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[[Category:Tzimisce]]
 
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[[Category:Hong Kong]]

Revision as of 17:46, 25 January 2017

Stephen Bateson was a Tzimisce infiltrator of the Tremere Chantry of Hong Kong before the city passed back into Kuei-jin control.

Biography

Originally a quick-study improv actor, Bateson was recruited by the Sabbat for his intelligence and talent. As the childe of the Priscus of Toronto, he enjoyed a great education on Kindred society, for his sire made sure his protegé learned even the arts of Thaumaturgy. Bateson was eventually tasked with infiltrating the Tremere base in Hong Kong with forged papers from the London Chantry.

Regent Thrace quickly accepted the neonate, as the Chantry had been undermanned for years. And in addition, Bateson also gathered intelligence on the Kuei-jin, using Vicissitude to pose as a native. He learned tidbits of their lore, the most important of the coming of the Sixth Age. However, the ties of his Vaulderie are fading, and he begins to wonder if the risks he takes are worth the potential payoff. 

Bateson's fate following Thrace's defection is not known.

Appearence

Stephen is short (5'5") and slim, with dark-brown hair and eyes. As the "Tremere" Stephen Bateson, he dresses conservatively and inconspicuously. He moves so as not to call attention to himself. He behaves deferentially toward Thrace; usually, Stephen succeeds so well that he is ignored. His Oriental persona is even shorter and stockier and dresses like a Hong Kong middle-class white-collar worker.

Character Sheet

Sire: Rowena Alden
Generation: 8th
Nature: Conniver
Demeanor: Conformist
Embrace: 1962
Apparent Age: 20s
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 5, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 5
Talents: Acting (impersonations) 5, Alertness 3, Brawl 3, Dodge 4, Streetwise 4, Subterfuge 5
Skills: Body Crafts (Alterations) 3, Drive 4, Etiquette 2, Firearms 3, Security 3, Stealth 4
Knowledges: Investigation 3, Linguistics 2, Lore: Camarilla 3, Clan Tremere 3, Occult 3
Disciplines: Animalism 2, Auspex 2, Obfuscate 1, Thaumaturgy 3
Thaumaturgy Paths: Blood 3, Elemental Mastery 2, Lure of Flames 2, Movement of the Mind 2, Spirit Thaumaturgy 2
Rites: Defense of the sacred haven, Communicate with kindred sire, Deflect the wooden doom
Background: Herd 2, Resources 2
Virtues: Callousness 3, Instincts 4, Morale 3
Morality: Path of Honorable Accord 5
Willpower: 8

Gallery

References