Signs of Sorcery is a sourcebook for Mage: The Awakening which focuses on an in-depth look at Supernal mysteries.
Summary[]
From the Onyx Path Catalogue:
Did they tell you magic is sealed away by the Abyss?
That the Supernal Realm can’t affect the Fallen?
That you’ll never see the Watchtower again?
Nothing is ever that simple.
The curse keeps Sleepers from seeing it,
but we are Awakened.
We see past the Lie with our Sight every day,
grasp the Supernal with our spells
and seek the Mysteries.
And what Mysteries we find!
Artifacts of the true gods.
The machinations of Exarchs.
The denizens of the Supernal World.
Two thousand years of soul stones,
grimoires, and scholarship.
The Perfected Metals. Awakening itself.
Where will you begin?
— Halcyon, Mastigos
An in-depth look at Supernal Mysteries for Mage: The Awakening Second Edition,
this book contains:
- Expanded rules for Mage Sight and Supernal Entities.
- New Yantras and advice for ritual magic.
- The Perfected Materials, and expanded rules for creating magical items, soul stones, grimoires, and more.
- Artifacts, secret beings, symbolic places, and other manifestations of the Supernal Realm.
- Advice and rules for encountering an Awakening in process, playing through one during a chronicle, and for the effects of an Awakening gone wrong.
- Dozens of spells and Merits.
Contents[]
Prologue: Long Distance[]
Introduction[]
The introduction discusses Supernal cosmology, describes the Exarchs, and provides a lexicon of technical terms used by Mages.
Chapter One: The Supernal World[]
The five Supernal Worlds, expands on Mage’s rules for Mage Sight and Supernal Entities, and describes the Mystery of High Speech.
Chapter Two: The Mage's Tools[]
An expansion of the Yantras into new uses of time, place, sacrament, and tool.
Chapter Three: The Crafter's Trade[]
The persistent magical effects created by magic within the known Practices; the Perfected metals, Enhanced Items, and Imbued Items; and the social aspects of magical-item creation among the Awakened.
Chapter Four: The Wealth of Knowledge[]
The vast legacy of past Obsessions a modern member of an Order inherits: rotes and advanced rotecraft, Grimoires, soul stones, the Nimbus, and the storehouses of magical resources the Orders hoard.
Chapter Five: The Manifest Supernal[]
Those Supernal Mysteries that do, in defiance of beginning mage’s lessons, sit in the Fallen World. Artifacts, Hallows, Verges, Emanation Realms, the creations of archmasters, ruins of the Times Before, living expressions of magic, secret peoples, and the tyrannical reign of the Exarchs.
Chapter Six: Awakening[]
The lore surrounding Awakenings, how mages might observe and follow an Awakening in progress, attempts to trigger or discourage them, the terrible consequences for one gone wrong, and advice for Awakening existing Sleeper or Sleepwalker characters in play.
Background Information[]
Memorable Quotes[]
Characters[]
Aeons[]
Ephemeral Beings[]
- Black Angel
- Root Peoples
- The Rmoahals
- Temple Guardian
- The Red Castellan
Other Supernatural Beings[]
- Cat Sith
References[]
adyton, aedes, Alethian, ananke, annullity, aponoia, Ars Nova, astra, Basilisk, Boon, cryptid, Daimonomikon, Defiler, Eidoform, Iron Seal, Lucid, Lustrum, Manteion, Ochema, obligation, Oracle, Palimpsest, Perfected Material, Pneuma, Profane Form, Sarira
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