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==[[Storyteller System]]== |
==[[Storyteller System]]== |
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− | The [[Storyteller System]] uses Stamina (and in the case of some supernatural powers like [[Fortitude]]) as a dice pool to roll to |
+ | The [[Storyteller System]] uses the [[Stamina]] [[Attribute]] (and in the case of some supernatural powers like [[Fortitude (VTM)|Fortitude]]) as a [[dice pool]] to roll to subtract from damage once inflicted. {{ref|book01}}{{ref|book|08}}{{ref|book09}} |
==[[Revised Storyteller System]]== |
==[[Revised Storyteller System]]== |
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===[[Trinity Universe]]=== |
===[[Trinity Universe]]=== |
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− | In [[Trinity Universe]] games [[ |
+ | In the variant on the Storyteller System used in the [[Trinity Universe]] games, [[bashing damage]] is soaked using Stamina. In the games [[Adventure!]]{{ref|book03}} and [[Trinity]]{{ref|book04}}, there is an option that allows [[character]]s to soak [[lethal damage]]. In [[Aberrant]], being able to soak lethal damage is automatic for [[nova]]s {{ref|book05}}. In all cases, the soak is automatic and is not rolled like it is in the standard [[Storyteller System]]. |
===[[Exalted]]=== |
===[[Exalted]]=== |
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− | First Edition [[Exalted]] |
+ | In First Edition [[Exalted]], [[Bashing damage|bashing]] and [[Lethal damage|lethal]] soak are figured stats based on the Stamina [[Attribute]]. Soak is figured the same way as it is in the [[Trinity Universe]]. Soak is also automatic and not rolled{{ref|book06}} like it is in the [[Storyteller System]]. |
− | Second Edition [[Exalted]] games use the same method as First Edition Exalted and have different |
+ | Second Edition [[Exalted]] games use the same method as First Edition Exalted and have different subcategories of armor, which may or may not stack with Soak (or each other) depending on type.{{ref|book07}} |
==[[Storytelling System]]== |
==[[Storytelling System]]== |
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==References== |
==References== |
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− | * {{note|book01}} {{b|Vampire|Vampire: The Masquerade Rulebook Revised|page=224}} |
+ | * {{note|book01}} {{b|Vampire: The Masquerade|Vampire: The Masquerade Rulebook Revised|page=224}} |
* {{note|book02}} {{b|World of Darkness|World of Darkness: Storytelling System Rulebook|page=36}} |
* {{note|book02}} {{b|World of Darkness|World of Darkness: Storytelling System Rulebook|page=36}} |
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* {{note|book03}} {{b|Adventure!|Adventure! Rulebook|page=200}} |
* {{note|book03}} {{b|Adventure!|Adventure! Rulebook|page=200}} |
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* {{note|book06}} {{b|Exalted|Exalted Rulebook|page=231-232}} |
* {{note|book06}} {{b|Exalted|Exalted Rulebook|page=231-232}} |
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* {{note|book07}} {{b|Exalted|Exalted Second Edition|page=149-150}} |
* {{note|book07}} {{b|Exalted|Exalted Second Edition|page=149-150}} |
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− | * {{note|book08}} {{b|Vampire|Vampire: The Masquerade Rulebook Revised|page=160,209}} |
+ | * {{note|book08}} {{b|Vampire: The Masquerade|Vampire: The Masquerade Rulebook Revised|page=160,209}} |
− | * {{note|book09}} {{b|Mage|Mage: The Ascension Rulebook|page=238}} |
+ | * {{note|book09}} {{b|Mage: The Ascension|Mage: The Ascension Rulebook|page=238}} |
[[Category:Storyteller System]] |
[[Category:Storyteller System]] |
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[[Category:Revised Storyteller System]] |
[[Category:Revised Storyteller System]] |
Revision as of 05:28, 22 May 2011
Soak is used to determine how resilient and durable a character or an object are to damage in a roleplaying game.
Storyteller System
The Storyteller System uses the Stamina Attribute (and in the case of some supernatural powers like Fortitude) as a dice pool to roll to subtract from damage once inflicted. [1][2][3]
Revised Storyteller System
Trinity Universe
In the variant on the Storyteller System used in the Trinity Universe games, bashing damage is soaked using Stamina. In the games Adventure![4] and Trinity[5], there is an option that allows characters to soak lethal damage. In Aberrant, being able to soak lethal damage is automatic for novas [6]. In all cases, the soak is automatic and is not rolled like it is in the standard Storyteller System.
Exalted
In First Edition Exalted, bashing and lethal soak are figured stats based on the Stamina Attribute. Soak is figured the same way as it is in the Trinity Universe. Soak is also automatic and not rolled[7] like it is in the Storyteller System.
Second Edition Exalted games use the same method as First Edition Exalted and have different subcategories of armor, which may or may not stack with Soak (or each other) depending on type.[8]
Storytelling System
In the Storytelling System, Soak was replaced with Defense for Characters and Durability for objects. [9]
References
- ^ Vampire: The Masquerade: Vampire: The Masquerade Rulebook Revised, p. 224
- ^ World of Darkness: World of Darkness: Storytelling System Rulebook, p. 36
- ^ Adventure!: Adventure! Rulebook, p. 200
- ^ Trinity: Trinity Rulebook (softcover), p. 240
- ^ Aberrant: Aberrant Rulebook, p. 241
- ^ Exalted: Exalted Rulebook, p. 231-232
- ^ Exalted: Exalted Second Edition, p. 149-150
- ^ Vampire: The Masquerade: Vampire: The Masquerade Rulebook Revised, p. 160,209
- ^ Mage: The Ascension: Mage: The Ascension Rulebook, p. 238