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Scheherazade's Gifts is a set of Auspice Affinity Gifts for Cahalith only. Spirits of memory and inspiration teach these Gifts so that most Visionaries tie to the heritage of Scheherazade.[1]

Powers[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet The Unending Story: With a good enough yarn, a Cahalith can hold her audience captivated indefinitely, so long as she maintains the story. Upon activating this Gift, anyone with hearing distance of the story will sit down and listen for its duration, even spirits that might not normally understand or grasp the meaning of the tale. To enact this Gift, the Cahalith must be able to tell a story in son or words. While lyrical tales happen in other art forms, this Gift requires spoken words.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet The Storyteller's Indulgence: Since time immemorial, a storyteller sitting down to pass along a tale by the fireside has been granted certain indulgences. A man comes to town with a tale; someone will bring him a pint. If an aunt sits at the table to talk the old family yarns, someone is bound to bring her a slice of cake and some tea. So it is with the Cahalith. With a successful performance of this Gift, the storyteller begins an engrossing tale meant to keep his audience attention distracted from his goal. He may involve the people listening, or call up local history. Regardless, as he's telling the story, he can make a small request of the listeners and they are compelled to agree.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Perchance to Dream: Stories told at bedtime can help a child sleep, guiding her toward restful slumber with pleasant dreams. Here, the Cahalith harnesses that core idea not to necessarily provide restful sleep, but to grant a listener a meaningful sleep.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Drawing the Curtain: A wise storytellers knows that when an enemy must be dealt with, the best story is a tragedy. Striking an enemy from any history the Cahalith might create is surely satisfying, but a dramatic end in a story long remembered may be more fitting, and ultimately serve as a good warning to others who would cross the Cahalith. Cahalith with this Gift can tell a tale of woe so terrible that the subject of the tale is marked by fate for an awful end.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Magnum Opus: Stories serve a number of functions for a pack: to remind them of past glories, educate, or inspire future greatness. This inspirational potential of the story is demonstrated at its full potential with this Gift. The storyteller weaves an epic tale of how spectacular their successes will be in the near future, and the listeners are so inspired they are able to preform acts with success beyond their wildest dreams.

References[]

  1. WTF: Signs of the Moon, p. 140-142
Werewolf: The Forsaken Gifts
First Edition Common Gifts: Father Wolf's Gifts · Mother Luna's Gifts
Moon Gifts: Crescent Moon · Cunning · Dreamer's Moon · Eclipse · Full Moon · Gibbous Moon · Glory · Half Moon · Honor · Judge's Moon · Milestone · New Moon · Purity · Scheherazade· Silver Road · Stalker's Moon · Stellar Moon · Tainted Moon · Warrior's Moon · Wisdom · Witch's Moon
Affinity Gifts: Agony · Alpha · Battle · Blending · Blood · Bone · City · Darkness · Death · Disease · Dominance · Elemental · Ending · Endurance · Evasion · Fervor · Halcyon · Information · Insight · Inspiration · Knowledge · Nature · Pack · Predator · Primal Urge · Rage · Savagery · Scouring · Shaping · Stalking · Stealth · Strength · Technology · Territory · Urban · War · Warding · Weakness · Weather · Wolfslayer · Wound
Lodge Gifts: Fever · Firestick · Grotto · Opening · Retribution · Thin Shadow
Unique Gifts: The Bone Bargain · Milestone
Second Edition
Moon Gifts: Crescent Moon · Full Moon · Gibbous Moon · Half Moon · New Moon
Shadow Gifts: Death · Dominance · Elementals · Evasion · Insight · Inspiration · Knowledge · Nature's Gift · Rage · Shaping · Stealth · Strength · Technology · Warding · Weather
Wolf Gifts: Change · Hunting · Pack
Pure Tribe Gifts: Agony · Blood · Disease · Fervor · Hunger
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