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See also: Convention Book: Void Engineers (revised edition)
04204
Written by: Judith A. McLaughlin, Edward R. Winters, with Phil Brucato
Additional Material & Inspiration:
Developed by: Phil Brucato
Edited by: Beth Fischi
Vice President in charge of Production: Richard Thomas
Art Directors: Aileen E. Miles, Lawrence Snelly
Border Design: Kathleen Ryan
Interior Art by: Leif Jones
Front Cover Art: Keven Murphy
Front Cover Design: Aileen E. Miles
Back Cover Art: Dan Smith
Front Cover Design: Robby Poore, Aileen E. Miles
Layout & Typesetting: Kate McCaskill
Special Thanks:


Ken "Tempestuous" Cliffe, for learning to fight on beyond death.
Bill "Ronin" Bridges, for turning Glass Walker on us.
Ian "Filed Away" Lemke, for finding new ways to catch up on his sleep.
Jennifer "Trio Nocturnal" Hartshorn, for dragging Ian and Ethan into the Dark Ages with her.
Cynthia "Death Warmed Over" Summers, for turning heads and breaking hearts on Halloween.
Ethan "Dark Dungeons" Skemp, for experiencing Dark Ages torture firsthand.
Steve "Let the Wookee Win" Wieck, for becoming the God-King of Diplomacy.
Richard "Ribbit" Dansky, for staying away from the lily pad.
M "Short Hand Luke" R•H, for his conservation efforts.
Rob "Banana Slug" Hatch, for leaving a glistening trail through Nocturnia and turning stomachs with Tzimisce.
Kathy "Dropjaw" Ryan, for the look she gave Phil's inheritance proposal.
Josh "Blackout" Timbrook; give him a girlfriend and look what happens!

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1996
Pages: 72
Publication #: WW 04204
Reference #: ISBN 1-56504-424-X
Online: DriveThruRPG.com Bullet-rpg
Price: PDF: $10.00

Technocracy: Void Engineers is the first sourcebook about the Void Engineers Convention of the Technocracy. It was later revised in Convention Book: Void Engineers.

SummaryEdit

From the White Wolf catalog:

Something's out there...
...and the Void Engineers are sworn to track it, trace it, explore it, and, if need be, exterminate it. Deep seas. Deep space. Alternate dimensions. Virtual reality. The places too odd for most Technocracy agents are this Convention's playgrounds. The sense of wonder that drives them, however, might also spell their destruction. All around, their enemies gather – greedy for their secrets, jealous of their freedom. The ultimate peril, though, might come from within. After all, can even the Engineers touch the stars without getting burned?
All You Think You Know is Wrong
Technocracy: Void Engineers is the fourth in the insider's-view series about the Technomancer Conventions. this look at the Union's loosest cannons includes: Details about the ships, Devices, weapons and mages who explore and defend the hidden places. A detailed Umbral cruiser and its crew. Organization secrets, ranks, relationships and more.

ContentsEdit

Stage One: Tales From the Great DeepEdit

Chapter One: Illuminating Dark CornersEdit

Chapter Two: A Society of StrangersEdit

Stage Two: Icarus WingsEdit

Chapter Three: VoidtechEdit

Chapter Four: Anastasia X156 B-58Edit

Background InformationEdit

This Convention Book is combined with Technocracy: Syndicate in the Technocracy Assembled 2 compendium.

Memorable QuotesEdit

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CharactersEdit

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TerminologyEdit

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