Credits | |
Written by: | Brian Campbell, Gary Glass and Bill Maxwell |
World of Darkness created by Mark Rein•Hagen | |
Developer: | Bill Bridges |
Editor: | Scribendi.com |
Art Direction: | Richard Thomas |
Layout: | Matt Milberger |
Interior Art: | John Bridges, Anthony Carpenter, Talon Dunning, Rebecca Guay, Nate Pride, Vatche Mavlian |
Cover Art: | Charles Vess |
Publisher: | White Wolf Publishing, Inc. |
Imprint: | White Wolf Game Studio |
Published: | November 28, 2005 |
Pages: | 160 |
Year: | 2005 |
Publication #: | WW 40201 |
Reference #: | ISBN 1-58846-420-2 |
PDF: | DriveThruRPG |
Price: | $26.99 PDF: $16.99 |
Sanctum and Sigil is a sourcebook for Mage: The Awakening. It provides more information on Mage society.
Summary
From the Onyx Path catalog:
- "Since the times of the Exile and dispersion from that great polis
- have the Awakened formed together in unity and purpose.
- These cabals are the cornerstones of our society,
- the blocks from which shall be built a new city.
- Each sanctum is a part of this shining, dispersed city,
- each Hallow a jewel in its treasury.
- Let it be known that no man,
- spirit or creature
- shall violate such sanctity.
- At the price of death."
- - Simon Magnus, Silver Ladder warlock, illuminator of the Lex Magica
- Ivory Towers Reaching for the Heavens
- The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these sacred sites, mages can perform wonders akin to those of their Atlantean ancestors.
- A sourcebook for Mage: The Awakening
- A detailed look at mage society and its sectarian politics, from its Hierarch leaders to its Sentinel enforcers.
- Reveals the inner world of mage sanctums and demesnes, anchors between the mundane world and the Supernal Realms.
- Example sanctums for both Atlantean orders and their rivals.
- This book includes:
- Details on the Protocols and Great Rights of mage cabals, and the laws of the Lex Magica presided over by the Consilium.
- Expanded rules for the sanctum, Hallows and ley lines, including new Merits and spells.
- Information on Seers of the Throne pylons and Banisher cults, including sample groups.
Prologue
Introduction
Chapter One: The Polity
Chapter Two: Pride of Place
Chapter Three: Pylons and Cults
Chapter Four: Storytelling
Background Information
Memorable Quotes
Characters
References
Previous book: MTAw: Boston Unveiled |
Game Books Mage: The Awakening books |
Next book: MTAw: Legacies: The Sublime |