The Sakhmu are one of the six Dynasties of the Amenti, the Egyptian immortals most commonly known as mummies.
Overview[]
Those chosen by khu Tem-Akh are often already in search of some spark of the divine; their daily lives are dull, uninspired and empty, and the creative brilliance of the khu gives them the inner fire they previously lacked.
The Sakhmu serve as a link between the physical and spiritual realms, as the things they create are meant to inspire wonder and mystical revelation.
Purpose and Liability[]
Like all Amenti, the Sakhmu have both a purpose, in whose service their can draw on the strength of their tem-akh, and a liability, which represents a weakness of their creation.
Purpose[]
Shining Self: The Sakhmu get fleeting glimpses of the spiritual world at whose gate they stand, and it grants them extra insight. In game terms, the player may re-roll an Awareness check using their Balance rating instead.
Liability[]
The brilliant khu of the Sakhmu makes them uniquely memorable, granting a penalty to Stealth and other checks to go anonymous, unnoticed or unremarked. They are also more likely to be picked out of a crowd at "random."
References[]
- MTR: Mummy: The Resurrection Rulebook, p. 15, 44-45
- MTR: Mummy Players Guide, p. 53-57, 196
- MTR/cMET: Laws of the Resurrection, p. 26, 44, 56-57, 70-71
Kher-minu · Khri-habi · Mesektet · Sakhmu · Sefekhi · Udja-sen | |
Chaskimallki · Intimallki · Pachamallki · Uchumallki · |