Officially, very little is known about the Solicitors Guild. Unofficially, there are many rumors that run rampant through the Shadowlands, some more horrible than the next. Due to the very nature of their Arcanos, the Solicitors have rarely been welcome anywhere. The Great Guilds excluded the Solicitors from signing the Compact of the Guilds, confirming their minor status, and Intimation itself was banned by Charon and the Hierarchy sometime in the seventeenth century CE.
What little is known seems to be fact. The Solicitors Guild has long served as more of a cabal than an actual Guild, gathering and training its members to extort secrets from the living and the dead to increase their own power. Internally, the Guild is divided into Spokes, each with a different function: the Spoke of Aries stockpiles records of both real and imagined Stygian offenses, and works to infiltrate the Legions and disrupt the Hierarchy. The Spoke of Capricorn treats the Skinlands as a game board, manipulating mortal affairs to their whims. The Spoke of Leo enforces the Solicitors' sole ironclad law – do not use Intimation on accepted Guildmates – and pursues knowledge of the Shadow and Spectres. The Spoke of Pisces maintains what few remaining connections the Solicitors have with other Guilds and wider wraithly society. The Spoke of Taurus practices Intimation commercially, their wealth measured in favors owed and wraiths controlled.
Wraith: The Great War suggests their Guildmaster is a figure known as the Center of the Wheel, who has some greater purpose in mind for the Guild. The 20th Anniversary Edition suggests there is no known Guildmaster beyond the figureheads of the Spokes, but hints there may be one acting behind the scenes.
The symbol of the Guild, the Catherine wheel, clearly marks the limits they will go to collect information by bending the will of others. Some Solicitors have taken to rolling these wheels past those who have disrespected them, or perhaps are late on their payments.
Finding a Solicitor if so desired is an arduous process, but not entirely impossible by those who ask the right questions. Much like the Usurers, the Solicitors tend to choose their clients more than the clients choosing them. They generally take two kinds of payment: a physical one, such as oboli, Artifacts, or other trinkets of value, and a mental one, generally done by demonstrating on the client themselves the type of power they are playing around with. By using their powers on willing wraiths, the Solicitors make it that much easier to control them later, further allowing them to build their network across the Shadowlands.
Solicitors are named for "Solicitors", a type of lawyer who advises rather than argues.
|Wraith: The Oblivion Guilds|
|Alchemists · Artificers · Chanteurs · Harbingers · Haunters · Masquers · Mnemoi · Monitors · Oracles · Pardoners · Proctors · Puppeteers · Sandmen · Solicitors · Spooks · Usurers|