Seasonal Rites are a type of Rite from Werewolf: The Apocalypse. Rite of the Hunting Grounds was introduced in the Players Guide, but wasn't categorized as a Seasonal Rite until the Apocalypse (Rite of Accord in the Players Guide Second Editon or as a Minor Rite in other sourcebooks). Seasonal Rites were first introduced in the Storytellers Handbook and Werewolf: The Apocalypse Second Edition.
Overview[]
Creatures of nature as well as society, the Garou mark the cycle of the year. The details depend on the tribe and sept. Some celebrate each full moon and other events, others commemorate only the solstices and equinoxes. The depth and variety of seasonal rotes speaks volumes about how a particular Garou community views its place in the world and tradition. Particularly spirit-minded (or perhaps deranged) Garou insist that without these rites, Gaia would cease to bless the Garou and perhaps even stop changing the seasons.
List of Seasonal Rites[]
- Level One[1]
- Rite of the Hunting Grounds - The Garou using this rite may choose to mark an area as her own, her pack's, her sept's or her tribe's. After the rite is finished, Garou and natural wolves instantly recognize the ritualist's mark for what it is. Others with enhanced sensory powers realize something is strange, but do not recognize its importance without winning an Occult Mental Challenge.
- Level Two[2]
- The Great Hunt - Garou perform this rite in Midsummer's Eve. At exactly midnight, the Ritemaster calls upon Gaia to bring creatures worthy of the Great Hunt to the attention of the sept. At dawn, the sept is shown a clear sign of the target of the Great Hunt, which can be anything: an animal, a vampire, a Wyrm-creature - anything. The sept has until the following midnight to complete the hunt and slay the target.
- The Long Vigil - This rite is for the autumn equinox, marking the transition from day-dominated struggle to night-dominated conflicts. The rite begins at sunset with the participants gathered around a bonfire. The sept members spend the day before decorating the caern with this year's war trophies. As the sun sets, they chant their thanks to Helios for his blessing, pray for his safety in winter and praise Luna for her coming aid. The Galliards recite tales of the most glorious battles and how they glorify Lina, pointing to each trophy in turn to call attention to the valor that brought it there. Particularly honored members of other auspices sometimes tell their own tales as well. The tale-telling lasts until dawn; the rite ends with one final invocation of Luna by the ritemaster, after which the participants hurl as many trophies as possible into the bonfire as a sacrifice.
- Rite of Reawakening - This rite takes place during the vernal equinox. The Ritemaster leads the assembled Garou into the Umbra where they search out seven tests to represent the seven gates to the underworld. Their hunt lasts until dawn, when they return and seek out their Kinfolk to "reacquaint themselves." It is a rite celebrating the return of spring, and life, to the Earth.
- Rite of the Winter Winds - This rite, performed on the night of the winter solstice, ensures that the minions of the Wyrm do not harm Gaia during the long nights and short days.
- Level Four[3]
- Rite of Keres - Level Four - This rite takes place during the night of the autumnal equinox. It honors Garou who have fallen to the minions of the Wyrm. In particular, it honors the legendary Garou Keres and her packmates, who died killing a great horde of Wyrm-creatures.
List of Seasonal Tribal Rites[]
- January
- Level Two[4]
- Glass Walkers: Promethean Daze (Between Christmas and New Year's Day) - Filled with eating and communing, this week-long celebration, occurring between Christmas and New Year's Day, falls into two distinct parts. The first phase clears the mind of delusional, self-imposed boundaries that were constructed during the course of the previous year. The individual seeks to break down her own boundaries, while the houses work to break down repressive structures they have erected. When this even occurs on a tribal level, the whole tribe works to remove the previous order and leave a clean slate for reorganization. The second stage works to predict the evens of the new years. Drumming is used to call upon the harmony of the past and to welcome new spirits birthed from Gaia's womb and promise our allegiance to them. In turn for protection, we ask the spirits to aid us in future times. We try to expand out minds and find new direction and insight.
- Level Three[5]
- Black Furies: The Mysteries (First new moon following the Winter Solstice) - In the womb-dark of the first new moon following the Winter Solstice most black Furies take part in what they term the Mysteries. The Mysteries, as do all widespread rites, vary from sept to sept, but the essential nature and pattern of this rite is surprisingly regular and unchanging. The new moon is a time of death, renewal and questioning. During the Mysteries the Furies ceremoniously make their way (if possible) to a selected tor with a cave in it or a tree on top. Once at the tor, the Furies beyond childbearing age each in turn unwind a black string and tie it around the tree or a rock placed in the center of the cave. The Furies who have borne children then take their turn, tying red twine around the tree or stone. Finally, the young Furies tie lengths of white cord around the central object. The ritemaster, usually the elders in the gathering, then tells a tale of one of the many women who walked the spiral path into the labyrinth, into the death-darkness where knowledge lies, perhaps into the arms of the enemy. There are many such heroines: Persephone, Inanna, Kore. As she speaks, one by one the Furies begin a dance, often mimicked by maypole revelers, during which each Fury weaves her thread among her sisters as she makes her way down the spiral path. When they have finished their dance and the ritemaster has ended her tale, the sisters sit in the darkness and share a cup of blood-wine, the drink of spiritual awakenings. Until recently, a touch of hemlock or other poison was always added to the brew to aid in visions, but the dangerous process is not always practiced today. The rite ends at dawn.
- Level Two[4]
- February
- Level Two/Three[6][7]
- Fianna: Imbolc (Feb. 1 - Feb. 2) - At Imbolc the Fianna gather around large bonfires (although a reasonably sized fireplace will do in a pinch) to perform one of their more powerful rites. Until recent years almost all Fianna septs performed the Imbolc rites, Today, a good number of septs still perform the rite. though only the Fianna of the British Isles rigidly keep the tradition. Although the Imbolc rites almost always take place at a sept's caern, they do not absolutely have to be performed there. At sunset the bonfires are built up and lighted to the rhythms of Celtic music. The mood is usually intense with anticipation, and many Fianna claim to find their perceptions involuntarily slipping into the Penumbra throughout the preceding day. As the flames begin to light up the night sky, the ritemaster tells the tale of Fionn mac Cumhail, the First Friend of the Fianna, and the greatest among their Kinfolk. After the first tale is finished, the ritemaster moves on to several more classic Fianna ballads and stories involving the fair folk. As she speaks, the ritemaster carefully grinds up a small number of faerie seeds with a mortar and pestle. These seeds, which have been gathered during the Fianna's occasional forays into faerie trods or the Arcadian Gateway realm, are powerful indeed. Mixing the seeds into a potent home-brew, the ritemaster invites each Garou present to partake of the newly created spirit-brew. As each Fianna scoops up a mug of the brew, she calls out a stanza of poetry, a short riddle or a few lines of song as an offering to Gaia at the time of awakening. Once all have filled their cups, each of the Fianna raises her cup and drinks in turn to Fionn mac Cumhail, the new cubs of the Fianna, and their friends of faerie (some Fianna have hypothesized that this is actually a toast to the past, the present and the future of Gaia, but most Fianna dismiss this hypothesis). Drinking three times deeply, the Garou step sideways into the Penumbra. There (unless the rite fails) they find at least one dweller of faerie awaiting the Garou, and quite often a large number of the creatures. Very often the type of faeries discovered awaiting the sept provides an omen for the coming year, and so the Fianna are always concerned if one of the dread and sorrowing bane-sidhes awaits their coming. Why the faeries agree to participate in these rites is unknown, for no Fianna consult with them on the matter. However, the Garou assume the faeries made a bargain with one of the Fianna's ancestors and honor it to this day. Once in the Penumbra, the Fianna follow their faerie escorts through the Near Umbra to the border between the Fianna homeland and Arcadia. There, every Garou partakes in a raucous hunt, straining his senses to their utmost, as clues and signs of Gaia's will and her needs in the coming year are often found on Imbolc. The clues are always vague, although this seeming could have to do with the Garou's profound inebriation and the effects of their proximity to faerie. It is also said that some Fianna have been known to lie with faeries on this night, but this may be mere rumor and boasting. As the night wears on the Garou collapse one by one, worn out by their spiritual journey. They each awake in the morning. Rarely is a Fianna lost during this rite. On the occasions when a member of the sept does not return, the Garou mourn; but they also believe that the Garou was taken in by the faeries, and that such an alliance may give the sept an advantage should the fey return to Gaia.
- Level Two[8]
- Bone Gnawers: Superbowl Sunday - Every year American Bone Gnawers gather around radios and the occasional TV set and get ready to watch the Big Game just like 8 bazillion red-blooded humans in their cozy living rooms and bars. Superbowl Sunday is the fate of a peculiarly Bone Gnawer rite. The rite almost definitely descends from an old betting rite wherein the limited resources of a sept were for one night put at the disposal of any member who could win the bet. Today, most Bone Gnawer septs use this rite as a time to recognize how painful life can be for mortals who don't have the pack to protect them. After all, even a Bone Gnawer has her pack. The Bone Gnawers get together during the re-game show, and each member of the sept tells what he thinks the sept should do for a post-game wrap-up. Suggestions include scouring the streets to help kids or women running from their drunk and abusive family members. (After all, Superbowl Sunday is the most violent day of the year, so it's not like it's hard to run into such folks!) Other common suggestions include going after drug dealers, checking on Kinfolk, conducting a rite to flush out an Maneaters (Garou partaking of human flesh), etc. Despite, or perhaps because of, the surprising amount of help the Bone Gnawers give to whomever they direct their attention that evening, the Gnawers also view this rite as a great excuse for a party. As the sept gathers round to watch the Big Game, the ritemaster passes around an old hat or the like and each Gnawer throws in some small token of value (a CD, an Indian head nickel, a Spawn comic, etc.) and declares what he wants to do when he wins. He then predicts who will win and by what margin. As the hat passes round it collects energy from the participating Garou, and if the rite is successful it actually becomes a temporary fetish. This hat is worn by the winning Garou. Its power lasts for the night, drawing the Garou unerringly to his target of vengeance or need. A sept often uses the same hat for many years. No two Garou can bet on the exact same result, so there are often tussles over who gets what numbers. But the mommas and poppas soon slap the youngsters into shape, and all bets are made before kickoff. Watching the game is part of the rite, as is severely mocking the halftime show, with the best mockers gaining some Renown for their skill. Throughout the game winners of various side bets and contests are given objects from the betting hat as rewards. At the end of the game the sept takes off on the mission chosen by the winning bettor. The rite ends at dawn or whenever the Bone Gnawers get too tired.
- Level Four[9]
- Silent Striders: Feralia (Feb. 13) - Variously known as Feralia and The Dead Time, February 13th is a date of great importance to the Silent Striders of the world. The reason this rite always takes place on the 13th of February is lost even to the Silent Striders, or so they claim. Regardless, Feralia is a solemn and important rite, one that all Striders take part in, save perhaps those deepest in the throes of Harano or under bans of some sort. Even the Eaters of the Dead participate (although their version of the rite may be slightly different; some Striders have reported finding "burnt out" Painting Stones they believe were used by the Eaters). If members of a Silent Strider sept or pack know of a fellow Strider suffering from Harano, they will normally do all within their power to convince the suffering Garou to participate in the rite, for it has been known to cure the Harano-stricken. Throughout The Dead Time, Silent Striders gather at places across Gaia wherever the objects known as Painting Stones are located. Other tribes are unsure how Silent Striders know where to locate such stones when traveling in a foreign area, but it is rumored that the wandering Striders sniff out the powerful stones in the Penumbra. Painting Stones are not named for any marks they bear throughout the year; the name instead describes part of the Feralia rite. At exactly the middle of the night, the designated ritemaster walks silently up to the Painting Stone and traces the symbol of the Silent Striders on the stone. The tracing may be in mud, berry juice, blood or any other natural substance. As she finished, the ritemaster quietly names one of the signs of the coming Apocalypse that she had learned during her life, and she then says whether she has seen evidence of this sign since the last Dead Time. In turn, each Strider present paints the symbol and speaks of a sign and returns to her place in the pack. When all have spoken and placed their mark on the Painting Stone, the ritemaster rises and circles the stone three times counterclockwise. She then leaps over the Painting Stone, passing into the Dark Umbra, the Umbra of the dead, at the top of the arc. The other Striders follow in turn. Within the Dark Umbra the Striders are met by members of their departed Kinfolk, who whisper pieces of prophecies and knowledge to their living relations. Throughout this time the Striders run westward, evermoving as they listen to the wisdom of their Kin. It is said that as long as they keep running, they are protected from the wraiths. Should a Strider falter, though, even for an instant, she may become trapped within the Dark Umbra of souls, perhaps forever. The Striders continue running and listening to the whispers until they see a gleaming rock in front of them. Leaping over this new stone, the Garou find themselves at another of the Painting Stones, just as any Garou there are leaping into the Dark Umbra. This unexplained phenomenon can result in an odd sight in the physical world, as one Garou leaps upwards only to have an entirely different Garou complete the leap. The rite sweeps westward with the night until all participants have completed their leaps. The Striders often learn much from their time among the dead; however, the information is always fragmented and unclear, and the Striders spend much time attempting to determine its exact meaning and import.
- Level Two/Three[6][7]
- March
- Level Three[10]
- Glass Walkers: All Machines Day (Vulcans Day and Sister Science Day, Ides of March, 15th) - Many spirits are often rejected and ignored, but the servant spirits of machinery find themselves performing redundant labor on a daily basis forced upon them by humans. The humans drive them until they break or dissipate for lack of Gnosis. But we respect the spirits who thrive within technology. All Machines Day celebrates out dependence on the Machine and our reverence toward technological spirits. The festival begins with Vulcans Day of the preceding Friday and ends with Sister Science Day on the following Saturday, although the moot itself takes place on the Ides of March, the 15th, each year. On this day, we clean and repair our machinery from the early morning until the evening. This includes the cleansing of both home and office with rites and rituals. As the sun sets, we power up our machinery and invite the spirits to frolic with us through a festival of light and sound. The festivities go into the Penumbra where we commune with the technological spirits who aid us in our daily lives. When the celebration finally dies down, a peaceful calm settles within both the structure that houses the main festivities and the Penumbra that surrounds it. All hail the Machine!
- Level Three[10]
- April
- Level Two[11]
- Children of Gaia: Rite of Joining (Earth Day) - Level Two - The Children of Gaia have always celebrated the Rite of Joining during Spring. Only in recent years, since their efforts have widened to promote a world-wide day of joining in respect for the World-Mother, have the Children officially begun celebrating this rite on Earth Day. The children are committed to keeping this day alive in the minds of humans and Garou alike, and they work towards a time when all will truly be joined in loved and respect for Gaia and each other. Prior to Earth Day itself, groups of Children attempt to spread the word to humans in co-ops and on campuses, wolves met at streamside, etc. They tell all that a rite of respect for the earth, out Mother, will be performed, its location and time. None are turned away from the Rite of Joining, be they human, Garou of any tribe, metis, or Kinfolk. The rite itself is led by two ritemasters: the female Voice of Gaia and the male Arm of Gaia. Together, the two ritemasters encourage all participants to join hands as the Garou leaders (in Homid form unless no non-Kinfolk humans are present) salute the East and the air of Gaia's kiss, the South and the fire of her embrace, the West and the waters of her love, and the North and the earth of her body. Finally, the two Children salute the spirit which joins each living being to every other one in the world. Once the salutations are complete the ritemasters pass deosil (clockwise) around the circle, asking each participant in turn to speak briefly as her heart mover her. When this is completed, the ritemasters lead the assembled participants in planting specially blessed Peace Trees. These seedlings represent the World-Tree where Gaia sheltered the pups that became the first of the Children of Gaia. Following the planting the participants are all invited to share a meal and to dance, play music, sing or otherwise celebrate life and their love for Gaia and each other.
- Fianna: Beltane (April 30 - May 1) - The celebration of the dawning of the light half of the year is an abandoned as that of the dark half (Samhain) is reflective. Just after dark, the ritemaster bids every fire in the caern extinguished; after a few minutes of darkness, a new fire is lit, and its flame distributed to rekindle all the others, symbolizing a fresh start and the return of light. Music, food, dancing and loving are the order of the night. Kinfolk are especially welcomed to the party, not only to share the fun; children conceived during Beltane are reputed to have a greater chance of breeding true. On the downside, the Litany is very fragile on this night as the heat of passion burns away all rationality; elders watch over the cubs, but even the older sept members have occasionally succumbed to temptation.
- Level Two[11]
- May
- Level Two[12]
- Fianna: Beltane (See Above)
- Glass Walkers: Memorial Day - While American Glass Walkers observe this rite on the American Memorial Day in late May, Glass Walkers around the world conduct this rite on whatever day the humans of their country set aside for such a celebration. The rite itself is rather spare, and would seem strange and cold to most Garou, but it strikes a chord within the Glass Walker psyche. At dawn on Memorial Day, Glass Walkers gather on city rooftops, in parks, paneled office buildings, and human-made homes to grieve for their fallen friends and ancestors. This rite specifically honors Glass Walkers who have fallen not only in the service of Gaia, but who have died while pursuing some new piece of technical information. As dawn breaks over the canyons of the city, the ritemaster summons the gathered Glass Walkers to the sept's Hall of Honor. Such halls are nowadays more likely to consist of a somber room with a specially dedicated computer, a metal sculpture, or a marble wall, which is always curtained save on this one day. Whatever its form, the Hall of Honor has carved or otherwise written upon it the names and deeds of the sept's most honored martyrs. After any new names are proposed and duly entered the annals of the Hall, the ritemaster calls down a city spirit to infuse its energies into the Hall. The ritemaster requests that the spirit serve the Glass Walkers for one year, protecting the Hall and occasionally aiding the sept in other ways. The Garou will offer to do one favor for the spirit in exchange for this sacrifice. Often the spirit's request requires some of the sept's younger members to go on a quest for some item or piece of technical energy or knowledge that the spirit wishes. Although there are rumors of Glass Waler septs forcibly binding spirits during this rite, so far there has been no proof that this is actually so.
- Level Two[12]
- June
- Level Three[13]
- Red Talons: Rite/Song of the Impergium (Jun. 28) - The fell Rite of the Impergium takes place one fourth of a moon-time (one week) after the Summer Solstice. On this night the Red Talons gather and howl out the Song of the Impergium. The Howl is in turn grating, guttural, derisive, commanding and murderous, and any save the Talons who hear its music inevitably attempt to flee its source. Unfortunately for any humans who are withing range of the Talons' howls, they may well not be able to run far or fast enough to escape what so often becomes their own dirge. The rite is simple and to the point, although the Talons claim the rite has nuances even other Garou have lost the capability to understand. The Talons often point to these shadings as proof that they are the only Garou who remember the true mission of their people, who grasp the truth of their Mother's will. Although the Red Talons generally bow to the long-ago decision to end the Impergium, on this one night they throw off the burden of the ridiculous compact and enforce the Impergium again. The ritemaster, the Alpha of the pack, leads the howl recounting the halcyon days of the Impergium and the subsequent failure of the Garou when they repealed their sacred duty to Gaia. As the Howl ends, the Alpha leads his pack on a massive sweep of the pack's territory or beyond, searching out humans to cull from the herd. Although they seldom attach a whole town, ranches, campers, rest stops and the like are commonly attacked. During the attack, the Talons continue the deep-throated, ululating growl that is the refrain of the Song of the Impergium. At dawn the Red Talons normally return to their normal territory, far from all human habitation.
- Level One[14]
- Wendigo: Naskit-tin (late Jun. to early Jul.) - Naskit-tin is celebrated by the Wendigo of Alaska and parts of northern Canada. It is surprisingly delicate and beautiful rite, unaffected by the anguish and bitter anger often expressed by this tribe, that celebrates the return of the flowers to the land. Summers in the North Country are short and intense, the days as gloriously long as the interminable nights of Alaskan winters. The vampires loathe this time of year, and the Wendigo celebrate their exodus as well as the flowers' return. During this lyrical and joyous rite, the ritemaster leads the way out onto one of the sweeping plains of their land. The others of the sept trail along behind her in no particular order, often pelting each other with any snow still on the ground or leaping in mock ambushes. Spirits run high and that is as it should be, for the energy encourages all life to burst forth in joy. As they walk, the ritemaster tells the tale of Tuacholka, a Wendigo ancestor who climbed the highest mountain in the world to see Gaia Herself when She was grieving so fiercely for the loss of the Croatan that even the earth, Her body, could no longer grow warm. Tuacholka told Gaia that the Wendigo and their brothers and sisters of the Uktena would ever forget the Croatan, and that they would gladly take the weight of their Mother's pain if only she would return Her warmth to the world. Grateful for Her children's love and strength, Gaia returned the warmth to the lands, and Her tears turned to flowers of love. As the ritemaster speaks, she ceremoniously gathers enough flowers to form a wreath. Shedding a single tear each upon the delicate flowers in memory of the Croatan, she passes the wreath to her septmates to add their tears. When all have done so, the ritemaster tosses the wreath far out onto a river or the ocean so that it might carry their pain and love to the Croatan. The Garou then turn to the fields and flowers they love and commence a wild, romping salute to the beauty of life and Gaia's blessings.
- Level Three[13]
- July
- Level One[15]
- Wendigo: Naskit-tin (See Above)
- Level One[15]
- August
- Level Two[16]
- Fianna: Lughnassa (August 1-2) - In the ancient agrarian communities, this was the celebration of the beginning of harvest. For the Fianna it represents the fruits of labor, and the gathering of strength for the coming winter. Bread made from grain of the year, and fresh-made mead and beer as well, are ceremoniously consumed.
- Silver Fangs: Rite of Long Remembering (Aug. 2) - The Rite of Long Remembering is performed by every Silver Fang sept on August second of every year. Although the date has been known by various names, this day is said to be the date when the first wolf crept into the World Navel and successfully saved Gaia when all other creatures had failed. The rite itself consists of a symbolic retracing of the first wolf's journey into the World Naval and subsequent victory over Darkness. The rite itself may well have hardly changed for thousands of years. The words are always howled out by the most beautiful-voiced Galliard of the sept, and the tune is as haunting and majestic as any howl known to Garou. The rite itself is highly stylized, as different Garou take the parts of the proud animals who tried and failed to aid Gaia; Darkness; the First Wolf; and Gaia Herself. Positions are assigned through a rigid status hierarchy, with the King of the sept always taking the role of the First Wolf. Once the Drama of the First Wolf has been reenacted, the Silver Fangs recite a grandiose history of their people that seems remarkably self-serving to the few members of other tribes who have heard it. The Silver Fangs manage not to mention the other tribes of Garou at all, except for a few references to the "helpmeets" and "little brothers" of the Silver Fangs. At the end of this long rite, the younger sept members are instructed to meditate strenuously on all they have learned and on their responsibility to carry on the great tradition of the Silver Fangs as preeminent among all Gaia's children.
- Level Two[16]
- September
- Level One[17]
- Black Furies: Autumn: Rejuvenate the Soil - In the earliest days of agriculture, and even before the advent of agriculture, when humans hunted for meat and gathered fruits and vegetables as they could, they were fully aware that spending too long in one place would leach the life from the soil. When tending to herds of mortal still mattered to the Black Furies, they taught their charges the ways of the Earth Mother; Rejuvenate the Soil is one of those secrets. The planter takes a pound of seeds from the choicest crop produced or gathered this year, and burns that mass in a bronze bowl while murmuring prayers to Gaia in her guise as Demeter. She must insure that no ashes or cinders leave the fire, lest the ritual lose its efficacy. When the fire is complete, the Fury mixes in a few drops of her own blood. Using a labrys, the Fury next carves a glyph of fertility - at least three feet across, and preferably larger - into the soil at the center of the area to be affected. She then smears or pours the blood-ash mixture into the glyph. An area radiating out from the glyph will regain some of its bounty over the winter.
- Level One[17]
- October
- Level One[18]
- Black Furies: Autumn: Rejuvenate the Soil (See Above)
- Level Four[19]
- Shadow Lords: Rite of the Opened Claw (Oct. 5) - Two weeks following the Autumnal equinox, the Shadow Lords of Japan and the Far East observe the Rite of the Opened Claw. Western Shadow Lords may also observe this rite, but it is far more common among their Eastern brethren. The rite is a unique interpretation of a Japanese Tea Ceremony. The ritemaster places bowls of a bitter brew, known as Ke-Chuin, upon the ground. The ingredients of the brew are known only to those Shadow Lords taught the Rite of the Opened Claw. The ceremony itself is exacting, and the watching Garou of the sept are ever alert for a mistake or hesitation by the ritemaster. Although the sept's leader may designate as ritemaster any Shadow Lord in his domain who knows the rite, the leader almost always takes on this role himself, for the dangers of allowing another to make the brew are obvious to any Shadow Lord leader worth the name. After the pouring of the Ke-Chuin, the ritemaster searches the faces of the assembled Garou to determine whom Mother Gaia and Father Thunder have chosen to partake of the tea. Ke-Chuin is said to open the claw that surrounds the spirit, revealing it in its true glory or depravity. Those Shadow Lords who know this rite claim to see a burning halo or aura around those chosen. Those Garou chosen must step forward and drink deeply of the bitter brew. The ritemaster closely watches the imbiber's aura, claiming that any sign of Wyrm taint or corruption will immediately be revealed. This may indeed occur, as the Garou named corrupt inevitably die within minutes of drinking the Ke-Chuin. Members of other tribes have, perhaps uncharitably, remarked how often the ritemaster's enemies or those who have displeased him are among the Garou who die of their exposed taint. Those whose auras reflect purity after drinking of the Ke-Chuin often gain position in their sept.
- Level Three[20]
- Get of Fenris: Rite of the Three Wells (Oct. 31) - The Get of Fenris take to the Umbra every Samhain (October 31) to seek out the three wells at the base of Yggdrasil, the World Ash Tree. The Get claim that Yggdrasil is a vast splinter from the original World Tree of Gaia, whose three roots each draw energy and wisdom from one of the three facets of reality: Weaver, Wyrm and Wyld. Some of the Get also claim that when the Apocalypse comes nigh, Yggdrasil will turn into a giant three-headed wolf or steed that will charge into battle with the Get, flames burning from its eyes, mouth and paws. Other Get claim they must find one make and one female human to place in safety in the tree's branches, for no other humans will survive the Apocalypse and at least a few of them should do so. The three wells are known as Urd (the well of Wisdoms and the Wyld), Mimir (the well of Honor and the Weaver), and Hvergelmir (the well of Glory and the Wyrm). During the night of Samhain, the Get make a pilgrimage deep into the Umbra to reach one or more of these wells. It is sometimes said that Yggdrasil exists at the center of the Get's Homeland, but others say the tree exists in a realm all its own. Regardless, the ritemaster must successfully seek out a well or suffer the sept's wrath and great personal shame. Upon reaching a well, the Get are always faced with a challenge. The nature of the challenge varies, although combat is common (especially at Hvergelmir). If the Get overcome the challenge they may look into the water of the well and catch glimpses of their individual fates, the fate of the tribe, and of the world as of that moment. Upon their return, the Get quickly go over any images they have glimpsed within the wells, and the elders interpret their meaning. There is little if any squabbling over the interpretations, for the Get do not waste time on sch things. Fate is the Fates, and elders who are nearer to their inevitable embrace are best at knowing the minds of the fates.
- Level Two/Three[21][22]
- Fianna: Samhain (Oct. 31 - Nov. 1) - The Fianna calendar year begins on this night. An uncharacteristically subdued celebration with a grand feast, music, and drink, the Samhain Rite is a time for reflecting on the year just passed. Tributes are given to honor the year's fallen, whose spirits are often in attendance; for these honored fallen the sept saves places at the table and choice seats in the bardic circles; Theurges frequently enact the rite Feast for the Spirits so the dead may revel once more with their comrades. It's believed by some that the dead wait until this night before moving on to their next life, or perhaps their essences become "fully fledged" spirits at this time.
- Level One[18]
- November
- Level One[23]
- Black Furies: Autumn: Rejuvenate the Soil (See Above)
- Level Two/Three[24][25]
- Fianna: Samhain (See Above)
- Level Two[26]
- Uktena and Wendigo Ghost Dancers: Rite of the Wyrm-Eaten (Thanksgiving) - The Rite of the Wyrm-Eaten is a relatively brief rite filled with ironic poignancy. Taking place on the European-Americans' day of Thanksgiving (or Day of Betrayal as the Uktena and Wendigo sometimes refer to it), this rite is a stark reminder of the poisoning of the Pure Lands by the Wyrm's creatures and agents. Laying out a great feast representing all of Gaia's great bounty, often including spitted pigs, roast veal, corn, potatoes, wheat, chicken, bread, fruit and more, the ritemaster and all participating Garou tell the tale of the Pure Lands before they were touched by the Wyrm's taint. Focusing the energies of the gathered Garou, the ritemaster performs a stark dance representing the coming of the Wyrm and the Wyrm's minions to the Pure Lands. As the ritemaster dances, several Garou take up a rhythmic drumming and chanting as they call out to Gaia to reveal the state of the Pure Lands today. As the dance and energies reach their crescendo, the ritemaster whirls and plunges her claws into the fatted pig or another piece of meat. Ripping it open, she stares at the entrails, as their condition is said to speak of the condition of the Pure Lands. In recent years rot and maggots have all too often greeted the ritemaster's efforts. Regardless of the condition of the food (for any of the food reflects the level of Wyrm taint), the Garou each take a bite from every dish so that they may eat of their Mother's pain and better understand her ills. So far, there have always been a few dishes untouched by corruption, but the rot discovered at the feast has been increasing in recent decades, and this greatly concerns the Uktena.
- Uktena: Rite of Thanksgiving (or the Green Corn Dance)
- Level One[27]
- Croatan Song: Rite of the Green Corn - Level One - This rite, unlike many Garou powers, is meant mainly to benefit their Kinfolk. When performed in a certain area, it causes the ground to become more fertile, to produce more food and to feed more animals from its bounty. It is a seasonal rite, performed just before planting time to ensure the maximum yield.
- Level One[23]
- December
- Level Two[28]
- Glass Walkers: Promethean Daze (See Above)
- Level Two[28]
- Lunar Eclipses
- Level Three[29]
- Stargazers: Sky Hunts (Any Lunar Eclipse) - All major astrological concolations are important to the Stargazers, but the lunar eclipses have special importance to this tribe. During such eclipses many Stargazers embark on a rite known as a Sky Hunt. As in many things, the Stargazers differ from their brethren Garou when it comes to tribal rites. Sky Hunts are individual rites, or they involve at most a mentor and her student, for the Stargazers believe each individual must journey alone into the void to seek the truth of her own philosophy, just as the first Stargazer, Myridia (or Klaital or Mnemis or many other names beside), traveled to the End of the World only to find herself at its center. Any Stargazer capable of performing this rite inevitably journeys on her own Sky Hunt at the time of the lunar eclipse. The Stargazers believe Gaia's true light is easier to grasp during a lunar eclipse than at any other time. The dazzling light of the moon is a distraction, just as the obvious, the profane, can dazzle the eyes of the student from the quiet inner light of the sacred. When beginning a Sky Hunt, the Stargazer looks into a polished silver mirror, a pool of still water or other reflective surface, and calmly watches the moon begin to disappear in shadow. As the first edges of the moon dissolve into darkness, the Stargazer wills herself to do likewise. She moves out of her body into the mirror, and from there what some members of the World Tree camp refer to as the Astral Plane, or the Heavens or Upper World. While traveling this strange and fluid domain, each Stargazer looks for the truth in her own way. She can continue her Sky Hunt until the last shadow slips from the moon's surface, at which time she finds herself back in her body. Except for a certain number of the World Tree camp, the Stargazers are unable to enter this revelatory aspect of the universe except during the time of the Sky Hunts.
- Level Three[29]
List of Black Spiral Dancer Seasonal Rites[]
- Basic
- Autumn Harvest of Souls - The Dancers may perform this rite only during the autumn. The rite enables them to see and speak with ghosts for the next three days. Whether they can convince those ghosts to aid them in any way is another matter entirely. This rite also gives it participants a brief chill down their backs when they're dealing with a Spectre as opposed to a normal wraith.
- Springtime Procreation Rite - The Dancers use this rite to encourage high pregnancy rates and large litters among their Hives. It primarily consists of sex, but it's a surprisingly solemn rite.
- Intermediate
- Summer Rite of No Holiday - With summertime comes the emotional need for rest, and the Dancers are happy to take advantage of this need. A Hive performs this rite on the first day of summer. Its purpose is to give the Hive a good sense of timing, so that their raids on local Garou will always come when the Garou are most in need of a rest.
- Advanced
- Winter Rite of the Wandering Soul - Any given Hive of Dancers may perform this rite only once each year, on the winter solstice, within six hours of having killed a Garou. The purpose of the rite is to keep the soul pf that Garou from moving onward properly to be reborn, to cause it to haunt its former friends. Treat such Garou as wraiths. The Dancer must have the body of the Garou in their possession in order to perform this rite on it, and the ritemaster spends two Gnosis Traits. The ceremony itself takes from sundown to sunup.
Mokolé Seasonal Rite[]
- Level Three[30]
- Rite of Sunreturn (Winter Solstice; Makara: Diwali) - Each winter solstice (December 21 in the Northern Hemisphere, June 21 in the Southern), Sun is at his weakest. Darkness is strong as Gaia turns away from his hear and light. The Mokolé usually gather at such times and perform the Rite of Sunreturn to strengthen him. The rite takes many forms among the different streams: the Mokolé-Mbembe light candles and give each other presents of cakes and sweets baked in circular shapes. They keep watch all night long with songs and bonfires until Sun shows his face again. The Zhong Ling mediate, asking that the Wheel turn uninterrupted. The Makara, who call this festival Diwali, illuminate the night with lamps and burn incense to show Sun the way to come back. The Gumagan stage mock battles in which one party represents Sun and the other darkness. Adepts among the Gumagan also enter the Dreamtime before Sunrise and face Sun's enemies, daring them to show their faces.
Zhong Lung Seasonal Rites[]
- No Ranks[31]
- Rite of Nanfeng (South Wind) - Seasonal Rite
- Rite of Xifeng (West Wind) - Seasonal Rite
- Rite of Beifeng (North Wind) - Seasonal Rite
- Rite of Dongfeng (East Wind) - Seasonal Rite
- The Rite of Renewal - Seasonal Rite
List of Kinfolk Minor Seasonal Rites[]
- No Ranks[32]
- Rite of the Morning Song - The Kinfolk rises before dawn and prepares to greet the first rays of morning fire. Starting with the first true sun rays, the Kinfolk offers praise to Helios. She may sing, read or speak a poem, intone and chant syllables, or otherwise vocalize her greeting. If she does this for nine straight sunrises, like the Garou Rite Greet the Sun, the Kinfolk gains the ability to Sense Wyrm for the rest of the day as if she possessed the Garou Gift. If she misses even pone morning, she must begin again for the effect to take place.
- Rite of Evening Chant - This rite requires the Kinfolk to sing Luna's praises through one entire phase of the moon. Songs, poetry, stories, and other verbalizations must be made for at least 15 minutes. After the Kinfolk has completed the requirement, he receives an additional die on all Social interactions with Garou of the same auspice as the moon was when the rite was performed. This rite is sometimes performed with other Kinfolk, but the results are separate for each Kinfolk. This effect lasts until that moon phase comes around again (either waxing or waning).
List of Werewolf: The Wild West Seasonal Rites[]
Performed at special times in the annual cycle of Gaia, these rites are highly variable between septs, acks, tribes and places. Each has its own local seasonal influences and requirements, and the rites have been adjusted over time to accommodate these. These rites have a critical social and spiritual function in the affirmation of a Garou's connection to Gaia and Her seasons.
- Level One[33]
- Rite of the Hunting Grounds - The Garou using this rite may choose to mark an area as her own, her pack's, her sept's or her tribe's. After the rite is finished, Garou and natural wolves instantly recognize the ritualist's mark for what it is. Others with enhanced sensory powers realize something is strange, but do not recognize its importance without winning an Occult Mental Challenge.
- Level Two[34]
- Rite of the Equinox - This is not so much a specific rite as a generalized description of the celebrations that Garou hold at the turning points of the year. Among the tribes and septs, different emphasis is placed on different celebrations. The ritemaster is generally the caern leader, and all Garou participate in the rite. These celebrations signify the renewal of the Garou's duty to and faith in Gaia.
- Winter Solstice - Basic - This rite, performed at the darkest time of the night, is a solemn and vigilant time for the Garou, as they renew their commitment against the minions of the Wyrm during the long nights and short days. Other than the initial challenge, there are no game mechanics associated with this rite, although it is arguably the worst time of the year a Wyrm creature could choose to be in the area of a caern.
- Vernal Equinox - Basic - Garou are creatures of great vitality and emotion as well as guards and warriors, and this rite of spring allows the Garou to celebrate the rebirth of Gaia and the beginning of a new year for the earth itself. This rite is typically an occasion for great merriment and passion, and many Kinfolk are allowed into the caern at this time, ensuring that the festivities last long into the night; many cubs are conceived on this equinox. This is also a time where tribes close to the fae folk, such as the Fianna and the Uktena, often invite their "cousins" to attend the festival, ensuring an even wilder time for all those present as the two sides try to out-jest and out-romance each other.
- Midsummer's Eve - Basic - A time of great power and strength for the Garou, Midsummer's Eve has become a rite where many tests of ability, contests of strength and wit, and other trials between members of the sept are common. Growing more common with the times are incidences of intrigue and tribal politics during this rite, and as it commonly recognized as a time to challenge leaders and elders, it is not unheard of for this rite to descend into violence.
- Autumnal Equinox - Basic - Often an even more solemn and sad time than the winter solstice, the autumn rites are typically a time when the sept looks to the growing shadow of the Wyrm spreading across the continent, the touch of the Storm Eater around them (if they even know if it), and contemplation of the dying year and coming winter. Many great old tales of Garou history are told at this time, and packs often swear to courageous or even foolhardy quests in an effort to quench the fear that this rite fosters in their hearts.
- Rite of the Equinox - This is not so much a specific rite as a generalized description of the celebrations that Garou hold at the turning points of the year. Among the tribes and septs, different emphasis is placed on different celebrations. The ritemaster is generally the caern leader, and all Garou participate in the rite. These celebrations signify the renewal of the Garou's duty to and faith in Gaia.
List of Werewolf: The Dark Ages Seasonal Rites[]
Every tribe has some seasonal rites, ways of celebrating the seasons of the year. Seasonal celebrations are very common during the Dark Medieval, and the fact that the Garou have their own such ceremonies should come as no surprise. Whether solstices or minor festivals, some septs hold such seasonal rites once a moon, while others merely celebrate the most important ones. Listed here are just a few such rites to give an idea of what these rites were like.
- Level Two[35]
- Rite of the Winter Winds - This rite is in honor of Helios, and it is performed on the shortest day of the year. If this rite is not performed, Helios might think twice before lengthening the days again, and winter would simply never end. This rite differs from sept to sept, but a common version involves the ritemaster gathering all participants into a circle around a small bonfire. An extended howl beginning as a low growl and ending in a magnificent climax marks the cue, and the ritemaster leaps forward with a burning branch from the fire, and sets off into the woods. The other participants follow his lead, and they all make as much noise as they can. The rite culminates by the ritemaster leading the others back and everyone throwing their flaming sticks back onto the fire. Then a massive feast in honor of the reborn sun is held until its appearance at dawn.
- Rite of Reawakening – This spring rite held on the vernal equinox is also a celebration of rebirth. At sundown the ritemaster leads the participants on a symbolic quest into the Umbra, involving a number of tests (often 13, representing the number of Umbral Realms or months in the lunar year). Each test requires the participants to abandon something of themselves. This can be anything, from a fetish to an old grudge. The idea is that by mastering such challenges, the challenge of renewing the Earth is something in which the Garou can succeed. The rite culminates in a great feast of all sorts of pleasures.
- The Great Hunt – During the eve of summer solstice, Helios lingers in the sky longer than any other day of the year. This gives the creatures of darkness little, if any, shelter, and the Garou celebrate this by arranging a sacred hunt. The rite entails the ritemaster calling upon Gaia at midnight the night before the solstice. The assembled Garou pray, chant, howl and tell tales. Some tribes practice bloodletting and mingle their blood in a large bowl before painting pictograms on their foreheads and chests with it. Gaia sends a sign to the sept at dawn, indicating the target of the hunt. This sign can come in any shape; often it is a raven leading the Garou to their target, or a vision to the ritemaster. The assembled then have until sunset to finish their prey. Should the rite fail, it is considered a terrible omen for the coming year.
- The Long Vigil – The Long Vigil is performed during the autumnal equinox. For the Garou, winter is traditionally a time of war, and this rite is intended to prepare Gaia's warriors on the battles ahead. The day before the rite begins the whole caern is decorated with trophies of war. At sundown the sept joins around a raging bonfire, and the ritemaster begins his praises, first to Helios, then to Luna, with pleas for aid. Then the Moon Dancers join in with their tales from the battles and victories in the past year. Each trophy around the caern is brought into their songs with the story of how it was won. As they finish, the rest of the sept joins in with their own tales of those deeds. This goes on all night, and as dawn approaches, the ritemaster once again beckons Luna for aid, dedicating all accomplishments of the past year to Luna, Helios and Gaia. Then the trophies are all sacrificed on the bonfire, in hope that many more will be won in the coming year.
Gallery[]
Rage Card[]
References[]
- WTA: Werewolf Players Guide, p. 44
- WTA/cMET: The Apocalypse, p. 109-110
- WTA: Werewolf Storytellers Handbook, p. 43-49
- WTA: Werewolf: The Apocalypse Second Edition, p. 150-151
- WTA: Fianna Tribebook, p. 49
- WTA: Get of Fenris Tribebook, p. 22
- WTA: Glass Walkers Tribebook, p. 36-37, 53
- WTA: Litany of the Tribes Volume 2, p. F: 49; GoF: 22; GW: 37, 53
- WTA: Rage Across Appalachia, p. 155
- WTA/cMET: Laws of the Wild, p. 139-140
- WTA: Rage 1997 Calendar
- WTA: Mokolé, p. 93
- WTA: Hengeyokai: Shapeshifters of the East, p. 105
- WTA/cMET: Hengeyokai: Way of the Beast Courts, p. 115
- WTA: Players Guide to the Changing Breeds, p. 201
- W20: Kinfolk: A Breed Apart, p. 73-74
- WTWW: Werewolf: The Wild West Rulebook, p. 177-178
- WTWW/cMET: Laws of the Wyld West, p. 186-187
- WTA: Werewolf: The Apocalypse Revised Edition, p. 165-166
- WTA/cMET: Laws of the Wild Revised Edition, p. 161-162
- WTA: Werewolf Storytellers Handbook Revised, p. 67-68
- WTA: Croatan Song, p. 121
- WTA: Tribebook: Black Furies, p. 78
- WTA: Tribebook: Fianna, p. 76-77
- WTA/cMET: Mind's Eye Theatre: Book of the Wyrm, p. 101-102
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 177
- DAW: Dark Ages: Werewolf Rulebook, p. 153-154
- WTA: Apocalypse, p. 91
- Rage CCG: Rage (Impergium)
- Rage CCG: Rage Across Las Vegas: Phase 2 (Rite of Keres)
^ Level 0
Glass Walkers: Memorial Day | Werewolf Storytellers Handbook Revised | Pg. 68 |
Kinfolk, Minor: Rite of Evening Chant | Kinfolk: A Breed Apart | Pg. 74 |
Red Talons: Rite of the Impergium | Werewolf Storytellers Handbook Revised | Pg. 68 |
Kinfolk, Minor: Rite of the Morning Song | Kinfolk: A Breed Apart | Pg. 73-74 |
Seasonal, Zhong Lung: The Rite of Renewal | Hengeyokai: Shapeshifters of the East | Pg. 105 |
Seasonal, Zhong Lung: The Rite of Renewal | Hengeyokai: Way of the Beast Courts | Pg. 115 |
Seasonal, Zhong Lung: The Rite of Renewal | Players Guide to the Changing Breeds | Pg. 201 |
Seasonal, Zhong Lung: Rite of Beifeng | Hengeyokai: Shapeshifters of the East | Pg. 105 |
Seasonal, Zhong Lung: Rite of Beifeng | Hengeyokai: Way of the Beast Courts | Pg. 115 |
Seasonal, Zhong Lung: Rite of Beifeng | Players Guide to the Changing Breeds | Pg. 201 |
Seasonal, Zhong Lung: Rite of Dongfeng | Hengeyokai: Shapeshifters of the East | Pg. 105 |
Seasonal, Zhong Lung: Rite of Dongfeng | Hengeyokai: Way of the Beast Courts | Pg. 115 |
Mokolé, Zhong Lung: Rite of Dongfeng | Players Guide to the Changing Breeds | Pg. 201 |
Mokolé, Zhong Lung: Rite of Nanfeng | Hengeyokai: Shapeshifters of the East | Pg. 105 |
Mokolé, Zhong Lung: Rite of Nanfeng | Hengeyokai: Way of the Beast Courts | Pg. 115 |
Mokolé, Zhong Lung: Rite of Nanfeng | Players Guide to the Changing Breeds | Pg. 201 |
Mokolé, Zhong Lung: Rite of Xifeng | Hengeyokai: Shapeshifters of the East | Pg. 105 |
Mokolé, Zhong Lung: Rite of Xifeng | Hengeyokai: Way of the Beast Courts | Pg. 115 |
Mokolé, Zhong Lung: Rite of Xifeng | Players Guide to the Changing Breeds | Pg. 201 |
Basic
Black Spiral Dancers: Autumn Harvest of Souls | Mind's Eye Theatre: Book of the Wyrm | Pg. 102 |
Black Spiral Dancers: Springtime Procreation Rite | Mind's Eye Theatre: Book of the Wyrm | Pg. 102 |
^ Level 1
Black Furies, Autumn: Rejuvenate the Soil | Tribebook: Black Furies | Pg. 78 |
Wendigo: Naskit-tin | Werewolf Storytellers Handbook | Pg. 46-47 |
Caern, Fianna: Rite of the Equinox | Fianna Tribebook | Pg. 35, 49 |
Caern, Fianna: Rite of the Equinox | Litany of the Tribes Volume 2 | Pg. F: 35, 49 |
Croatan, Uktena and Wendigo: Rite of the Green Corn | Croatan Song | Pg. 121 |
Rite of the Hunting Grounds | Werewolf Players Guide | Pg. 44 |
Rite of the Hunting Grounds | The Apocalypse | Pg. 110 |
Rite of the Hunting Grounds | Laws of the Wild | Pg. 139 |
Rite of the Hunting Grounds | Laws of the Wyld West | Pg. 186 |
Caern, Fianna: Rite of the Solstice | Fianna Tribebook | Pg. 35, 49 |
Caern, Fianna: Rite of the Solstice | Litany of the Tribes Volume 2 | Pg. F: 35, 49 |
Croatan, Uktena and Wendigo: Rite of the Green Corn | Croatan Song | Pg. 121 |
^ Level 2
Fianna: Beltane | Tribebook: Fianna | Pg. 76-77 |
The Great Hunt | Werewolf: The Apocalypse Second Edition | Pg. 150-151 |
The Great Hunt | Laws of the Wild | Pg. 139 |
The Great Hunt | Werewolf: The Apocalypse Revised Edition | Pg. 165-166 |
The Great Hunt | Laws of the Wild Revised Edition | Pg. 162 |
The Great Hunt | Dark Ages: Werewolf Rulebook | Pg. 154 |
Fianna: Imbolc | Tribebook: Fianna | Pg. 76-77 |
The Long Vigil | Werewolf: The Apocalypse Revised Edition | Pg. 166 |
The Long Vigil | Laws of the Wild Revised Edition | Pg. 162 |
The Long Vigil | Dark Ages: Werewolf Rulebook | Pg. 154 |
Fianna: Lughnassa | Tribebook: Fianna | Pg. 76-77 |
Glass Walkers: Memorial Day | Werewolf Storytellers Handbook | Pg. 46 |
Glass Walkers: Promethean Daze | Glass Walkers Tribebook | Pg. 37, 53 |
Glass Walkers: Promethean Daze | Litany of the Tribes Volume 2 | Pg. GW: 37, 53 |
Rite of the Equinox | Werewolf: The Wild West Rulebook | Pg. 177-178 |
Rite of the Equinox | Laws of the Wyld West | Pg. 186-187 |
Children of Gaia: Rite of Joining | Werewolf Storytellers Handbook | Pg. 45-46 |
Silver Fangs: Rite of Long Remembering | Werewolf Storytellers Handbook | Pg. 47-48 |
Rite of Reawakening | Werewolf: The Apocalypse Second Edition | Pg. 150 |
Rite of Reawakening | Laws of the Wild | Pg. 139 |
Rite of Reawakening | Werewolf: The Apocalypse Revised Edition | Pg. 165 |
Rite of Reawakening | Laws of the Wild Revised Edition | Pg. 161-162 |
Rite of Reawakening | Dark Ages: Werewolf Rulebook | Pg. 153-154 |
Uktena: Rite of Thanksgiving (or the Green Corn Dance) | Rage Across Appalachia | Pg. 155 |
Rite of the Winter Winds | Werewolf: The Apocalypse Second Edition | Pg. 150 |
Rite of the Winter Winds | Laws of the Wild | Pg. 139 |
Rite of the Winter Winds | Werewolf: The Apocalypse Revised Edition | Pg. 165 |
Rite of the Winter Wind | Laws of the Wild Revised Edition | Pg. 161 |
Rite of the Winter Winds | Dark Ages: Werewolf Rulebook | Pg. 153 |
Uktena: Rite of the Wyrm-Eaten | Werewolf Storytellers Handbook | Pg. 49 |
Fianna: Samhain | Tribebook: Fianna | Pg. 76 |
Bone Gnawers: Superbowl Sunday | Werewolf Storytellers Handbook | Pg. 44 |
Bone Gnawers: Superbowl Sunday | Werewolf Storytellers Handbook Revised | Pg. 68 |
Intermediate
Black Spiral Dancers: Summer Rite of No Holiday | Mind's Eye Theatre: Book of the Wyrm | Pg. 102 |
^ Level 3
Glass Walkers: All Machines Day | Glass Walkers Tribebook | Pg. 36-37, 53 |
Glass Walkers: All Machines Day | Litany of the Tribes Volume 2 | Pg. GW: 37, 53 |
Fianna: Imbolc | Werewolf Storytellers Handbook | Pg. 44-45 |
Black Furies: The Mysteries | Werewolf Storytellers Handbook | Pg. 44 |
Black Furies: The Mysteries | Werewolf Storytellers Handbook Revised | Pg. 67-68 |
Caern, Fianna: Rite of the Changing Seasons | Fianna Tribebook | Pg. 35, 49 |
Caern, Fianna: Rite of the Changing Seasons | Litany of the Tribes Volume 2 | Pg. F: 35, 49 |
Red Talons: Rite of the Impergium | Werewolf Storytellers Handbook | Pg. 45 |
Mokolé: Rite of Sunreturn | Mokolé | Pg. 93 |
Mokolé: Rite of Sunreturn | Laws of the Wild: Changing Breeds 2 | Pg. 177 |
Get of Fenris: Rite of the Three Wells | Werewolf Storytellers Handbook | Pg. 48-49 |
Stargazers: Sky Hunts | Werewolf Storytellers Handbook | Pg. 49 |
^ Level 4
Silent Striders: Feralia | Werewolf Storytellers Handbook | Pg. 45 |
Rite of Keres | Werewolf: The Apocalypse Second Edition | Pg. 151 |
Rite of Keres | Laws of the Wild | Pg. 140 |
Shadow Lords: Rite of the Opened Claw | Werewolf Storytellers Handbook | Pg. 49 |
Advanced
Black Spiral Dancers: Winter Rite of the Wandering Soul | Mind's Eye Theatre: Book of the Wyrm | Pg. 102 |
Werewolf: The Apocalypse Rites | |
---|---|
Garou and Fera Rites | Accord · Age Role · Ahadi · Astrological · Caern · Dark Umbra · Death · Frontier · Hengeyokai · Minor · Mystic · Punishment · Pure Ones · Renown · Seasonal · Wyld |
Fifth Edition Garou Rites | Common · Legendary · Social |
Kinfolk Rites | Accord · Caern · Homestead · Milestones · Minor · Punishment · Renown · Ritual of Sacred Rebirth |
Unique Fera Rites | Ajaba - Ananasi: First · Triumvirate · Viskr - Bastet: Kuasha · Moon · Need · Taghairm - Corax - Gurahl - Kitsune - Mokolé - Nagah - Nuwisha - Ratkin - Rokea |
Rites of the Lost Breeds | Apis - Camazotz - Grondr |
Wyrm-Corrupted Fera Rites | Blood Rituals · Defiler Kings · Buzzards · Histpah |
Miscellaneous Rites | 7th Generation - Fomori - Miscellaneous Rites |