- See also: World of Darkness: Sorcerer (First edition)
Sorcerer Revised Edition is a supplement for Mage: The Ascension about the sorcerers, hedge wizards, psychics, and others who practice magic without being Awakened and unrestricted by Paradox.
Summary[]
From the White Wolf catalog:
- Small Miracles
- Hedge wizards and minor magicians – condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic – but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards, visionaries or psychics, these crafty humans are more than mere mortals.
- Great Potential
- Revised and updated, this volume elaborates on the powers of subtle sorcery in the new Mage Revised Edition line. Here you'll find rules for the various Paths of study, sorcerous Rituals and the Merits and Flaws of visionaries, mediums, and sensitives. Plus, techno-sorcery, exceptional science, psychic phenomena, magical heritage and more, all under one cover at last and suited for those who are a little more than human but still careful enough to escape the scourge of Paradox.
Contents[]
Prologue: Green for the Earth[]
Introduction[]
Chapter One: The Twilight World[]
Introduces the world from the point of view of a sorcerer.
Chapter Two: Sorcerous Societies[]
Looks into the many groups of sorcerers, how they operate, who they recruit and what they believe. Here you'll also discover the role of sorcerers in the various Traditions and Conventions.
Chapter Three: Character Creation[]
Examines the creation rules for numinous mortals, including their special Merits, Abilities and powers.
- New Traits
- Talents
- Lucid Dreaming
- Skills
- Hypnotism
- Knowledges
- Lore: Specialized
- Talents
- New Backgrounds
- Cholé
- Guide
- Mana
- Status
- New Merits and Flaws
- Physical Merits and Flaws
- Sterile (1-pt. Merit of Flaw)
- The Flow of Ki (3-pt. Merit)
- Social Merits and Flaws
- Faction Favorite (2-pt. Merit)
- Force of Spirit (2-pt. Merit)
- Ritual Congregation (4-pt. Merit)
- Mistreated Minority (1-pr-more-pt. Flaw)
- Mental Merits and Flaws
- Strength of Psyche (2-pt. Merit)
- Detached (4-pt. Merit)
- Black and White (1-pt. Flaw)
- Pacifist (5-pt. Flaw)
- Supernatural Merits and Flaws
- Psychic Ritual (2-pt. Merit)
- Style Sleeper (2-pt. Merit)
- Twin Link (4- or 6-pt. Merit)
- Wild Talent (4-pt. Merit to 4-pt. Flaw)
- Blood Magic (5-pt. Merit)
- Path Natural (5-pt. Merit)
- Struggling Awake (5-pt. Merit)
- Totem (5-pt. Merit)
- Psychic Feedback (1-, 2- or 6-pt. Flaw)
- Unsettling Effect (1- or 3-pt. Flaw)
- Big Mouth (2-pt. Flaw)
- Psi Focus (3- or 5-pt. Flaw)
- Path Inept (5-pt. Flaw)
- Ritual Sleeper (5-pt. Flaw)
- Physical Merits and Flaws
Chapter Four: Paths and Rituals[]
Covers all manner of magical abilities that sorcerers practice, from alchemy to techno-sorcery.
- Alchemy
- Conjuration
- Rituals
- Sword Summoning (•••)
- Shitstorm (••••)
- Rituals
- Conveyance
- Rituals
- Teleport Ward (••)
- Get Me The Heck Outta here! (•••)
- Teleportal (•••••)
- Rituals
- Divination (No Rituals)
- Enchantment (Ritual Only)
- Rituals
- Eldritch Mark (•)
- Enhance Craftsmanship (••)
- Rituals
- Fascination
- Fortune
- Ritual
- Death Curse (•)
- Ritual
- Healing
- Rituals
- Healing Sleep (•)
- Mike's Cure-All (••)
- Wakey-Wakey (••)
- Revive (••••••)
- Rituals
- Hellfire
- Rituals
- Fire's Weal (••)
- Hellblade (••)
- Rituals
- Mana Manipulation
- Rituals
- Infusion (••)
- Shape Mana (•••)
- Rituals
- Oneiromancy
- Shadowcasting
- Shapeshifting (No Rituals)
- Summoning, Binding and Warding (All Rituals)
- Weather Control (No Rituals)
Chapter Five: Psychic Phenomena[]
Unearths the strange mental powers possessed by a blessed (or cursed?) few.
- Animal Psychics
- Anti-Psychic
- Astral Projection
- Biocontrol
- Channeling
- Clairvoyance
- Cyberkinesis
- Cyberpathy
- Ectoplasmic Generation
- Psychic Hypnosis
- Mind Shields
- Precognition
- Psychic Healing
- Psychic Invisibility
- Psychic Vampirism
- Psychokinesis
- Psychometry
- Psychoportation
- Pyrokinesis
- Synergy
- Telepathy
Chapter Six: Storytelling[]
Advises on how to include sorcerer in games, how to integrate sorcery with the World of Darkness and ways to make sure that sorcerers don't take second seat to more flexible mages.
Background Information[]
(...)
Memorable Quotes[]
(...)
Characters[]
- Prologue: Green for the Earth
- Jeb Moran
- Many
- Bruce Clark - Sorcerer
- Emily
- Susan Clark - Sorcerer, Bruce's Wife
- Anne - Emily's daughter
- Chapter One: The Twilight World
- Caroline Goldberg - Sorcerer, Newburg Night Cabal
- Chapter Two: Sorcerous Societies
- Hurai the Acolyte - Order of Hermes Sorcerer, Practicus of House Bonisagus
- Master Johannes Agrippa - Ancient Order of the Aeon Rites
- Osiris
- Set
- Isis
- Thoth-Hermes-Trismegistus
- Horus
- Constantine
- Mathieu de Calice - Maison Liban
- Goratrix
- Tremere
- Ikhnaton
- Chapter Three: Character Creation
- Lisa - Sorcerer
- Dr. Cartier - Sorcerer
- Chapter Four: Paths and Rituals
- Rachel - Example
- Chapter Five: Psychic Phenomena
- Kevin - Animal Psychic
- Zippo - Pyrokinesis
- Karla - Astral Projectionist
- Phil - Biocontrolist
- Mrs Jefferson - Channeler
- Dr. West
- Paul - Clairvoyant
- Valent
- Sridhar - Cyberpathist
- Vanessa
- Barbara - Ectoplasmic Generationist
- Mr. Reed
- Jane - Psychic Hypnotist
- Grace - Mind Shields
- Chase Nixon - Precognition, Insight Investments President
- Irma Perez - Psychic Healer
- Fred - Mortal
- Carol - Mortal
- Tommy - Psychic Vampire
- Danny - Psychokinetic
- Ashley - Psychometry
- Ariel Handler - Mortal
- Jack - Psychoportation
- Howard Jennings Marsh - Telepath, The Marsh Institute, Died
- Hanzo - Telepathy
- Randy "The Fabulous" Foster - Mortal, Founder of the Friends of Foster
- Richard Herbert - Psychic, Friends of Foster
- Jacob Anderson - Clairvoyant investor, Insight Investments
- William Jefferson Smith - Precognitive, The Marsh Institute
Terminology[]
1550, 1873, 1920s, 1928, 1947, 1959, 1969, 1992, 1999, 2000, Ancient Order of the Aeon Rites, Asatru Futhark, Balamob, Bata'a, Children of Osiris, Cult of Isis, Cult of Mercury, Dozen Priests of the Pythian Order, Fenian, Friends of Foster, Hedge magic, Insight Investments, January 4, Linear magic, Maison Liban, Marsh Institute, Mogen Ha Chav, Nebuu-afef (The Order of the Golden Fly), Nephite Priesthood, Newburg Night Cabal, Numina, Path, Psychic, Ritual, Seven Thunders, Silver Portal (Zolondrodere), Sorcerer, Star Council, Thal'hun, Uzoma; Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, Virtual Adepts, Orphans, Hollow Ones, Technocratic Sorcerers (Extraordinary Citizens); Followers of Set, House Díedne, House Shaea, Les Invisibles, Lions of Zion, Maya, Paradox, Parma Magica, Shemsu-heru, Solificati, Spell of Life, Thule Society,
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