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The Contracts of Separation are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by the Fairest.

Of all the changelings, the Fairest can be said to be the farthest removed from reality. Separation allows them to take advantage of that, helping them manipulate the rules of reality.

Abilities

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Tread Lightly - The changeling can partially remove herself from gravity's influence. She cannot fly or even jump further than normal, but she takes only bashing damage from falling, regardless of the distance. In addition, she can walk or run over any solid surface even if it would not normally support her weight, such as tissue paper or thin panes of glass. She can also walk across mud, dry sand, or any other surface without getting her feet even damp. 
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Evasion of Shackles - The character can automatically slip out of any handcuffs, straightjacket, or other restraints.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Breaching Barriers - The changeling can walk through any closed or locked door or window that he could fit through if it were open. 
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Elegant Protection - Attacks swerve to avoid the changeling. While using this clause, the changeling always looks elegant and poised when using her Defense or even while dodging. 
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Phantom Glory - The changeling temporarily becomes completely intangible. In this state, she is immune to all physical attacks and can pass through all physical barriers.

References

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

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