Spider is the Patron Spirit of the Glass Walkers. Frequently associated with the Weaver, it is a controversial figure among Garou not of its tribe, who question whether it and its followers will stay in the fight for Gaia when push truly does come to shove.
(Spider may be the 5th edition counterpart to Queen Ananasa or a spirit aspect of the Weaver, similar to Patriarch, Science and Machine.)
Overview[]
Spider's carefully constructed webs echo in the Glass Walkers’ drive to make things of lasting duration and effectiveness. This desire does not endear the tribe to many other Garou, who see in the patronage of Spider a subservience to the Weaver rather than a duty to Gaia, so Glass Walkers often have to distinguish themselves that much more to earn the trust of the other tribes.
Of course, far from rare are Glass Walkers who do just the opposite, dangerously skirting the line between resisting and serving the Apocalypse and its harbingers, as is the case with the infamous Oba Makinde and the even more explicit Daphne Clear, among others of their tribe.
Favors and Bans[]
Spider and the Glass Walkers are associated with Wisdom.
Favor[]
Spider reveals the interconnectedness of all things as webs and strands, suggesting an orderly approach. Glass Walkers can add one die to Technology or Science dice pools related to building or repairing things.
Ban[]
Spider has an extensive brood of kindred spirits and forbids the Glass Walkers to harm any of them. If they destroy any complex machines, such as vehicles, computers, or assembly equipment, they may recover only a single Willpower at the start of the next session, instead of their Composure or Resolve rating.
References[]
- WTA: 5th Edition Core Book, p. 70-71