate, Presence, Animalism) through it
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png The Thousand Eyes: Allows you to use the previous powers through any reflective surface
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Mirror Prison: Trap a victim within a reflective surface for an indefinite period of time

Mastery of the Mortal Shell[edit | edit source]

Source[13]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Vertigo: Cause a target to be disoriented and dizzy
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Contortion: Make a victim's limb constrict and become useless
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Seizure: Cause a victim's body writhe and tighten uncontrollably
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Body Failure: As Seizure, but more powerful
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Marionette: Force a target's body to move and act as you desire

Movement of the Mind[edit | edit source]

This path grants the practitioner the power of telekinesis, allowing them to move matter at a distance, at first as though they were using their hands, and at higher levels allowing flight and levitation. It was known in the Dark Ages as Rego Motus. Modern versions of the path do not have distinct powers; instead higher levels of mastery simply increase the mass a thaumaturge can affect, though level three is required for flight, and level four for throwing objects. Older versions have the following more strictly defined powers.[14]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Force Bolt: Cause a target to fall down losing his next action or can shunt an object of 100 lbs or less toward or away.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Manipulate: Allows you to lift and handle an object that you would with one hand, TV remote, handgun, a lever, et al.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Flight: Allows the caster the ability to hoist a person or the caster into the air and can move them at walking speed.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Repulse: As with force bolt but objects with much more weight and more than one.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Control: Force a target's body to move as you desire or you can heft up to a single ton.

Neptune's Might[edit | edit source]

Originally called Rego Aquam in the Dark Ages, Neptune's Might grants a practitioner control over bodies of standing water plus some other water-related powers.[15]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Eyes of the Sea: See what has transpired on, in or around a still body of water.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Prison of Water: Use a large body of water to bind a target.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png
    • Dehydrate (Pre-revised): Remotely drain water from a victim.
    • Blood to Water (Revised): Turn a subject's blood (or possibly another liquid) into water.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Flowing Wall: Create a barrier of water nearly impervious to all beings.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png
    • Blood to Water (Pre-revised): Turn a subject's blood into water, some other liquids as well
    • Dehydrate (Revised): Remotely drain water from a victim.

Oneiromancy[edit | edit source]

Source[16]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Portents: Receive visions after waking that allegorically refer to future events of one's life
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Foresee: As Portents, but works on another individual
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Dreamspeak: Send messages to someone through their dreams
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Augury: Gain answers to questions from another person's dreams
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Reveal the Heart's Dreams: Learn what someone most desires and fears from their dreams

Path of Blood[edit | edit source]

Usually the first path taught to neonates among the Tremere. The first power listed at each level is the common form in the Modern Nights[17], while the second is from the video game Vampire: The Masquerade - Bloodlines.

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • A Taste For Blood : Gather a variety of information from a blood sample
    • Blood Strike: A projectile will strike your victim, and may return with stolen blood
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • Blood Rage: Force a target to expend their vitae to raise Attributes
    • Purge: Nearby enemies will vomit blood, causing damage
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png
    • Blood of Potency: Temporarily lower your generation
    • Blood Shield: A damage-absorbing shield surrounds the caster
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png
    • Theft of Vitae: Steal blood from a target at a distance
    • Blood Salvo: As Blood Strike, but affecting multiple targets
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png
    • Cauldron of Blood: Cause a victim's blood to burn them from within
    • Blood Boil: The target's blood is heated to a boil, causing them to explode and damaging nearby targets

Path of the Blood's Curse[edit | edit source]

Source[18]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Ravages of the Beast : Cause a target to Frenzy
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Weight of the Sun: Make a vampire feel the effects of being awake during the day
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Abated Tooth: Prevent a vampire's fangs from extending
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Treacherous Bonds: Temporarily corrupt a blood bond, turning love to hate
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png The Withering of Ages: Cause a vampire to decay to their true age

Path of Conjuring[edit | edit source]

The practitioner can create objects (or even living things) from nothing. Such objects are generic, with repeated patterns or a uniform appearance, and have no flaws. Unless a caster is sufficiently skilled, conjured objects cease to exist without continued concentration.[19]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Summon the Simplest Form: Temporarily conjure a very simple object (single material, no moving parts).
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Permanency: Conjured objects may be given permanent existence.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Magic of the Smith: Conjure a complex object (multiple materials, moving parts).
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Reverse Conjuration: Banish objects conjured with this path.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Power Over Life: Temporarily conjure a living (though mindless) being.

Path of Corruption[edit | edit source]

Source[20]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • Contradict : Make someone change their mind on a course of action
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png
    • Disfigurement (Pre-revised): Change the appearance of someone, making more or less attractive
    • Subvert (Revised): Cause a victim to act on their dark impulses
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png
    • Change Mind (Pre-revised): Give someone a new Demeanor
    • Dissociate (Revised): Make someone become distant from others for a time
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png
    • Cripple (Pre-revised): Paralyze someone's legs
    • Addiction (Revised): Cause a victim to be psychologically dependent on a particular sensation
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png
    • Corrupt Soul (Pre-revised): Give someone a new Nature
    • Dependence (Revised): Temporarily bind someone to you

Path of Curses[edit | edit source]

Source[21]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Stigma : Make an individual suffer socially for an evening
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Malady: Curse a victim with an illness, reducing their Physical Attributes
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Pariah: Make others see the target as their worst enemy
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Corrupt Body: Temporarily reduce one of the target's Physical Attributes
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Fall from Grace: A victim gains a botch die to all actions

Path of the Father's Vengeance[edit | edit source]

Source[22]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Zillah's Litany : Discover blood bonds and Vinculi the target has
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png The Crone's Pride: Reduce a victim's Appearance to zero for the night
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Feast of Ashes: Force a vampire to only be able to gain sustenance from ash for a time and be limited in how they may use Blood Points gained from it
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Uriel's Disfavor: Make all light uncomfortable and harmful to the vampire
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Valediction: Temporarily undo any change in generation from diablerie

Path of the Levinbolt[edit | edit source]

Source[23]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Spark : Generate a small electrical discharge
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Illuminate: Generate enough energy to charge a small device or produce light
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Power Array: Discharge or absorb a greater amount of energy
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Zeus' Fury: Build up energy and direct it as arcs of lightning
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Eye of the Storm: Become charged with an incredible amount of electricity

Path of Mars[edit | edit source]

Source[24]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Warcry: Temporarily increase one's Courage and Willpower
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Strike True: A single melee attack automatically succeeds with one success
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Wind Dance: If not attacking, you can dodge many times without penalty
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Fearless Heart: All your Physical Attributes raise by one
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Comrades at Arms: Use Path of Mars powers on others

Path of Mercury[edit | edit source]

Source[25]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png teleport 10 Yards
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png teleport 50 Yards
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png teleport 500 Yards
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png teleport 5 Miles
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png teleport 500 Miles

Path of Shadowcrafting[edit | edit source]

Source[26]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Out Light : Make lights darker or extinguish
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Shadow Taunt: Make a shadow mimic your movements
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Coruscating Shadow: Cause shadow to cover you, making you harder to be seen
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Night's Veil: Extend a shadow so that it creates an area of night in daylight
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Abyssal Pact: Summon an abyssal shadow that attacks or counters Obtenebration

Path of Technomancy[edit | edit source]

Source[27]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Analyze: Learn how a device works
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Burnout: Cause a machine to malfunction
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Encrypt/Decrypt: Cause a device to only work for you
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Remote Access: Operate a machine remotely
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Telecommute: Project your mind into the global telecommunication network

Path of Transmutation[edit | edit source]

Source[28]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Fortify the Solid Form: Make an object stronger
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Crystallize the Liquid Form: Transform a liquid into solid form
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Liquefy the Solid Form: Cause an object to soften and melt for a scene
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Gaol: Turn air into an indestructible block
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Ghost Wall: Turn an object into a gaseous mist

Path of Warding[edit | edit source]

Source[29]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Bar the Common Passage: Block an door and get alerted if something breaks the ward
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Glyph of Scrying: Create a glyph to monitor its surrounding area
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Runes of Power: Ward an object with a rune, that deals aggravated damage to everyone who touches it
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Glyph of Enlightenment: Create a glyph for scrying, communication and transmitting thaumaturgical powers
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Secure the Sacred Domain: Seal off an entire castle for one night

Perdo Magica[edit | edit source]

This path has no own powers, instead, it allows to counter other magic.[30]

Prey on the Soul's Fear[edit | edit source]

Source[31]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Startle the Superstitious Mind: Create such fear that a mortal or vampire is rooted to the spot where he stands
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Rout the Charging Hordes: Cause a number of people to flee from you
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Wrath of God: Cause a victim to witness his particular version of hell
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png The Inner Demon: Confront somebody with his darkest fears
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Demonic Horde: Create horrific images and implant them in your victims mind

Rego Magica[edit | edit source]

This path has no own powers, instead it allows to create new paths.[32]

Rego Mentem[edit | edit source]

This path is the pagan version of the infernal Rego Manes. It does not have individual powers at each level. Instead, each level allows to summon stronger nature spirits and to inflict more damage upon any spirit.[33]

Soul of the Serpent[edit | edit source]

Source[34]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Serpentine Sense : See in the dark
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Scaleskin: Get a smooth and scaly skin, allowing for greater flexibility on land and considerable freedom of movement through water.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Venom Curse: Transform your vitae into a deadly poison capable of blinding the eyes of nearby opponents, like that of a spitting cobra.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Touch of Typhon: Transform forearm into a venomous asp.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Form of The Hydra: Transform your body into a writhing mass of vipers

Spirit Manipulation[edit | edit source]

Source[35]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Hermetic Sight : See into the spirit world
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Astral Chant: Be able to communicate with all spirits
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Voice of Command: Force a spirit to obey your commands
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Entrap Ephemera: Bind a spirit into an object to create a fetish
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Duality: Exist in both the material and spiritual world

Spirit Thaumaturgy[edit | edit source]

Source[36]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Evil Eye : Inflict botched dice on your victim
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Spirit Sight: See and speak with spirits
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Spirit Slave: Demand a service of a spirit
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Fetishes: Force a spirit to inhabit an object
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Journey: Leave your body, using Willpower you can roll to temporarily take control of another magical being

Transitus Velociter[edit | edit source]

This path does not have individual powers at each level. Instead, each level allows you to increase the speed of larger groups of mortal, vampires and mounts for several hours.[37]

Video Pellis[edit | edit source]

This path is the pagan version of the infernal Video Nefas.[38]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png See the Unseen : Gaze into the spirit world
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Learn the Heart's Pain: look into someone’s heart and determine what grieves him the most
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Seize the Moment : Reach into the mind of your victim and draw forth his memories and thoughts
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Casting the Bones: Part the mists of time and gaze into the future
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Recall the Bloody Deed: Raise a Spectre of vengeance to uncover past misdeeds

Vine of Dionysus[edit | edit source]

Source[39]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Methyskein : Make a victim slightly drunk
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Omophagy: Cause a victim to be ravenously hungry
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Hamartia: Give a target feelings of euphoria
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Enthousiasmos: Cause multiple victims to enter a passive state of happiness
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Oinos Aimatos: Imbue your vitae with the effect of Enthousiasmos

Weather Control[edit | edit source]

Source[40]

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Control fog
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Control rain
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Control wind
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Control storm
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Control lightning

Gallery[edit | edit source]

See Also[edit | edit source]

References[edit | edit source]

----


^  Alchemy

Alchemy Blood Magic: Secrets of Thaumaturgy Pg. 68-69

^  Biothaumaturgy

Biothaumaturgy Dirty Secrets of the Black Hand Pg. 78-79
Biothaumaturgy Blood Magic: Secrets of Thaumaturgy Pg. 69-71

^  Elemental Mastery

Rego Elementum Vampire: The Dark Ages Pg. 167-168
Elemental Mastery Guide to the Camarilla Pg. 99-100
Rego Elementum Dark Ages: Vampire Rulebook Pg. 215-216
Elemental Mastery Vampire: The Masquerade 20th Anniversary Edition Pg. 214-215

^  The Faux Path

The Faux Path Blood Magic: Secrets of Thaumaturgy Pg. 84-85

^  The Focused Mind

The Focused Mind Blood Magic: Secrets of Thaumaturgy Pg. 71-72
The Focused Mind Rites of the Blood Pg. 139-140

^  Gift of Morpheus

Gift of Morpheus Player's Guide to the Sabbat Pg. 114

^  The Green Path

The Green Path Guide to the Camarilla Pg. 100-101
The Green Path Vampire: The Masquerade 20th Anniversary Edition Pg. 215-217

^  Geomancy Path

Geomancy Path A World of Darkness Pg. 100

^  Hands of Destruction

Hands of Destruction Vampire: The Masquerade Revised Edition Pg. 182
Hands of Destruction Vampire: The Masquerade 20th Anniversary Edition Pg. 217-218

^  The Hearth Path

The Hearth Path Blood Magic: Secrets of Thaumaturgy Pg. 72-73

^  Lure of Flames

Rego Ignem Vampire: The Dark Ages Rulebook Pg. 165
Lure of Flames Vampire: The Masquerade Revised Edition Pg. 180
Rego Ignem Dark Ages: Vampire Rulebook Pg. 214-215
The Lure of Flames Vampire: The Masquerade 20th Anniversary Edition Pg. 218
Creatio Ignis Vampire 20th Anniversary: The Dark Ages Rulebook Pg. 297

^  Mastery of the Mortal Shell

Mastery of the Mortal Shell Blood Magic: Secrets of Thaumaturgy Pg. 73-75
Mastery of the Mortal Shell Rites of the Blood Pg. 138-139

^  Movement of the Mind

Rego Motus Vampire: The Dark Ages Pg. 165-166
Movement of the Mind Vampire: The Masquerade Revised Edition Pg. 181
Rego Motus Dark Ages: Vampire Rulebook Pg. 215
Movement of the Mind Vampire: The Masquerade 20th Anniversary Edition Pg. 220

^  Power of the Mirror

Power of the Mirror Die Stadt, das Blut, der Tod: Frankfurt bei Nacht Pg. 87

^  Neptune's Might

Neptune's Might The Players Guide Pg. 86-87
Neptune's Might The Players Guide Second Edition Pg. 83
Rego Aquam Vampire: The Dark Ages Pg. 166-167
Neptune's Might Guide to the Camarilla Pg. 101-102
Neptune's Might Vampire: The Masquerade 20th Anniversary Edition Pg. 218-220

^  Oneiromancy

Oneiromancy Blood Magic: Secrets of Thaumaturgy Pg. 75-76

^  Path of Blood

Rego Vitae Vampire: The Dark Ages Pg. 164-165
Path of Blood Vampire: The Masquerade Revised Edition Pg. 178-180
Thaumaturgy Vampire: The Masquerade - Bloodlines
Rego Vitae Dark Ages: Vampire Rulebook Pg. 213-214
Path of Blood Vampire: The Masquerade 20th Anniversary Edition Pg. 213-214

^  Path of the Blood's Curse

Path of the Blood's Curse Blood Magic: Secrets of Thaumaturgy Pg. 76-78

^  Path of Conjuring

Path of Conjuring The Players Guide Pg. 82-83
Path of Conjuring The Players Guide Second Edition Pg. 82
Path of Conjuring Vampire: The Masquerade Revised Edition Pg. 181
Path of Conjuring Vampire: The Masquerade 20th Anniversary Edition Pg. 220-221

^  Path of Corruption

Corruption The Players Guide Pg. 88-89
Corruption The Players Guide Second Edition Pg. 85-86
Path of Corruption Guide to the Camarilla Pg. 102-104
Path of Corruption Vampire: The Masquerade 20th Anniversary Edition Pg. 221-224

^  Path of Curses

Path of Curses Blood Magic: Secrets of Thaumaturgy Pg. 78-80

^  Path of the Father's Vengeance

Path of the Father's Vengeance Guide to the Sabbat Pg. 117-118
The Path of the Father's Vengeance Vampire: The Masquerade 20th Anniversary Edition Pg. 226-228

^  Path of the Levinbolt

Way of the Levinbolt Dark Ages Companion Pg. 94
Path of the Levinbolt Clanbook: Tremere Revised Pg. 51-53
Path of the Levinbolt Rites of the Blood Pg. 140-142

^  Path of Mars

Path of Mars Guide to the Sabbat Pg. 116-117

^  Path of Mercury

Path of Praapti Blood Sacrifice: The Thaumaturgical Companion Pg. 65
Path of Praapti Rites of the Blood Pg. 165

^  Path of Shadowcrafting

Path of Shadowcrafting Clanbook: Tremere Revised Pg. 53-56

^  Path of Technomancy

Path of Technomancy Guide to the Camarilla Pg. 104-105
Path of Technomancy Vampire: The Masquerade 20th Anniversary Edition Pg. 224-226

^  Path of Transmutation

Thaumaturgical Alchemy Dark Ages Companion Pg. 92-94
Path of Transmutation Blood Magic: Secrets of Thaumaturgy Pg. 80-82

^  Path of Warding

Path of Warding Dark Ages Companion Pg. 95-96

^  Perdo Magica

Perdo Magica House of Tremere Pg. 109-110
Perdo Magica Players Guide to Low Clans Pg. 168

^  Prey on the Soul's Fear

Prey on the Soul's Fear Dark Ages Companion Pg. 94-95

^  Rego Magica

Rego Magica House of Tremere Pg. 106-109

^  Rego Mentem

Rego Manes (Path of Spirits) Dark Ages Companion Pg. 107-108

^  Soul of the Serpent

Soul of the Serpent Cairo by Night Pg. 88

^  Spirit Manipulation

Spirit Manipulation Guide to the Camarilla Pg. 106-107
Spirit Manipulation Rites of the Blood Pg. 142-145

^  Spirit Thaumaturgy

Spirit Thaumaturgy The Succubus Club Pg. 65-66
Spirit Thaumaturgy Vampire Players Guide Second Edition Pg. 83-84

^  Transitus Velociter

Way of Passage Libellus Sanguinis 2: Keepers of the Word Pg. 63
Transitus Velociter Dark Ages: Vampire Rulebook Pg. 217

^  Video Pellis

Video Nefas (Path of Evil Revelations) Dark Ages Companion Pg. 105-106

^  The Vine of Dionysus

The Vine of Dionysus Blood Magic: Secrets of Thaumaturgy Pg. 82-83

^  Weather Control

Rego Tempestas Vampire: The Dark Ages Pg. 166
Weather Control Guide to the Camarilla Pg. 108-109
Rego Tempestas Dark Ages: Vampire Rulebook Pg. 215
Weather Control Vampire: The Masquerade 20th Anniversary Edition Pg. 228-229
Vampire: The Masquerade Disciplines pre-V5:
Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimonion · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Obtenebration · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Spiritus · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Blood Sorcery pre-V5: Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga
V5 Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Defunct: Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Striga
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