FANDOM


SpoilsofWar
Authors: Chris Hartford, Ari Marmell, Lisa J. Steele and C. David Wendig.
Vampire and the World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Developer: Matthew McFarland
Editor: Janice Sellers
Consultants Ryan Green, Jacob Klünder
Art Direction: Becky Jollensten
Layout and Typesetting Becky Jollensten
Interior Art: Mike Chaney, Jim Di Bartolo, D.M. Foster, Tom Gianni and James Stowe
Front Cover Art: Brian LeBlanc
Front and Back Cover Design: Becky Jollensten
Special Testosterone-Laden Thanks:


Geoffrey “Not in the face! Not in the face!” Goodwin, for taking it easy on me.

Michael “Cannibal Maniac” Goodwin for not severing my leg. Stupid ninja.

Beau “I won! Eat it, bitch!” Brown, for sports-manlike conduct.

Ryan “No, I won!” Carden, for accepting defeat, or at least a tie, gracefully.

Jay Self “Uhhh... I’m the ref... ” Self, for making the attempt, despite the fact that he couldn’t see straight.

Ryan “Ninja for a Night” Cutshall, for remaining my friend even after I dragged him to this silliness.

Pirates rule! Yarrrr!

Ye Olde Errata


D.M. Foster was inadvertently left out of the art credits for Right of Princes. We apologize. Ya know we love ya, Matt.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: June 2, 2003
Pages:
Year: 1230
Publication #: WW 20046
Reference #: ISBN 1-58846-286-2
Price: $16.95
PDF: DriveThruRPG.com Bullet-rpg

Spoils of War is a sourcebook for Dark Ages: Vampire.

SummaryEdit

From the White Wolf catalog:

To the Victors Go the Spoils
Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?
The Victor Writes History
Dark Ages: Spoils of War is the sister title to Right of Princes and contains information on how to raise an army, attack and overtake a foes holdings, and beat an enemy through stealth, diplomacy and assassination. It contains information on both the historical and supernatural applications of war in the Dark Medieval, and how players can turn these weapons to their characters advantage.

Prelude: The Beast of WarEdit

A pair of werewolves encounter the casualties of the new face of war.

IntroductionEdit

Chapter One: Duty and SteelEdit

This chapter discusses the reasons for going to war and the history of some of the greatest battles of the last few decades, and gives systems for leading troops, building and using siege engines, foraging for food, and combat at sea.

Chapter Two: Poisoned QuillsEdit

Examines the shady side of war, including poison, disease, and assassination. Diplomacy and inheritance (which can be just as shady) are also discussed.

Chapter Three: Preparing for BattleEdit

Explores how to prepare an army, the elements of a medieval fighting force and its common equipment, the logistics of an army on the march, and the most significant "conflict zones" in the Dark Medieval.

Chapter Four: Ashes and BloodEdit

Revisits the four sample demesnes first detailed in Right of Princes ...and tears them down.

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous book:
DAV: Road of Heaven
Game Books
Dark Ages books
Next book:
DAV: Players Guide to Low Clans Bullet-pdf