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Samedi Bloodline

The Samedi bloodline has a relatively short but immensely curious history within Kindred society. Originating most likely in the Caribbean, the bloodline's members all seem to resemble a zombie or a corpse. Unlike the Nosferatu, who merely become disfigured, the body of the Samedi appears to be in a constant state of decay. Social interactions often fail miserably, as do attempts to integrate into mortal society. Rotting chunks of flesh fall off of their bodies with increasing frequency as they age, and the smell of death clings to them wherever they roam.

History[]

Thought to have originated in the Caribbean, the Samedi have strong ties to the region's voodoo legacies. They practice a unique Discipline that allows them to manipulate the energies of death, albeit in a much more temporal manner than Giovanni Necromancy.

Indeed, the Giovanni have very little good to say about the Samedi, and the enmity between these kindred runs deep. Some Kindred believe that the Samedi are the result of a vile Giovanni experiment gone wrong, while other vampires attribute darker origins to the Stiffs. Still other Kindred believe that the Samedi are a derelict offshoot of the Nosferatu – one that should have been stillborn. It is possible, however, that the Samedi are descended from Cappadocian Infitiores who escaped notice.[1]

Modern Nights[]

The clan has spread slowly across the globe, though they remain quite small in number. Most progeny are picked from mortals obsessed with death and dying. Those who worked in the mortuary field during their mortal lives appear to be very common, and many members of the clan seem to possess some sort of tranquility with their own mortality.

Descendants of the Baron

The Nation of Blood

The Samedi appeared at the Family Reunion, becoming founding members of the fledgling Hecata clan. They are referred to as the Nasyon san an (Nation of Blood), and the one known as Baron Samedi now goes by "Doc San". Some, however; have instead joined the Ministry.

Due to mysterious clan-wide changes in the blood, Hecata Samedi no longer suffer from the curse of egregious decomposition as their sires did, although they can manifest the countenance at will, and it does manifest to some extent whenever they feed. In its place is the new clan-wide bane of the painful Kiss.

Curiously, and although it is not widely known, the Samedi and Hecata are immune to the Beckoning.

Culture[]

Samedi often involve themselves with occult or illegal activities in a city, becoming powerful houngans and mambos or trafficking with superstitious immigrant criminal elements. Given their apparent voodoo roots, the Samedi seem content to garner influence in immigrant ghettos, practicing their dark magic and preying upon a populace used to the dead walking among them.

The Samedi are also notorious assassins and mercenaries, and it is for this reason that many Camarilla princes turn a blind eye to them despite their almost Masquerade-threatening involvement with the kine around them. For the most part, the Samedi keep to themselves, and a prince never knows when she may need an ally with "special" abilities. The Stiffs seem to hold the Nosferatu and Giovanni in some inscrutable esteem (or dread), though, as they are hesitant to take out contracts on Kindred of these clans without just cause or considerable payment.

Embraces[]

Samedi typically Embrace those with a penchant for death, a trait that follows them into undeath. Many Samedi favor Mental Attributes and Knowledges while the martial, mercenary members of the bloodline cultivate Physical Attributes and Skills or Talents. Samedi rarely have Herd, Mentor, or Resource Backgrounds. A significant percentage of the Samedi bloodline, particularly the older members, practices the Discipline of Necromancy but it is unknown precisely where they would have come across this knowledge, as they appear to be on very poor terms with the Giovanni.

Organization[]

The Samedi very rarely congregate as a clan, and those chance occurrences where they meet are merely informal gatherings of two or three members who gossip and then go their separate ways. Members of this bloodline are often very solitary in nature, and they do not often seek out companionship. A few turbulent rumors sweep through Kindred society about secret cabals of Samedi gathering in graveyards, but none of these rumors have been substantiated.

Those lucky enough to have conversed with a member of this bloodline often recall a certain wisdom and intelligence within them that otherwise would have been overlooked or dismissed outright. While obsessed with death, most of these vampires still seem to possess a wisdom that betrays their short existence.

However, there is more to the Samedi bloodline than a loose association of witch-doctors and death cultists. The bloodline is insular and secretive; many times, its members often keep their affairs private from even other members, suggesting that they have something other than common interests. A few Samedi are known to be members of the Camarilla or the Sabbat, but these offer those sects little information on others of their kind.

Arguably the eldest member of the bloodline, a vampire known only as Doc San, suggests that the Samedi have a more significant role in the Kindred's history and future than most vampires suspect. What that may be, the Doc refuses to specify, dismissing further questions with a wave of his rotting hand.

Bloodline Abilities (V5)[]

As a member of Clan Hecata, a Samedi can purchase the following abilities:

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet CSI Shit: The Samedi can immediately determine a mortal's cause of death during an examination with a difficulty 3 Wits + Awareness roll.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Exquisite Corpse: The Samedi can change their appearance to a corpse, at the cost of one Rouse Check and a Resolve + Subterfuge roll against an observer's Wits + Awareness.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Treat Yourself: Once per night, indulge in a vice as a mortal human would without dice penalties and without incurring Hunger.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet My Setite Friend: The Samedi has a close connection with the Ministry, retaining a 3-dot Background (e.g. Allies, Influence, or Resources) that may be relied on for a favor once per story.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet The Silk Hat: The Samedi is the heir-apparent to the Doc, and receives a five-dot Mawla that grants cryptic help.

Version Differences[]

As originally presented, the Samedi's clan Disciplines were Necromancy, Obfuscate, and Thanatosis. In Revised Edition, Fortitude replaced Necromancy as a clan Discipline, because of the nature of the change to the Discipline; from a straightforward Discipline to paths. However, in the LARP rules, the Samedi clan advantage is the ability to learn Necromancy without a tutor. The Samedi often learn a type of Necromancy called Voudoun.

Victorian Age: Vampire used the Samedi's original Disciplines, while the 20th Anniversary Edition used their Revised-era Disciplines.

In Vampire: The Masquerade 5th Edition, Samedi no longer suffer the curse of rotting countenance, and have the default Hecata discipline spread of Auspex, Fortitude, and Oblivion. A Storyteller may substitute Auspex with Obfuscate at their own discretion, or give Samedi players the option of purchasing of an exclusive 4-dot Merit to open it as an extra in-clan Discipline. Additionally, the bloodline underwent a substantial rewrite following the original publication of Cults of the Blood Gods and the 5th Edition Players Guide, giving them their new Nasyon san an name and changing some of the merits associated with the bloodline's Loresheet.

Trivia[]

Gallery[]

References[]

Vampire: The Masquerade bloodlines
Ahrimanes · Anda · Baali · Blood Brothers · Caitiff · Children of Osiris · Danava · Daughters of Cacophony · Gargoyles · Kiasyd · Lhiannan · Maeghar · Nictuku · Noiad · Salubri · True Brujah
Antitribu Assamite antitribu · Brujah antitribu · Gangrel antitribu (City · Country) · Lasombra antitribu · Malkavian antitribu · Nosferatu antitribu · Panders · Ravnos antitribu · Salubri antitribu · Serpents of the Light (Setite antitribu) · Toreador antitribu · Tremere antitribu · Ventrue antitribu
Hecata bloodlines Giovanni (Dunsirn · Milliner · Pisanob · Puttanesca · Rossellini) · Harbingers of Ashur (Cappadocians · Harbingers of Skulls) · Lamia · Nagaraja · Samedi
Clan variants Angellis Ater · Assamites (Sorcerers · Viziers) · Azaneali · Daitya · Dominate Malkavians · Gangrel (Aquarii · Greek) · Old Clan Tzimisce · Phuri Dae (Brahmin) · Telyavelic Tremere · Tlacique · Volgirre · Warrior Setites · Wu Zao
Laibon legacies Akunanse · Bonsam · Guruhi · Ishtarri · Impundulu · Kinyonyi · Mla Watu · Naglopers · Nkulu Zao · Osebo · Ramanga · Shango · Xi Dundu
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