Stag is the totem of the Fianna and Patron Spirit of the Hart Wardens.
Overview[]

Great Stag is the master of the Wild Hunt. He is the representation of the wild masculine power of nature and associated with virility. He is an ancient totem, older than the Garou, and represents one of the fundamental aspects of life. He taught the Garou their affinity with nature and was perhaps instrumental in ending the Impergium. Stag will occasionally appear to lost Garou, leading them out of danger or aiding them in a crisis.
It is the totem of the Fianna tribe. Stag is a Totem of Respect.
Patron Spirit[]
In Werewolf 5th edition, Stag is the Patron Spirit of the Hart Wardens, the counterpart to the Fianna. According to the tribe's storytellers, it was Stag who introduced all the Garou to the ways of nature and particularly favored the Hart Wardens. Stag and the Hart Wardens are associated with Glory.[1]
History[]
In times of legend, the Garou had no home, and they wandered the world and Umbra in Gaia’s service. Their most renowned, on a hunt through primeval forest with their vast and ever-growing packs, saw a magnificent hart and took on the wolf-shape to give chase. Through the trackless forest, the Garou pursued, over rolling hills, up stony promontories, and across mountains, meadows, and badlands, never gaining a single step on the hart. Finally, after an epoch of chasing across the whole world, the Garou cornered the hart in the shadow of an inescapable vale.
“Your faith and drive are admirable,” said the hart, multiplying in size to reveal himself as Stag. “Look behind you. Look where we have ranged, together. Pledge yourselves to me and I grant you this, your home, and the husbandry of all we have crossed to come here.” And those who would call themselves Hart Wardens so bound themselves to Stag’s pact.[1]
Traits & Ban[]
- Background Cost: 6
Traits[]
Packs chosen by Stag can call upon an extra three Willpower points per story and gain a +3 to a Survival Dice Pool. Each pack member gains three points of Honor. Fianna will always be well disposed towards them, as will faeries.
Ban[]
Children of Stag must always aid faeries, Changelings, or their kin.
Favors and Bans[]
Hart Wardens are those Garou who receive Stag's blessing as their Patron Spirit, and thus receive his Favor and Ban.[1]
Favor[]
Stag is looked to by many as the father of the forest, with great sway over beasts and even flora. Hart Wardens may add a die to any dice pool involving survival, non-hostile interactions with animals, and nature-related crafts.
Ban[]
Stag observes long-standing traditions of hospitality. If harm comes to someone while under a Hart Warden’s hospitality, the Hart Wardens may regain only a single Willpower at the start of the next session, instead of their Composure or Resolve rating.
References[]
- ↑ 1.0 1.1 1.2 WTA: 5th Edition Core Book, p. 72-73
- WTA: Werewolf: The Apocalypse Rulebook, p. 263 (Cost: 5)
- WTA: Umbra: The Velvet Shadow, p. 40, 119
- WTWW: Werewolf: The Wild West Rulebook, p. 285 (Cost: 4)
- cMET: Laws of the Wyld West, p. 266 (Cost: 4)
- WTA: Werewolf: The Apocalypse Revised Edition, p. 295
- DAW: Dark Ages: Werewolf Rulebook, p. 229