Sower-of-Fear is an ancient Bane that resides in the soil around the town, Paradise, Montana.
Biography[]
Official town records show that William Bastion was the first settler to lay claim to the area now called Paradise, Montana. Unofficially, the area had been held by the Sioux for generations until settlers came to take it away. What Bastion did not know and what the Sioux have long forgotten is that the territory was already "occupied" before either of them got there.
This spirit, an ancient Bane, resides in the very soil surrounding Paradise. Trapped there for hundreds of years, it has forgotten its own name. The Garou call it Sower-of-Fear, and when they say its name they whisper it so as not to attract attention. Even the eldest of Garou do not remember the whole truth concerning Sower-of-Fear and its place in the world, By its very nature, the Bane tends to be forgotten, until human fear or hatred stirs it from its slumber.
Unintentionally, the townspeople of Paradise weakened the seal imprisoning the Bane when they dug the foundation for the church. Lacking any real energy, it patiently waited for humanity to provide enough nourishment to free itself. The arrival of Jonathan Hanscome and his subsequent loss of faith proved to be enough of a boost for Sower-of-Fear to begin its work. Not wanting to attract attention, it moved slowly, feeding on the reverend's hatred until it could control him. Through him, the Bane poisoned the minds of the rest of the town. It was only a matter of time before the humans lost control and killed each other.
Sower-of-Fear gorger on the flow of hatred and panic that swept through the town after the killings began. It grew stronger, but quickly ran out of nourishment as the small population dwindled. It raged at the mystical prison that still contained it, but did not have the energy to completely break free. When the last man swallowed his gun and pulled the trigger, Sower-of-Fear despaired that it would ever escape.
In the midst of defeat, the Bane discovered a new recourse. The spirits of many townspeople still cling to the town like maggots on a dead dog. Sower-of-Fear could still feel their terror as they entered the Shadowlands. It could also sense its favorite pawn - the late Reverend Hanscome - continuing his corrupted work on the other side of the Shroud. Reaching out again to touch the mind of its former slave, the Bane discovered a willing servant in its plans for escape.
Sower-of-Fear continues to thrive off the emotional energies of the Restless Paradise residents. It grows in power each day, straining the limits f the seal holding it in check.
Currently, the Bane remains trapped and cannot leave Paradise or its mystical prison. However, if it is attacked and destroyed, it will simply reform somewhere else in the Umbra and be free to roam at will. Garou who attack it directly find themselves with an interesting dilemma; defeating the Bane only makes it more powerful by freeing it.
Stats[]
- Willpower 6, Rage 9, Gnosis 9, Power 40+
- Charms: Airt Sense, Reform, Blighted Touch, Corruption, Incite Frenzy, Consumption
New Charm: Consumption[]
Sower-of-Fear consumes emotional energies such as fear and hatred. It converts these emotional outpourings into Power, which it can then use against its enemies. Once its total Power reaches 60, Sower-of-Fear will sake off the mystical seal. For each Rage point spent in the Bane's vicinity, it gains one point of Power. The Bane can also roll Willpower (difficulty 8) to gain one Power whenever a person, supernatural or otherwise, expresses fear or hatred.
References[]
- WTWW: Ghost Towns, p. 69-70