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==Vampire: The Masquerade==
 
==Vampire: The Masquerade==
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Seattle has been a [[Camarilla (VTM)|Camarilla]] city since soon after its founding. The sect's original power base were the [[Pioneers (Seattle)|Pioneers]], who were not only [[pioneer]]s in the colloquial Kindred sense, but also in mortal sense of being the first (non-natives) to settle there. Because of this, the appellation stuck, and they persisted longer than a pioneer clique probably would in a new domain. The Pioneers, who were mainly Toreador, came to subsume those who would play key roles in its history and development.<ref name="VTMB2">{{m|VTM|Vampire: The Masquerade - Bloodlines 2|stm=532790|gog=vampire_the_masquerade_bloodlines_2}}</ref> They persist in these nights, and are led by the city's former Prince, [[Lou Grand]].
Seattle is a [[Camarilla (VTM)|Camarilla]] city. During the events of the [[Second Anarch Revolt]], the [[sect (VTM)|sect]] fortified the domain to prevent any incursions from the roving Anarch gangs. [[Petrodon]] used the city as his base for incursions into the [[Anarch Free State]]. <ref name="DA34">{{b|WTA|Dark Alliance: Vancouver|pdf=62251}}, p. 34</ref> As a result of his influence, the local Camarilla was much more hostile to Anarchs than elsewhere, with radicals such as [[Malkavian (VTM)|Malkavian]] [[Primogen (VTM)|Primogen]] [[Takuma Sononda]] actively hunting them down.<ref name="DNRL119">{{b|V20|Dread Names, Red List|pdf=150381}}, p. 119</ref> While the [[Sabbat]] has attempted several times to take the city, they were always thwarted, thanks in part to the aid of a specialized group called the [[The Crew|Crew]]. <ref name="MS49">{{b|VTM|Midnight Siege|pdf=210}}, p. 49</ref> In the local asylum, the Malkavians and Toreador keep Sabbat infiltrators imprisoned. <ref name="MS41">{{b|VTM|Midnight Siege|pdf=210}}, p. 41</ref>
 
   
 
During the events of the [[Second Anarch Revolt]], the [[sect (VTM)|sect]] fortified the domain to prevent any incursions from the roving Anarch gangs. [[Petrodon]] used the city as his base for incursions into the [[Anarch Free State]].<ref name="DA34">{{b|WTA|Dark Alliance: Vancouver|pdf=62251|page=34}}</ref> As a result of his influence, the local Camarilla was much more hostile to Anarchs than elsewhere, with radicals such as [[Malkavian (VTM)|Malkavian]] [[Primogen (VTM)|Primogen]] [[Takuma Sononda]] actively hunting them down.<ref name="DNRL119">{{b|VTM|Dread Names, Red List|pdf=150381|page=119}}</ref> While the [[Sabbat]] has attempted several times to take the city, they were always thwarted, thanks in part to the aid of a specialized group called the [[The Crew|Crew]].<ref name="MS49">{{b|VTM|Midnight Siege|pdf=210|page=49}}</ref> In the local asylum, the Malkavians and Toreador keep Sabbat infiltrators imprisoned.<ref name="MS41">{{b|VTM|Midnight Siege|pdf=210|page=41}}</ref>
Following the fall of the [[Anarch Free State]], a group of Anarchs calling themselves the “''Seattle Committee''” have gathered in the city and try to rally support for the reclamation of their [[Domain (VTM)|domain]] from the [[Cathayans]]. So far, only [[Bishop (VTM)|Bishop]] [[Cicatriz]] answered, providing them with weapons, financial support (and also an informer named [[Malloc]], in the guise of an intelligence and communications specialist), while the Camarilla stood silent.<ref name="GttA130 ">{{b|VTM|Guide to the Anarchs|pdf=2291|nip=1}}, p. 130</ref> Given it's geography, the [[Prince (VTM)|Princes]] of Seattle and Portland must frequently ally together to ensure that the enforcement of the [[Traditions (VTM)|Traditions]] is effective in both of their [[Domain (VTM)|domains]].<ref name="DNRL10">{{b|V20|Dread Names, Red List|pdf=150381}}, p. 10</ref>
 
  +
 
Following the fall of the [[Anarch Free State]], a group of Anarchs calling themselves the “''Seattle Committee''” have gathered in the city and try to rally support for the reclamation of their [[Domain (VTM)|domain]] from the [[Cathayans]]. So far, only [[Bishop (VTM)|Bishop]] [[Cicatriz]] answered, providing them with weapons, financial support (and also an informer named [[Malloc]], in the guise of an intelligence and communications specialist), while the Camarilla stood silent.<ref name="GttA130">{{b|VTM|Guide to the Anarchs|pdf=2291|nip=1|page=130}}</ref>
  +
  +
Given their geography, the [[Prince (VTM)|Princes]] of Seattle and Portland must frequently ally together to ensure that the enforcement of the [[Traditions (VTM)|Traditions]] is effective in both of their [[Domain (VTM)|domains]].<ref name="DNRL10">{{b|VTM|Dread Names, Red List|pdf=150381|page=10}}</ref>
  +
  +
In the late [[2010d (WOD)|2010s]], [[Alec Cross]] reigns as Prince of Seattle, having deposed Grand and the Pioneers at the turn of the century.<ref name="VTMB2" /> Under his praxis, Clan [[Tremere (VTM)|Tremere]], formerly excluded from the city, are now permitted.
   
 
==Werewolf: The Apocalypse==
 
==Werewolf: The Apocalypse==
Seattle is home to a large concentration of [[Bone Gnawers]] and [[Glass Walkers]]. <ref name="AWoR19">{{b|WTA|A World of Rage|pdf=2446|nip=1|page=19}}</ref> Garou of almost every tribe have found Seattle palatable enough for a city and thus have flocked there. Two [[Caern]]s exist, the ''Menagerie Caern ''in Discovery Park and the ''Little Water Caern'' at South Lake Union. Both are in the hands of Glass Walkers. <ref name="RAtW47 ">{{b|W20|W20 Rage Across the World|pdf=124116}}, p. 47</ref> Next to the Garou, the city is also home to several [[Kinfolk ]]families of the [[Corax]].
+
Seattle is home to a large concentration of [[Bone Gnawers]] and [[Glass Walkers]].<ref name="AWoR19">{{b|WTA|A World of Rage|pdf=2446|nip=1|page=19}}</ref> Garou of almost every tribe have found Seattle palatable enough for a city and thus have flocked there. Two [[Caern]]s exist, the ''Menagerie Caern ''in Discovery Park and the ''Little Water Caern'' at South Lake Union. Both are in the hands of Glass Walkers.<ref name="RAtW47">{{b|WTA|W20 Rage Across the World|pdf=124116|page=47}}</ref> Next to the Garou, the city is also home to several [[Kinfolk]] families of the [[Corax]].
   
One of the concerning developments of Seattle is the cooperation between spirits of the [[Weaver]] and the [[Wyrm]], with [[Drone (WTA)|Drones]] supporting wyrmish technology developments. <ref name="RAtW49 ">{{b|W20|W20 Rage Across the World|pdf=124116}}, p. 49</ref> The city is also home to the western branch office of [[Pentex]] in the United States.<ref>{{b|WTA|Book of the Wyrm Second Edition|pdf=2390|nip=1|page=61}}</ref>
+
One of the concerning developments of Seattle is the cooperation between spirits of the [[Weaver]] and the [[Wyrm]], with [[Drone (WTA)|Drones]] supporting wyrmish technology developments.<ref name="RAtW49">{{b|WTA|W20 Rage Across the World|pdf=124116|page=49}}</ref> The city is also home to the western branch office of [[Pentex]] in the United States.<ref>{{b|WTA|Book of the Wyrm Second Edition|pdf=2390|nip=1|page=61}}</ref>
==Mage: The Ascension==
+
== Mage: The Ascension==
Seattle is a major stronghold for the [[Technocratic Union]]. One of the shipwrights for the [[Void Engineers]]’ s voidcrafts is located there and is home to multiple Technocratic Enlightened personell. <ref>{{b|MTAs|Convention Book: Void Engineers|pdf=120616|nip=1|page=88}}</ref> The [[Syndicate]]’s [[Special Projects Division (MTAs)|Special Projects Division]] used to entertain a liaison to Pentex there, but recently, it was attacked and everyone vanished. <ref>{{b|MTAs|Convention Book: Syndicate|pdf=117395|nip=1|page=55}}</ref>
+
Seattle is a major stronghold for the [[Technocratic Union]]. One of the shipwrights for the [[Void Engineers]]’ s voidcrafts is located there and is home to multiple Technocratic Enlightened personnel.<ref>{{b|MTAs|Convention Book: Void Engineers|pdf=120616|nip=1|page=88}}</ref> The [[Syndicate]]’s [[Special Projects Division (MTAs)|Special Projects Division]] used to entertain a liaison to Pentex there, but recently, it was attacked and everyone vanished.<ref>{{b|MTAs|Convention Book: Syndicate|pdf=117395|nip=1|page=55}}</ref>
   
The [[Tradition (MTAs)|Tradition]]s also have outposts. One of them is the Bridge Troll [[cabal]], who operates among the city’s homeless and maintain a sanctum beneath Aurora Bridge. <ref>{{b|M20|Mage: The Ascension 20th Anniversary Edition Quickstart|nip=1|page=23}}</ref> Urban shamans work with the [[City Father]] of Seattle and his various [[spirit (WOD)|spirit ]]servants and allies.<ref>{{b|M20|Mage: The Ascension 20th Anniversary Edition Quickstart|nip=1|page=41}}</ref>
+
Also native to Seattle is the Bridge Troll [[cabal]], a group of Orphans who operate among the city’s homeless and maintain sanctums scattered around the city.<ref>{{b|MTAs|Mage: The Ascension 20th Anniversary Edition Quickstart|nip=1|page=23}}</ref> These eclectic urban mages work with the [[City Father]] of Seattle and his various [[spirit (WOD)|spirit servants]] and allies.<ref>{{b|MTAs|Mage: The Ascension 20th Anniversary Edition Quickstart|nip=1|page=41}}</ref>
  +
==Wraith: The Oblivion==
 
  +
*'''Chantry''': Conjurer's Cubbyhole<ref>{{b|MTAs|Hidden Lore|page=32-35}}</ref>
==Changeling: The Dreaming==
 
  +
* '''Cabals''': Traditional Cabal, Renegade Cabal, Outcast Clique (''Hollow Ones'')<ref>{{b|MTAs|Hidden Lore|page=35, 36-43}}</ref>
Seattle is part of the Kingdom of Pacifica. The criminal gang of the [[Boggan]] [[Finney Fallon]], called the Worcester Knights, is also active in Seattle.<ref>{{b|CTD|Kithbook: Boggans|pdf=242685|nip=1|page=68}}</ref> The local mental institution is the workplace of one of [[Hippocrates' Dream Warriors|Hippocrates’ Dream Warriors]], called [[Samhaintha|Doc Samhaintha]], who works to save future [[Changeling (WOD)|Changelings]] from becoming [[Undone]] through modern psychiatry. <ref>{{b|CTD|Kithbook: Satyrs|pdf=3468|nip=1|page=46}}</ref>
 
  +
*'''Construct''': Benning Air and Space Research Center<ref>{{b|MTAs|Hidden Lore|page=43}}</ref>
  +
*'''Infernalist Group''': The Cult of Quadigsi<ref>{{b|MTAs|Hidden Lore|page=43}}</ref>
  +
*'''Company''': Macrosoft (''Virtual Adepts'')<ref>{{b|MTAs|Hidden Lore|page=43}}</ref>
  +
*'''Company''': [[Magicians of the Bay]]
  +
*'''Store''': Liquid Haze (''Hollow One Coffee Shop'')<ref>{{b|MTAs|Hidden Lore|page=43}}</ref>
  +
 
== Wraith: The Oblivion==
  +
The [[Necropolis (WTO)|Necropolis]] of Seattle is adjactant to the hidden [[Islands of Flint]], home to the dead of the natives of the North American continent.<ref>{{b|Wr20|The Book of Oblivion|nip=1|page=124}}</ref> The former Dark Kingdom of Flint still holds sway over the local [[Tempest]], barring any attempt to erect another Necropolis near Seattle, and [[Harrowing]]s suffered are modelled after the Islands of Flint, not Stygia.<ref>{{b|Wr20|The Book of Oblivion|nip=1|page=127}}</ref> The wraith of Henry Swinson Owen has taken it up to represent the inhabitants of the Islands of Flint to the [[Hierarchy]] with a group of allied wraiths known as the Speakers of the Islands. The natives, ruled allegedly over by the wraith of Chief Seattle, demand that all native [[Relic (WTO)|relic]]s are handed over to them, that the wraiths of anyone not of their race do not talk to them except as part of the Speakers and that [[Thrall (WTO)|thrall]]dom is made illegal.<ref name="ReferenceA">{{b|Wr20|The Book of Oblivion|nip=1|page=125}}</ref> As a result of the weak Hierarchy, Stygia has made an inofficial alliance with the Alchemist Guild. The [[Alchemist (WTO)|Alchemists]] smuggle relics outside of Seattle into other Necropolis and are not persecuted as a result. Their headquarters are the Boeing works.<ref name="ReferenceA" />
  +
 
== Changeling: The Dreaming==
 
Seattle is part of the Kingdom of Pacifica. The criminal gang of the [[Boggan]] [[Finney Fallon]], called the Worcester Knights, is also active in Seattle.<ref>{{b|CTD|Kithbook: Boggans|pdf=242685|nip=1|page=68}}</ref> The local mental institution is the workplace of one of [[Hippocrates' Dream Warriors|Hippocrates’ Dream Warriors]], called [[Samhaintha|Doc Samhaintha]], who works to save future [[Changeling (WOD)|Changelings]] from becoming [[Undone]] through modern psychiatry.<ref>{{b|CTD|Kithbook: Satyrs|pdf=3468|nip=1|page=46}}</ref>
   
 
==Kindred of the East==
 
==Kindred of the East==
==Hunter: The Reckoning==
+
== Hunter: The Reckoning==
[[Imbued (WOD)|Imbued]] have appeared in Seattle. One of them, [[Jennie Orne]], runs a safe haven for them in a coffee shop next to the Washington State University. <ref name="HtRV">{{b|HTR|Hunter Book: Visionary|pdf=158|nip=1}}, p. 94</ref>
+
[[Imbued (WOD)|Imbued]] have appeared in Seattle. One of them, [[Jennie Orne]], runs a safe haven for them in a coffee shop next to the University of Washington.<ref name="HtRV">{{b|HTR|Hunter Book: Visionary|pdf=158|nip=1|page=94}}</ref>
  +
 
==Demon: The Fallen==
 
==Demon: The Fallen==
  +
  +
==Locations==
  +
*'''Pike's Place Market'''
  +
  +
==Characters==
  +
  +
*'''Mages'''
  +
** [[Rudolfo Ouspensky]]
  +
**[[Branwyn Elspeth]]
  +
**[[Francis Hyperion Keating|Hyperion, aka "Hype" (Francis Hyperion Keating)]]
  +
**[[Shawn Cornell]]
  +
**[[Magnus (Donald Jefferson)|Magnus]]
  +
**[[Miriam Dunsany]]
  +
**[[Morgan Celeste]]
  +
 
==References==
 
==References==
<references/>
+
<references />
  +
*[[VTM]]/{{b|WTA|Dark Alliance: Vancouver|pdf=62251|page=34}}
  +
*{{b|MTAs|Hidden Lore|page=29-45}}
 
[[Category:Cities (WOD)]]
 
[[Category:Cities (WOD)]]
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[[Category:Vampire: The Masquerade]]
  +
[[Category:Werewolf: The Apocalypse]]
  +
[[Category:Mage: The Ascension]]
  +
[[Category:Wraith: The Oblivion]]
  +
[[Category:Changeling: The Dreaming]]
  +
[[Category:Demon: The Fallen]]

Latest revision as of 11:01, 26 September 2023

Seattle is a seaport city on the west coast of the United States, and the largest city in both the state of Washington and the Pacific Northwest region of North America.

Vampire: The Masquerade

Seattle has been a Camarilla city since soon after its founding. The sect's original power base were the Pioneers, who were not only pioneers in the colloquial Kindred sense, but also in mortal sense of being the first (non-natives) to settle there. Because of this, the appellation stuck, and they persisted longer than a pioneer clique probably would in a new domain. The Pioneers, who were mainly Toreador, came to subsume those who would play key roles in its history and development.[1] They persist in these nights, and are led by the city's former Prince, Lou Grand.

During the events of the Second Anarch Revolt, the sect fortified the domain to prevent any incursions from the roving Anarch gangs. Petrodon used the city as his base for incursions into the Anarch Free State.[2] As a result of his influence, the local Camarilla was much more hostile to Anarchs than elsewhere, with radicals such as Malkavian Primogen Takuma Sononda actively hunting them down.[3] While the Sabbat has attempted several times to take the city, they were always thwarted, thanks in part to the aid of a specialized group called the Crew.[4] In the local asylum, the Malkavians and Toreador keep Sabbat infiltrators imprisoned.[5]

Following the fall of the Anarch Free State, a group of Anarchs calling themselves the “Seattle Committee” have gathered in the city and try to rally support for the reclamation of their domain from the Cathayans. So far, only Bishop Cicatriz answered, providing them with weapons, financial support (and also an informer named Malloc, in the guise of an intelligence and communications specialist), while the Camarilla stood silent.[6]

Given their geography, the Princes of Seattle and Portland must frequently ally together to ensure that the enforcement of the Traditions is effective in both of their domains.[7]

In the late 2010s, Alec Cross reigns as Prince of Seattle, having deposed Grand and the Pioneers at the turn of the century.[1] Under his praxis, Clan Tremere, formerly excluded from the city, are now permitted.

Werewolf: The Apocalypse

Seattle is home to a large concentration of Bone Gnawers and Glass Walkers.[8] Garou of almost every tribe have found Seattle palatable enough for a city and thus have flocked there. Two Caerns exist, the Menagerie Caern in Discovery Park and the Little Water Caern at South Lake Union. Both are in the hands of Glass Walkers.[9] Next to the Garou, the city is also home to several Kinfolk families of the Corax.

One of the concerning developments of Seattle is the cooperation between spirits of the Weaver and the Wyrm, with Drones supporting wyrmish technology developments.[10] The city is also home to the western branch office of Pentex in the United States.[11]

Mage: The Ascension

Seattle is a major stronghold for the Technocratic Union. One of the shipwrights for the Void Engineers’ s voidcrafts is located there and is home to multiple Technocratic Enlightened personnel.[12] The Syndicate’s Special Projects Division used to entertain a liaison to Pentex there, but recently, it was attacked and everyone vanished.[13]

Also native to Seattle is the Bridge Troll cabal, a group of Orphans who operate among the city’s homeless and maintain sanctums scattered around the city.[14] These eclectic urban mages work with the City Father of Seattle and his various spirit servants and allies.[15]

  • Chantry: Conjurer's Cubbyhole[16]
  • Cabals: Traditional Cabal, Renegade Cabal, Outcast Clique (Hollow Ones)[17]
  • Construct: Benning Air and Space Research Center[18]
  • Infernalist Group: The Cult of Quadigsi[19]
  • Company: Macrosoft (Virtual Adepts)[20]
  • Company: Magicians of the Bay
  • Store: Liquid Haze (Hollow One Coffee Shop)[21]

Wraith: The Oblivion

The Necropolis of Seattle is adjactant to the hidden Islands of Flint, home to the dead of the natives of the North American continent.[22] The former Dark Kingdom of Flint still holds sway over the local Tempest, barring any attempt to erect another Necropolis near Seattle, and Harrowings suffered are modelled after the Islands of Flint, not Stygia.[23] The wraith of Henry Swinson Owen has taken it up to represent the inhabitants of the Islands of Flint to the Hierarchy with a group of allied wraiths known as the Speakers of the Islands. The natives, ruled allegedly over by the wraith of Chief Seattle, demand that all native relics are handed over to them, that the wraiths of anyone not of their race do not talk to them except as part of the Speakers and that thralldom is made illegal.[24] As a result of the weak Hierarchy, Stygia has made an inofficial alliance with the Alchemist Guild. The Alchemists smuggle relics outside of Seattle into other Necropolis and are not persecuted as a result. Their headquarters are the Boeing works.[24]

Changeling: The Dreaming

Seattle is part of the Kingdom of Pacifica. The criminal gang of the Boggan Finney Fallon, called the Worcester Knights, is also active in Seattle.[25] The local mental institution is the workplace of one of Hippocrates’ Dream Warriors, called Doc Samhaintha, who works to save future Changelings from becoming Undone through modern psychiatry.[26]

Kindred of the East

Hunter: The Reckoning

Imbued have appeared in Seattle. One of them, Jennie Orne, runs a safe haven for them in a coffee shop next to the University of Washington.[27]

Demon: The Fallen

Locations

  • Pike's Place Market

Characters

  • Mages
    • Rudolfo Ouspensky
    • Branwyn Elspeth
    • Hyperion, aka "Hype" (Francis Hyperion Keating)
    • Shawn Cornell
    • Magnus
    • Miriam Dunsany
    • Morgan Celeste

References