Shades are the eight personality profiles into which a character of Orpheus can be categorized.
Overview[]
Unlike many other Storyteller games where powers are more a part of a faction (such as a clan or tribe) or freely chosen (such as Arcanoi), Orpheus Shades depend heavily on a character’s personality.
A Shade will dictate what Horrors a character is allowed to choose from and how they manifest to the living. There are recommended natures for each Shade, though a character is not required to pick from those and may go to other natures that suit them more.
The Shades are:
- Banshee – The emotional, insightful characters who wish to help others.
- Haunter – The loners with attachments to things rather than people.
- Poltergeist – Characters who are full of rage and use it to solve their problems.
- Skinrider – Those who desire to control others, for better or worse.
- Wisp – Playful and charismatic, the Wisps are the tricksters of the Shades.
- Phantasm – The artistic and imaginative characters who would rather live in dreams than reality.
- Orphan-Grinder – Spirits brought back from the darkness who seek to redeem themselves.
- Marrow – Those who adapt easily to any situation or want to blend in with everything.
References[]
- Orpheus: Orpheus Rulebook, p. 81–83