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{{Book
{| class="wiki-sidebar"
 
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|image = Mtawsanctum&sigil.png
|-
 
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|caption =
| colspan="2" align="center" | [[Image:40201.jpg|150px|Cover image.]]
 
  +
|design =
|-
 
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|author = [[Brian Campbell]], [[Gary Glass]] and [[Bill Maxwell]]
| class="odd" | Author:
 
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|developer = [[Bill Bridges]]
| class="even" |
 
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|editor = [[Scribendi.com]]
|-
 
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|layout = [[Matt Milberger]]
| class="odd" | Developer:
 
  +
|production =
| class="even" |
 
  +
|maps =
|-
 
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|art = [[Richard Thomas]], [[John Bridges]], [[Anthony Carpenter]], [[Talon Dunning]], [[Rebecca Guay]], [[Nate Pride]], [[Vatche Mavlian]]
| class="odd" | Editor:
 
  +
|covers = [[Charles Vess]]
| class="even" |
 
 
|publisher = [[White Wolf Publishing, Inc]].
|-
 
 
|imprint = [[White Wolf Game Studio]]
| class="odd" | Art Direction:
 
 
|published = [[November 28]], [[2005]]
| class="even" |
 
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|pages = 160
|-
 
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|publication_# = WW 40201
| class="odd" | Artist:
 
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|reference_# = ISBN 1-58846-420-2
| class="even" |
 
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|pdf = {{DTRPG|3137|nip=1}}
|-
 
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|price = $26.99<br/>PDF: $16.99
| class="odd" | Cover Art:
 
 
}}
| class="even" |
 
  +
'''Sanctum & Sigil''' is a [[sourcebook]] for [[Mage: The Awakening]]. It provides more information on [[Mage (MTAw)|Mage]] society, with a focus on [[cabal]]s and [[sanctum (MTAw)|sanctum]]s.
|-
 
| class="odd" | Layout, Typesetting and Design:
 
| class="even" |
 
|-
 
| class="odd" | Publisher:
 
| class="even" | [[White Wolf Publishing, Inc]].
 
|-
 
| class="odd" | Imprint:
 
| class="even" | [[White Wolf Game Studio]]
 
|-
 
| class="odd" | Published:
 
| class="even" | [[November 28]], [[2005]]
 
|-
 
| class="odd" | Pages:
 
| class="even" | 160
 
|-
 
| class="odd" | Year:
 
| class="even" | [[2005 (nWOD)|2005]]
 
|-
 
| class="odd" | Publication #:
 
| class="even" | WW 40201
 
|-
 
| class="odd" | Reference #:
 
| class="even" | 1-58846-420-2
 
|-
 
| class="odd" | Price:
 
| class="even" | $26.99 US
 
|}
 
   
 
== Summary ==
 
''From the [[Onyx Path]] catalog:''
   
  +
:''"Since the times of the Exile and dispersion from that great polis''<br/>
==Summary==
 
  +
:''have the [[Awakened (MTAw)|Awakened]] formed together in unity and purpose.''<br/>
From the White Wolf catalog:
 
  +
:''These cabals are the cornerstones of our society,''<br/>
:''"Since the times of the Exile and dispersion from that great polis<br />have the Awakened formed together in unity and purpose.<br />These cabals are the cornerstones of our society,<br />the blocks from which shall be built a new city.<br />Each sanctum is a part of this shining, dispersed city,<br />each Hallow a jewel in its treasury.
 
  +
:''the blocks from which shall be built a new city.''<br/>
Let it be known that no man,<br />spirit or creature<br />shall violate such sanctity.<br />At the price of death."<br />— Simon Magnus, Silver Ladder warlock, illuminator of the Lex Magica''
 
  +
:''Each sanctum is a part of this shining, dispersed city,''<br/>
  +
:''each [[Hallow]] a jewel in its treasury.''<br/>
  +
:''Let it be known that no man,''<br/>
  +
:''spirit or creature''<br/>
  +
:''shall violate such sanctity.''<br/>
  +
:''At the price of death."''<br/>
  +
:- Simon Magnus, [[Silver Ladder]] warlock, illuminator of the Lex Magica
   
 
:'''''Ivory Towers Reaching for the Heavens'''''
 
:'''''Ivory Towers Reaching for the Heavens'''''
   
:''The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these sacred sites, mages can perform wonders akin to those of their Atlantean ancestors.''
+
:''The [[Fallen World]] resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of [[Sleeper (MTAs)|Sleeper]] souls can unravel spells, but mages can build strongholds that establish a foothold for their [[Supernal Realms]]. In these sacred sites, mages can perform wonders akin to those of their [[Atlantis (MTAw)|Atlantean]] ancestors.''
 
:'''''A [[sourcebook]] for Mage: The Awakening'''''
 
 
* ''A detailed look at mage society and its sectarian politics, from its Hierarch leaders to its Sentinel enforcers.''
 
* ''Reveals the inner world of mage sanctums and demesnes, anchors between the mundane world and the Supernal Realms.''
 
* ''Example sanctums for both Atlantean orders and their rivals.''
 
 
   
 
:'''''A sourcebook for Mage: The Awakening'''''
===Chapter One===
 
<!-- SUMMARY Ch1, etc.. -->
 
   
 
:* ''A detailed look at mage society and its sectarian politics, from its Hierarch leaders to its Sentinel enforcers.''
===Memorable Quotes===
 
 
:* ''Reveals the inner world of mage sanctums and demesnes, anchors between the mundane world and the Supernal Realms.''
<!-- QUOTES -->
 
 
:* ''Example sanctums for both Atlantean orders and their rivals.''
   
  +
:'''''This book includes:'''''
==Characters==
 
<!-- ;[[André Corbin]] : Suspect in Slider's murder
 
;[[Geryon]] : Teragen member
 
;[[Jennifer Landers|Jennifer "Slider" Landers]] : T2M sweetheart, died mysteriously
 
;[[Divis Mal]] : Issuer of the [[Null Manifesto]]
 
;Count [[Raoul Cristóbal Orzaiz]] : [[Teragen]] public relations aristocrat
 
;Director [[Ozaki]] : Right hand of Thetis
 
;[[Caestus Pax]] : Leader of [[Team Tomorrow]]
 
;[[Randel Portman]] : First known [[nova]]
 
;Dr. [[Duke Rollo]] : Post-gonzo journalist
 
;[[Sophia Rousseau]] : Co-founds [[Aberrants (faction)|Aberrants]] with Corbin
 
;Director [[Thetis]] : Director of [[Project Proteus]]
 
   
  +
:* ''Details on the Protocols and Great Rights of mage cabals, and the laws of the Lex Magica presided over by the Consilium.''
* [[John Byrnes]], stock analyst for Scardino, Jovanovich and Ethridge
 
  +
:* ''Expanded rules for the sanctum, Hallows and ley lines, including new Merits and spells.''
* [[Peter Cavallino]], CEO of Microsoft/[[ViaSoft]]
 
  +
:* ''Information on [[Seers of the Throne]] [[pylon]]s and [[Banisher]] cults, including sample groups.''
* [[Bill Gates (TU)|Bill Gates]], resigned from Microsoft
 
* [[Sumner Redstone]], president of Viacom, chairman of [[ViaSoft]] -->
 
   
  +
=== Prologue ===
  +
=== Introduction ===
 
=== Chapter One: The Polity ===
  +
=== Chapter Two: Pride of Place ===
  +
=== Chapter Three: Pylons and Cults ===
  +
=== Chapter Four: Storytelling ===
   
  +
== Background Information ==
==References==
 
<!-- ;[[CANON ARTICLE]] : SHORT DEFINITION OF HOW REFERENCE IS USED.
 
   
 
=== Memorable Quotes ===
; NONCANON REFERENCE : SHORT DEFINITION. -->
 
   
 
== Characters ==
{{pna-incomplete}}
 
   
 
== References ==
  +
<references/>
  +
{{stub-mtaw}}
 
{| table class="browser"
 
{| table class="browser"
  +
| class="prev" | Previous book:<br />{{b|MTAw|Boston Unveiled|pdf=2982|nip=1}}
|-
 
| class="prev" | Previous book:<br />
+
| class="topic" | [[Game Books]]<br />[[Mage: The Awakening books]]
| class="topic" | [[Game Books]]<br />[[Mage: The Awakening]]
+
| class="next" | Next book:<br />{{b|MTAw|Legacies: The Sublime|pdf=3404|nip=1}}
| class="next" | Next book:<br />
 
 
|}
 
|}
[[Category:Game Books]]
+
[[Category:2005 releases]]
  +
[[Category:Mage: The Awakening books]]

Latest revision as of 20:30, 8 December 2019

Sanctum & Sigil is a sourcebook for Mage: The Awakening. It provides more information on Mage society, with a focus on cabals and sanctums.

Summary

From the Onyx Path catalog:

"Since the times of the Exile and dispersion from that great polis
have the Awakened formed together in unity and purpose.
These cabals are the cornerstones of our society,
the blocks from which shall be built a new city.
Each sanctum is a part of this shining, dispersed city,
each Hallow a jewel in its treasury.
Let it be known that no man,
spirit or creature
shall violate such sanctity.
At the price of death."
- Simon Magnus, Silver Ladder warlock, illuminator of the Lex Magica
Ivory Towers Reaching for the Heavens
The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these sacred sites, mages can perform wonders akin to those of their Atlantean ancestors.
A sourcebook for Mage: The Awakening
  • A detailed look at mage society and its sectarian politics, from its Hierarch leaders to its Sentinel enforcers.
  • Reveals the inner world of mage sanctums and demesnes, anchors between the mundane world and the Supernal Realms.
  • Example sanctums for both Atlantean orders and their rivals.
This book includes:
  • Details on the Protocols and Great Rights of mage cabals, and the laws of the Lex Magica presided over by the Consilium.
  • Expanded rules for the sanctum, Hallows and ley lines, including new Merits and spells.
  • Information on Seers of the Throne pylons and Banisher cults, including sample groups.

Prologue

Introduction

Chapter One: The Polity

Chapter Two: Pride of Place

Chapter Three: Pylons and Cults

Chapter Four: Storytelling

Background Information

Memorable Quotes

Characters

References

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