In 1982, Tecson was an ambitious, eager-to-please manager of a Detroit auto manufacturing plant. His suggestions to improve efficiency were surprisingly accepted by upper management. By the end of the year, over a thousand workers were replaced by high-speed welding robots. Unfortunately, the remaining workers were unable to keep pace with the robots, especially since they had to double as maintenance. Efficiency and morale declined, the union went on strike, and the plant was shut down. The blame fell on Tecson's inability to make the situation work.
Out of a job but unwilling to go on social assistance, he worked a succession of petty jobs. Eventually, he found himself at Duplex Assembly. He gained respect among the Kamrads by being diligent and obedient, and by uncovering a disruptor (actually a Euthanatos mage trying to sabotage the Construct). During an intense interview with Decillion, Tecson's Avatar Awakened. When the Institute's previous Programmer defected to the Traditions, Tecson became his replacement.
Though he is the manager of Duplex Assembly, Tecson is never seen by the workers. He communicates with them via a false video image and speaker system. Two HIT Marks always accompany Tecson, serving as bodyguards and companions. He prefers to communicate via microwave transmission; if forced to speak, he uses as few words as possible. He is incredibly harsh and critical, partly out of frustration with his own weak Enlightened Genius.
Tecson is stout Asian man with one cybernetic eye and a biomechanical arm. These implants are rather vulgar and attract Paradox whenever he leaves the Construct's Horizon Realm. The organic eye is perpetually bloodshot from a reaction to his contact lens. (He is attempting to earn a second biomechanical eye.)
Due to a permanent Paradox effect, all inanimate matter which Tecson touches with his natural hand transmogrifies into living flesh.)
Convention: Iteration X
Methodology: Time-Motion Managers
Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 1
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 4, Awareness 2, Brawl 3, Dodge 2, Intimidation 5, Intuition 1, Subterfuge 2
Skills: Drive 1, Etiquette 1, Firearms 3, Leadership 2, Technology 3
Knowledges: Computer 3, Cosmology 3 (DEI), Culture 1, Linguistics 1
Backgrounds: Allies 2 (two HIT Marks), Arcane 3, Library 2
Spheres: Correspondence 1, Forces 4, Matter 5, Mind 4, Prime 3, Time 1
Primal Energy: 5