A rote is a magical effect that has been honed by multiple mages, and is often distilled into a recipe or checklist. Rotes are essentially what Sleepers think of as "magic spells". Technocrats refer to them as Procedures. Rotes are less likely to cause Paradox and are easier to cast.
References[]
- MTAs: Mage: The Ascension Rulebook, p. 28, 220-229
- MTAs: GURPS Mage: The Ascension, p. 50, 88, 184, 189
- MTAs: Mage: The Ascension Second Edition, p. 10, 161
- MTAs: Mage: The Ascension Revised Edition, p. 41, 42, 156
- MTAs: Technocracy: N.W.O., p. 71
- MTAs: Guide to the Technocracy, p. 33, 204-216
- MTAs: Dreamspeakers Tradition Book, p. 8 (Rituals)
- MTSC: Mage: The Sorcerers Crusade Rulebook, p. 269 (Spells)
- MTAs/cMET: Laws of Ascension, p. 23, 137, 141, 142, 143, 169
- MTAs/cMET: Laws of Ascension Companion, p. 136-161
- HTR: The Spellbound, p. 107-112
- DAM: Dark Ages: Mage Grimoire, p. 20-21, 22-24, 42-43, 57-58, 69-74, 83-89, 96-101
- DA: Devil's Due, p. 150-151