Sascha Sunsdaughter is a Ivory Claw alpha of the Guardians of Mountain Pass Pack in Colorado.
Background[]
Sascha Sunsdaughter grew up in the shadow of her father's glory. Once past her ordeals of indoctrination, Sascha faced constant comparison to Malcolm Brightsun, whose deeds and valor placed him in high esteem among both the Ivory Claws and his human kin, the Ute tribe Southwest Colorado. With such a lineage to live up to, Sascha found her every action watched and critiqued. Lacking her father's physical prowess or stamina, she often came up short in the eyes of her tribal elders. What she lacked in size, however, Sascha made up for in keen intellect and a take-no-prisoners mentality. Determined not to shame her father and committed to carving out her own niche within the tribe, Sascha earned her own Renown through her clever strategizing and ruthless drive. Though not the fastest or the strongest among her peers, Sascha's cunning and fanatical pursuit of her goals led her to become alpha of her own pack. Her packmates have utter respect for this small but fierce young woman, whose superior battle tactics have led them to repeated victory over rivals for their caern.
Sascha's native Ute heritage shows in her long black hair and dark complexion. Through her small stature and slight frame keep her from the physical strength possessed by most werewolves, she has the benefit of being lithe and flexible. She can climb a sheer cliff face or land lightly on her feet after a jump from a high place, both of which have come in handy in guarding the mountain pass caern. Her small size belies her cunning and bloodthirsty nature, which make her as savage a foe as any.
Stats[]
Tribe: Ivory Claw
Mental Attributes: Intelligence 4, Wits 3, Resolve 5
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/0), Composure 4
Mental Skills: Academics 2, Computer 1, Occult 2, Politics 3, Science 1
Physical Skills: Athletics (Climbing, Jumping) 2, Brawl 2, Stealth (Urhan) 3, Survival 4
Social Skills: Animal Ken 1, Empathy 4, Expression 2, Intimidation 3, Persuasion 2, Socialize 1, Subterfuge (Spotting Lies) 2
Merits: Danger Sense, Direction Sense, Iron Stamina 2, Totem 3
Primal Urge: 3
Willpower: 9
Harmony: 7
Max Essence/Per Turn: 12/1
Virtue: Temperance
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/9/9)
Defense: 3 (3/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Purity 3, Wisdom 1
Gifts: Blending, Sense Malice, Warning Growl, Luna's Dictum, Voice of Command
Rituals: 1; Rites: Banish Human, Shared Scent
References[]
- WTF: Hunting Ground: The Rockies, p. 104-105