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==[[Storyteller System]]==
 
==[[Storyteller System]]==
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The [[Storyteller System]] uses the [[Stamina]] [[Attribute]] (and in the case of some supernatural powers like [[Fortitude (VTM)|Fortitude]]) as a [[dice pool]] to roll to subtract from damage once inflicted. {{ref|book01}}{{ref|book|08}}{{ref|book09}}
{{ref|book01}}
 
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==[[Revised Storyteller System]]==
 
==[[Revised Storyteller System]]==
   
 
===[[Trinity Universe]]===
 
===[[Trinity Universe]]===
In [[Trinity Universe]] games [[Bashing damage]] is soaked using the Stamina [[Attribute]]. In [[Adventure!]]{{ref|book03}} and [[Trinity]]{{ref|book04}} games there is an option to also soak [[Lethal damage]]. In [[Aberrant]] games, being able to soak Lethal Damage is automatic for [[nova]]s.
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In the variant on the Storyteller System used in the [[Trinity Universe]] games, [[bashing damage]] is soaked using Stamina. In the games [[Adventure!]]{{ref|book03}} and [[Trinity]]{{ref|book04}}, there is an option that allows [[character]]s to soak [[lethal damage]]. In [[Aberrant]], being able to soak lethal damage is automatic for [[nova]]s {{ref|book05}}. In all cases, the soak is automatic and is not rolled like it is in the standard [[Storyteller System]].
   
 
===[[Exalted]]===
 
===[[Exalted]]===
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In First Edition [[Exalted]], [[Bashing damage|bashing]] and [[Lethal damage|lethal]] soak are figured stats based on the Stamina [[Attribute]]. Soak is figured the same way as it is in the [[Trinity Universe]]. Soak is also automatic and not rolled{{ref|book06}} like it is in the [[Storyteller System]].
   
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Second Edition [[Exalted]] games use the same method as First Edition Exalted and have different subcategories of armor, which may or may not stack with Soak (or each other) depending on type.{{ref|book07}}
==[[Storytelling System]]==
 
In the [[Storytelling System]], ''Soak'' was replaced with [[Defense]] for Characters and [[Durability]] for objects. {{ref|book02}}
 
   
 
==[[Storytelling System]]==
 
In the [[Storytelling System]], ''Soak'' was replaced with [[Defense (Storytelling System)|Defense]] for Characters and [[Durability]] for objects. {{ref|book02}}
   
 
==References==
 
==References==
* {{note|book01}} {{b|Vampire|Vampire: The Masquerade Rulebook Revised|page=224}}
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* {{note|book01}} {{b|VTM|Vampire: The Masquerade Rulebook Revised|page=224}}
* {{note|book02}} {{b|World of Darkness|World of Darkness: Storytelling System Rulebook|page=36}}
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* {{note|book02}} {{b|CofD|World of Darkness: Storytelling System Rulebook|page=36}}
 
* {{note|book03}} {{b|Adventure!|Adventure! Rulebook|page=200}}
 
* {{note|book03}} {{b|Adventure!|Adventure! Rulebook|page=200}}
 
* {{note|book04}} {{b|Trinity|Trinity Rulebook (softcover)|page=240}}
 
* {{note|book04}} {{b|Trinity|Trinity Rulebook (softcover)|page=240}}
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* {{note|book05}} {{b|Aberrant|Aberrant Rulebook|page=241}}
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* {{note|book06}} {{b|Exalted|Exalted Rulebook|page=231-232}}
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* {{note|book07}} {{b|Exalted|Exalted Second Edition|page=149-150}}
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* {{note|book08}} {{b|VTM|Vampire: The Masquerade Rulebook Revised|page=160,209}}
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* {{note|book09}} {{b|MTAs|Mage: The Ascension Rulebook|page=238}}
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[[Category:Storyteller System]]
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[[Category:Revised Storyteller System]]
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[[Category:Storytelling System]]

Latest revision as of 23:19, 11 January 2016

Soak is used to determine how resilient and durable a character or an object are to damage in a roleplaying game.

Storyteller System

The Storyteller System uses the Stamina Attribute (and in the case of some supernatural powers like Fortitude) as a dice pool to roll to subtract from damage once inflicted. [1][2][3]

Revised Storyteller System

Trinity Universe

In the variant on the Storyteller System used in the Trinity Universe games, bashing damage is soaked using Stamina. In the games Adventure![4] and Trinity[5], there is an option that allows characters to soak lethal damage. In Aberrant, being able to soak lethal damage is automatic for novas [6]. In all cases, the soak is automatic and is not rolled like it is in the standard Storyteller System.

Exalted

In First Edition Exalted, bashing and lethal soak are figured stats based on the Stamina Attribute. Soak is figured the same way as it is in the Trinity Universe. Soak is also automatic and not rolled[7] like it is in the Storyteller System.

Second Edition Exalted games use the same method as First Edition Exalted and have different subcategories of armor, which may or may not stack with Soak (or each other) depending on type.[8]

Storytelling System

In the Storytelling System, Soak was replaced with Defense for Characters and Durability for objects. [9]

References