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Soak is used to determine how resilient and durable a character or an object are to damage in a roleplaying game.

Storyteller System

[1]

Revised Storyteller System

Trinity Universe

In Trinity Universe games Bashing damage is soaked using the Stamina Attribute. In Adventure![2] and Trinity[3] games there is an option that allows Characters to soak Lethal damage. In Aberrant games, being able to soak Lethal Damage is automatic for novas [4]. In all cases the soak is automatic and is not rolled.

Exalted

First Edition Exalted games, Bashing and Lethal Soak are figured stats based on the Stamina Attribute. Soak is figured the same way as it is in the Trinity Universe. Soak is also automatic and not rolled.[5].

Second Edition Exalted games use the same method as First Edition Exalted and have different subcatagories of armor which may or may not stack with Soak (or each other) depending on type.[6]

Storytelling System

In the Storytelling System, Soak was replaced with Defense for Characters and Durability for objects. [7]


References

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