Seattle is a seaport city on the west coast of the United States, and the largest city in both the state of Washington and the Pacific Northwest region of North America.
Vampire: The Masquerade[]
Seattle has been a Camarilla city since soon after its founding. The sect's original power base were the Pioneers, who were not only pioneers in the colloquial Kindred sense, but also in mortal sense of being the first (non-natives) to settle there. Because of this, the appellation stuck, and they persisted longer than a pioneer clique probably would in a new domain. The Pioneers, who were mainly Toreador, came to subsume those who would play key roles in its history and development.[1] They persist in these nights, and are led by the city's former Prince, Lou Grand.
During the events of the Second Anarch Revolt, the sect fortified the domain to prevent any incursions from the roving Anarch gangs. Petrodon used the city as his base for incursions into the Anarch Free State.[2] As a result of his influence, the local Camarilla was much more hostile to Anarchs than elsewhere, with radicals such as Malkavian Primogen Takuma Sononda actively hunting them down.[3] While the Sabbat has attempted several times to take the city, they were always thwarted, thanks in part to the aid of a specialized group called the Crew.[4] In the local asylum, the Malkavians and Toreador keep Sabbat infiltrators imprisoned.[5]
Following the fall of the Anarch Free State, a group of Anarchs calling themselves the “Seattle Committee” have gathered in the city and try to rally support for the reclamation of their domain from the Cathayans. So far, only Bishop Cicatriz answered, providing them with weapons, financial support (and also an informer named Malloc, in the guise of an intelligence and communications specialist), while the Camarilla stood silent.[6]
Given their geography, the Princes of Seattle and Portland must frequently ally together to ensure that the enforcement of the Traditions is effective in both of their domains.[7]
In the late 2010s, Alec Cross reigns as Prince of Seattle, having deposed Grand and the Pioneers at the turn of the century.[1] Under his praxis, Clan Tremere, formerly excluded from the city, are now permitted.
Werewolf: The Apocalypse[]
Seattle is home to a large concentration of Bone Gnawers and Glass Walkers.[8] Garou of almost every tribe have found Seattle palatable enough for a city and thus have flocked there. Two Caerns exist, the Menagerie Caern in Discovery Park and the Little Water Caern at South Lake Union. Both are in the hands of Glass Walkers.[9] Next to the Garou, the city is also home to several Kinfolk families of the Corax.
One of the concerning developments of Seattle is the cooperation between spirits of the Weaver and the Wyrm, with Drones supporting wyrmish technology developments.[10] The city is also home to the western branch office of Pentex in the United States.[11]
Mage: The Ascension[]
Seattle is a major stronghold for the Technocratic Union. One of the shipwrights for the Void Engineers’ s voidcrafts is located there and is home to multiple Technocratic Enlightened personnel.[12] The Syndicate’s Special Projects Division used to entertain a liaison to Pentex there, but recently, it was attacked and everyone vanished.[13]
Also native to Seattle is the Bridge Troll cabal, a group of Orphans who operate among the city’s homeless and maintain sanctums scattered around the city.[14] These eclectic urban mages work with the City Father of Seattle and his various spirit servants and allies.[15]
- Chantry: Conjurer's Cubbyhole[16]
- Cabals: Traditional Cabal, Renegade Cabal, Outcast Clique (Hollow Ones)[17]
- Construct: Benning Air and Space Research Center[18]
- Infernalist Group: The Cult of Quadigsi[19]
- Company: Macrosoft (Virtual Adepts)[20]
- Company: Magicians of the Bay
- Store: Liquid Haze (Hollow One Coffee Shop)[21]
Wraith: The Oblivion[]
The Necropolis of Seattle is adjactant to the hidden Islands of Flint, home to the dead of the natives of the North American continent.[22] The former Dark Kingdom of Flint still holds sway over the local Tempest, barring any attempt to erect another Necropolis near Seattle, and Harrowings suffered are modelled after the Islands of Flint, not Stygia.[23] The wraith of Henry Swinson Owen has taken it up to represent the inhabitants of the Islands of Flint to the Hierarchy with a group of allied wraiths known as the Speakers of the Islands. The natives, ruled allegedly over by the wraith of Chief Seattle, demand that all native relics are handed over to them, that the wraiths of anyone not of their race do not talk to them except as part of the Speakers and that thralldom is made illegal.[24] As a result of the weak Hierarchy, Stygia has made an inofficial alliance with the Alchemist Guild. The Alchemists smuggle relics outside of Seattle into other Necropolis and are not persecuted as a result. Their headquarters are the Boeing works.[24]
Changeling: The Dreaming[]
Seattle is part of the Kingdom of Pacifica. The criminal gang of the Boggan Finney Fallon, called the Worcester Knights, is also active in Seattle.[25] The local mental institution is the workplace of one of Hippocrates’ Dream Warriors, called Doc Samhaintha, who works to save future Changelings from becoming Undone through modern psychiatry.[26]
Kindred of the East[]
Hunter: The Reckoning[]
Imbued have appeared in Seattle. One of them, Jennie Orne, runs a safe haven for them in a coffee shop next to the University of Washington.[27]
Demon: The Fallen[]
Locations[]
- Pike's Place Market
Residents[]
- Lou Grand (Ventrue and former Prince)
- Alec Cross (Ventrue Prince)
- Benny (Brujah Sheriff)
- Tolly (Nosferatu Herald)
- Mages
References[]
- ↑ 1.0 1.1 VTM: Vampire: The Masquerade - Bloodlines 2
- ↑ WTA: Dark Alliance: Vancouver, p. 34
- ↑ VTM: Dread Names, Red List, p. 119
- ↑ VTM: Midnight Siege, p. 49
- ↑ VTM: Midnight Siege, p. 41
- ↑ VTM: Guide to the Anarchs, p. 130
- ↑ VTM: Dread Names, Red List, p. 10
- ↑ WTA: A World of Rage, p. 19
- ↑ WTA: W20 Rage Across the World, p. 47
- ↑ WTA: W20 Rage Across the World, p. 49
- ↑ WTA: Book of the Wyrm Second Edition, p. 61
- ↑ MTAs: Convention Book: Void Engineers, p. 88
- ↑ MTAs: Convention Book: Syndicate, p. 55
- ↑ MTAs: Mage: The Ascension 20th Anniversary Edition Quickstart, p. 23
- ↑ MTAs: Mage: The Ascension 20th Anniversary Edition Quickstart, p. 41
- ↑ MTAs: Hidden Lore, p. 32-35
- ↑ MTAs: Hidden Lore, p. 35, 36-43
- ↑ MTAs: Hidden Lore, p. 43
- ↑ MTAs: Hidden Lore, p. 43
- ↑ MTAs: Hidden Lore, p. 43
- ↑ MTAs: Hidden Lore, p. 43
- ↑ Wr20: The Book of Oblivion, p. 124
- ↑ Wr20: The Book of Oblivion, p. 127
- ↑ 24.0 24.1 Wr20: The Book of Oblivion, p. 125
- ↑ CTD: Kithbook: Boggans, p. 68
- ↑ CTD: Kithbook: Satyrs, p. 46
- ↑ HTR: Hunter Book: Visionary, p. 94
- VTM/WTA: Dark Alliance: Vancouver, p. 34
- MTAs: Hidden Lore, p. 29-45