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Teleinformatics is the Endowment of the hunter conspiracy the Vanguard Serial Crimes Unit in Hunter: The Vigil.

A requirement to join VASCU is to have innate psychic talent of some sort. In order to allow agents to truly tap into their potential, the agency works on unlocking their skills through drugs, amplifying their potential. Once the psychic skills have been refined, the agent's talents are classified into one of three areas and they are then put to work.

The skills found in VASCU agents tend towards one of three categories: Interviewing, in which the agent uses telepathic abilities to raid a target's mind; Investigation, which heightens an agent's normal senses to inhuman proportions, and Research that grants ESP-type powers to allow agents to view things as no other person can.

Interviewing Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Just One More Thing - An agent becomes especially sensitive to feelings of guilt relating to a short phrase.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Polygraph - The agent can read their subject's surface emotions.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Synchronization - An agent can make a copy of a target's mind within their own, allowing them free access to the target's memories, feelings, and, unfortunately, derangements.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet The Talon - The agent mentally strikes out at specific parts of the target's mind, pressuring them to answer questions.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Tactical Co-ordination - An agent can create a mental network with other allies, using their own abilities as a center.

Investigation Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Psychometry - An agent can read special psychic traces on an item, revealing any basic secrets it holds.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Scene Read - The agent can quickly and mentally trace a basic idea of what happened at a crime scene.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Speed of Thought - An agent can speed up their mental processes, giving them inhuman abilities.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Postcognition - The agent mentally recreates a crime scene, able to accurately see the events that transpired there.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Hall of Mirrors - An agent enters another mental state that allows them to see a quick blast of the future.

Research Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Network - An agent instantly knows where to begin hunting for information on an inanimate object or a subject.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Deep Background - With a single piece of information, an agent can psychically direct themselves to anything about a subject online.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Bookworm - An agent can focus and instantly learn any information in an area on a subject they're researching.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Tag - The agent can use lenses and animals as eyes to follow a target subject.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Omnicompetence - An agent can temporarily learn any skill simply by doing enough research on it.

References[]

Hunter: The Vigil Conspiracy Endowments

Advanced Armory · Anthropophagy · Benediction · Castigation · Dreamscape · Elixir · Goetic Gospels · Ink · Relic · Rites du Cheval · Rites of Denial · Teleinformatics · Thaumatechnology

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