Spirit is one of nine Spheres of magic in Mage: The Ascension. The Dreamspeakers have occupied the Seat of Spirit in the Council of Nine Mystic Traditions since its founding. The Shard Realm of Spirit maps physically to Uranus.
It is associated with Entropy in the Metaphysical Trinity.[1]
Overview
Spirit is the Sphere of the ephemeral stuff that is the building block of the three Umbrae, the realms between the pureness of unbridled Prime and the Patterned World of flesh. Spirit is a homogenous whole, a sort of conceptual energy given a special form that can mirror or mimic themore mundane Patterns of elements. However, Spirit is much more. It's also the results of emotion, hope, and thought -- the intangible end product of the Mind's musing and shaping. The mage skilled in Spirit can touch the wall that separates potential from material to see beyond.
Spirit is also needed to communicate or suborn Spirits, the inhabitants of these strange realms. These entities are bound by strange rules and customs mage would do very well to learn, and they can be powerful allies or relentless foes.
Marks
Limits
Paradigmatic Interpretations
Traditions
Crafts
Technocratic Union
Standard Powers
- [1]
- Touch Spirit
- Pierce Gauntlet
- Rend and Repair Gauntlet
- Bind Spirits
- Forge Ephemera
- Outward Journeys
Archspheres
References
^ Level 1
Spirit Senses | MTAs: Mage: The Ascension Revised Edition | Pg. 186 |
Spirit Senses | Mage: The Ascension 20th Anniversary Edition | Pg. 521 |
- ↑ Masters of the Art Pg. 75
Mage: The Ascension Spheres | |
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Traditional: | Correspondence · Entropy · Forces · Life · Matter · Mind · Prime · Spirit · Time |
Variations: | Data · Dimensional Science · Primal Utility · Void Correspondence · Qlippothic Spheres |