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Tainted Moon is a set of affinity Gifts for the Bale Hounds where the auspice choirs have been turned against Mother Luna. The werewolf must have access to one of the Flayed Ones, a Lune that has been bound and tortured, in order to learn these Gifts.

Powers[]

  • Bloody Moon: Under the full moon, the corrupted Lunes teach the Bale Hounds to tap the full potential of their Rage. For a Hound, entering Death Rage is not a struggle for control or a surrender to murderous urges. Death Rage is the only time that the Asah Gadar truly feels like herself. This Gift is permanent once learned. It does not need to be activated and requires no expenditure or dice roll. Bale Hounds with this Gift suffer a -2 penalty on all rolls to avoid entering Death Rage, but are all the more dangerous when Death Rage comes. The werewolf with this Gift gains an additional +1 to Strength, Dexterity and Stamina, above and beyond the normal bonuses associated with Gauru form.
  • Gravid Moon: The Bale Hound who uses this Gift appears more vital, more alive and more human - at the expense of those around him. Using this Gift steals the vitality from others, changing their spark of life into a mask for the Hound. The people whom this Gift afflicts don't realize the effect the Bale Hound has on them. Passersby become weak, bitter and depressed, sick people or infants die and even the Hound's packmates feel out of sorts and restless. Meanwhile, the Bale Hound appears normal, trustworthy and even happy.
  • Broken Moon: The Eluunim police the Uratha for violations of Honor, seeking balance between human and wolf, Rage and temperance. After the flaying rites of the Bale Hounds, the Lunes look at the broken moon as just further evidence that balance is unnatural, and they are quite happy to teach the Asah Gadar how to upset it. Successful use of this Gift forces other werewolves into Death Rage. The Bale Hound need only glance at the target to activate the Gift.
  • Sickle Moon: Under the crescent moon, the Asah Gadar's warped Lune servants show them how to silence any spirits that might ally with their prey. Use of this Gift requires that the werewolf see the spirit, either by peeking into the Hisil or using the Two-World Eyes Gift (a manifested spirit is also vulnerable). A spirit's Defense does not apply to this attack.
  • Dark Moon: The Irralunim help the Forsaken to surmount minor obstacles, but many Irraka suspect that these Lunes are much more powerful than they let on. The no-moons would be distraught, then, to find out the Gift that their patron choir grants to the Bale Hounds. With a touch and a single word in a language no Forsaken understands, the Bale Hound can strike an Uratha blind, deaf and insensate. Locked in a world of silence and darkness, completely cut off from any sensory information whatsoever, the victim must struggle to maintain his sanity and his control. Death Rage offers release, because in Kuruth the victim's conscious mind takes leave - but the victim has no way to know who he might kill during this frenzy.

References[]

Werewolf: The Forsaken Gifts
First Edition Common Gifts: Father Wolf's Gifts · Mother Luna's Gifts
Moon Gifts: Crescent Moon · Cunning · Dreamer's Moon · Eclipse · Full Moon · Gibbous Moon · Glory · Half Moon · Honor · Judge's Moon · Milestone · New Moon · Purity · Scheherazade· Silver Road · Stalker's Moon · Stellar Moon · Tainted Moon · Warrior's Moon · Wisdom · Witch's Moon
Affinity Gifts: Agony · Alpha · Battle · Blending · Blood · Bone · City · Darkness · Death · Disease · Dominance · Elemental · Ending · Endurance · Evasion · Fervor · Halcyon · Information · Insight · Inspiration · Knowledge · Nature · Pack · Predator · Primal Urge · Rage · Savagery · Scouring · Shaping · Stalking · Stealth · Strength · Technology · Territory · Urban · War · Warding · Weakness · Weather · Wolfslayer · Wound
Lodge Gifts: Fever · Firestick · Grotto · Opening · Retribution · Thin Shadow
Unique Gifts: The Bone Bargain · Milestone
Second Edition
Moon Gifts: Crescent Moon · Full Moon · Gibbous Moon · Half Moon · New Moon
Shadow Gifts: Death · Dominance · Elementals · Evasion · Insight · Inspiration · Knowledge · Nature's Gift · Rage · Shaping · Stealth · Strength · Technology · Warding · Weather
Wolf Gifts: Change · Hunting · Pack
Pure Tribe Gifts: Agony · Blood · Disease · Fervor · Hunger