Rites of Death are a type of Rite from Werewolf: The Apocalypse. Rites like Gathering for the Departed and the Winter Wolf were first introduced in the Werewolf: The Apocalypse Rulebook, but weren't categorized as rites of death until Werewolf: The Apocalypse Second Edition and The Apocalypse. Rite of Lasting Glory was also introduced in the Players Guide, but wasn't categorized until the Players Guide Second Editon.
Overview[]
Garou perform Rites of Death both to honor the departed and to reaffirm their connection the cycle of life, death, and rebirth. In facing and acknowledging death as a necessary part of the dance of life, the pack and sept release themselves from the debilitating poisons of grief and fear.
List of Rites of Death[]
- Level One[1]
- Gathering for the Departed - This is a rite for the newly dead. It is most often performed by either a Galliard or a packmate of the departed Garou. This rite varies dramatically from tribe to tribe. For example, a Fianna ritemaster leads the sept in the telling of tales, both raucous and heroic, about the fallen Garou. In contrast stands the Wendigo's solemn rite, in which the ritemaster and all the fallen one's packmates stand on the highest peak available, tails to the wind, and howl out their pride and grief to speed their companion onward to her next life. What matters is not the exact form the rite takes, but the acknowledgment itself.
- Rite of Memorial - While the Gathering for the Departed is performed for most deceased Garou, the Rite of Memorial is reserved only for a sept's greatest heroes. When a memorial or shrine is built in a caern to honor such a hero, this rite dedicates it to the ancestor-spirit in question. Like the Gathering for Departed, this rite's form varies from tribe to tribe and from caern type to caern type. Children of Gaia in a caern dedicated to healing might croon a lullaby while standing in a circle around the shrine to ask the hero to bring blessings of peace, while Get of Fenris in a caern full of Rage might sacrifice an animal or person symbolic of one of the hero's victories, leaving its entrails to tie the ancestor to its still-living kin.
- Level Two[2]
- Lesser Rite of Mourning - Through the Lesser Rite of Mourning the Garou honor a dead hero with a small personal ceremony commemorating the great deeds and virtues of the dead. Unlike the Gathering for the Departed or Rite of Lasting Glory, which takes place once and soon after death, the Rite of Mourning can take place many times (often annually). There should be no more than ten participants at this rite, and only those closest to the memory of the departed partake in this intimate ceremony; loved ones, offspring, packmates and the closest of allies. The execution of the rite varies greatly from situation to situation and from tribe to tribe, but the most common version is moderately complex. The ritemaster calls the participants to him, and declares the name and deeds of the one to be honored. This can take the form of a long mournful cry, or a barely audible groan. This is followed by a small period of silent contemplation by everyone involved as they mediate upon what is lost. Then one by one the participants approach the site of worship (a dedicated shrine, a grave marker or something else representing the deceased) to offer a small token or gift of remembrance. The token may be a physical object like a weapon or fetish, or a symbolic offering like a teardrop or a smear of one's own blood. Upon the offering each one offers a remark on why they honor the deceased (whether for a personal reason, or for some quality or virtue they believe the deceased embodied in their life). As the mourners settle in front of the site of worship the ritemaster leads them in a sharing of tales of the deceased, where everyone shares their fond memories. This is often followed by a chant or song led by the ritemaster, but performed by all, calling on the deceased to watch over them and lend them his strength and virtue in their continuous struggle. As the song concludes the deceased may sometimes appear for a small delicate period of time to be with those closest to him again in his life. (It is not unheard of for those so honored to become ancestor-spirits due to the love and respect offered them during this ritual. After the spirit dissipates, if it shows at all, the participants give a farewell howl before breaking company or partaking in some revelry or another).
- Rite of Soul Sending - In an ideal world, the soul of every being would pass on to wherever it should go when its body dies, whether that's an afterlife, sweet oblivion, or something even stranger. But this is not an ideal world. This is a world of darkness, and here the Dark Umbra manifests the ghosts of the restless dead in their obsessive agony. To protect a soul from this unnatural fate, a Garou mystic can perform this rite to help ensure that whatever business the dead soul may wish to resolve is less appealing than the call of the world's natural cycle of life. Since it's extremely rare, if not unheard of, for a werewolf's soul to become trapped as a ghost, this rite is usually performed to send off the spirits of humans (or, occasionally, animals) who died of violent or supernatural causes, or may have compelling reasons to linger. It's common for tribes to perform this rite for deceased Kinfolk. Some Garou perform this rite for slain enemies, not wishing to be the objects of otherworldly vengeance, although Wyrm-tainted corpses reject it out of hand. The ritemaster bathes the corpse in clean, cool water to calm any wrath the spirit might feel. Then he dances around the body in a circle while all those in attendance drum or stamp their feet and recite the name of the deceased over and over. They begin loudly, to attract the spirit's attention, and gradually get softer and softer over the course of the ritual until they whisper the name away into the wind., never to be spoken among them again.
- Level Three[3]
- Rite of the Winter Wolf - This solemn and bleak rite is performed by a Garou who is too wounded or aged to fight with his tribe. The Garou, upon announcing that he will undergo this rite, sits at the center of a gathering of his pack- and septmates. This meeting is an onerous, solemn affair during which the Moon Dancers sing hymns of the celebrant's life and deeds, and invoke the spirits for glory in the next world or life. The celebrant then slowly and proudly walks through the closed ranks of the tribe. As he passes his people, they begin howling a dirge similar to that sung during the Gathering for the Departed. Some Garou beat heavy drums or play mournful popes as the celebrant drags himself to a secluded site where he ends his life, usually with a silver klaive. Immediately after the suicide, the Gathering for the Departed is performed. This rite is most often performed by members of the Red Talons and Get of Fenris; it is almost unheard of among the Children of Gaia.
- Level Five[4]
- Greater Rite of Mourning - The martyred hero represents all that is good and righteous to the cause. Unlike the private and intimate Lesser Rite of Mourning, the Greater Rite of Mourning is an elaborate and formal even dedicated to full-scale hero worship. There must be at least 10 participants in addition to the ritemaster. The Greater Rite of Mourning serves a dual purpose. First of all it empowers the chosen cause of the ritemaster and the participants, strengthening their resolve and ability to succeed in their struggle. Second, it bestows great posthumous renown to the honored, strengthening his or her memory and spiritual essence. As with the lesser version of this rite, the honoree may appear or even become an ancestor-spirit as a result of the worship given during this ritual. Due to the great power of such a rite if well performed, and the difficulty in assembling such large numbers of participants, rites like these are not common except during times of great struggle. The Greater Rite of Mourning is performed only once. The rite usually commences with the calling order by the ritemaster. This is followed by a chanting recital of the fundamentals of the honored hero's career, struggle and death, and its relevance to the struggle at hand. Following is a moment of silent meditation in honor of the deceased. The ritemaster then declares the different virtues of the hero, while offering symbolic sacrifices in the deceased's name. This leads in to a common chant, where the ritemaster leads the participants in calling to the hero to bless them with his virtues and aid them in finishing his noble struggle. At this point the deceased may or may not appear as an apparition in order to bless them in person. The song flows naturally into a chanting "war speech" by the ritemaster, restating the purpose of their gathering and the necessity of their noble struggle. If delivered properly, the speech whips the participants into a proper mood, and many a Greater Rite of Mourning has been followed by a bloody and heroic attack against the enemies of the People.
- Rite of Lasting Glory – Perhaps the greatest honor that one Garou can be bestow upon another is the Rite of Lasting Glory. Only the most heroic Garou ever receive this reward, and only for the greatest of deeds serving both Garou and Gaia. This rite has only been bestowed posthumously. The tribe determines the nature of the rite; Get of Fenris celebrate the hero's new journey, whereas the Bone Gnawers glut themselves for an entire week.
List of Auspicial Rites of Death[]
- Level Two[5]
- Galliard: Rite of the Echoing Howl - When a mighty hero falls, sometimes the Gathering for the Departed is not enough. Sometimes the spot upon which her heroic blood touched the soil needs a mark, even if the mark is completely invisible in the Realm. In such an instance, a Garou may enact the Rite of the Echoing Howl. While this rite can be performed with a pack or an even larger group, it is just as often enacted by one of the fallen werewolf's packmates. The ritemaster stands at the exact spot at which the hero fell (even if the Garou was taken away to die elsewhere), and walks in a small circle, counterclockwise. She then steps into the Umbra and howls as loud and long as she possibly can. If the rite is successful, that howl echoes for all time, reminding anyone who steps into the Umbra that a champion was lost on that spot.
List of Tribal Rites of Death[]
- Level One[6]
- Wendigo: Rite of Remembrance - To perform this rite, the werewolves in mourning for a dead Garou gather in solemnity. Occasionally, human Kinfolk are invited to join, if they were particularly close to the departed Garou, or of her bloodline. Everyone in attendance at the rite should bring with them an object or item: one that belonged to the deceased, was given to them by the deceased, or commemorates something about her life and deeds. Then, during the rite, each participant should step forward and display the item, relating its story. The objects are often collected into a medicine bundle, or stored in a ritually carved box or chest, although what is done with the items varies from tribe to tribe. The items and the sadness all should be sacrificed, regardless. The box can be burnt, sending the collected smoke of all the memories onto the wind, into the next world along with the spirit of the dead Garou; or the box can be buried for a period of time (usually a lunar year) until the pain of mourning has lessened, then unearthed to signify the continuance of life, before being destroyed. The place where the box is buried is considered sacred, like a caern, for the duration of its interment.
- White Howlers: Rite of the Bone-Fire - Dwelling in a land where the forces of the Wyrm often target the dead and buried, the White Howlers developed a ritual that ensures their fallen friends, family, and even enemies will not rise to be used against them. This ritual can be used on corpses, no matter how ancient or recently deceased, but is ineffective against the already risen dead. The body is laid out and then sprinkled with liquid. Clear water or distilled beverages are most commonly used for honored fallen; for enemies, the ritualist often improvises with bodily fluids. A baked cake or piece of bread of some sort is pressed into the corpses mouth, along with a pinch of salt. After that, ritual participants burn the body; the Gift: White Fire is often used for this purpose, and followers of Green Dragon are known to use their totem-given ability for the rite, although a mundane pyre works just as well. Once the corpse (or corpses, as the ritual can be used on many dead at the same time, so long as each is properly prepared and cremated) is consumed, the ritualists place any remains under piles of stones rather than burying them, to keep the Wyrm's underground minions from having easy access to them.
- Level Two[7]
- Silent Striders: Rite of Purification - This is a burial ritual to honor the dead that is only performed by Silent Striders for their fallen tribemates, only in the company of other Striders. If there are members of other tribes who wish to mourn, a Gathering for the Departed will be held at another time and place.
- Stargazers: Vigor of the Departed - Two things are important to many Stargazers: the veneration of their ancestry and the tamping down of uncontrollable Rage. This ritual is an answer, somewhat, to both of these presumed Stargazer "duties." With this rite (which can only be performed under the werewolf's own birth moon) a Stargazer calls upon his ancestors to help him understand some mastery (however temporary) over his anger, wrath, and fury. The Garou must sit in the middle of an empty room, or if outdoors must perform the rite where there are no people within sight. Then, the Stargazer must concoct a makeshift shrine to his ancestors, cobbled together if items that were important to his ancestors or somehow symbolize the departed. Finally, the Garou must also place two slips of paper, one in each palm. On these slips of paper, called kangshin, there must be written a list of her ancestor's names. From there, the Stargazer meditates upon her antecedents, and seeks enlightenment from those who have come before him. Come morning, the werewolf will find that his Rage has been lessened. The primal fury within has been dampened, and up until the next dawn of his auspice moon, the Stargazer can try to deny any frenzy with a simple memory f her ancestor's wisdom. The vigor of the departed is thus transferred, for a short time, to the Garou.
- Stargazers: Buying Back the Soul - Also called the "Rite of Lalu-chilu," this rite is meant to help a Stargazer track the next incarnation of another of his tribe. Incarnations are important to the Stargazers - when one dies, it's believed that, while their spirit may linger for a time, the Emerald Mother returns them quickly to the world to do her work once again. The quandary is then, so why aren't there the same number of Stargazers now as there were in the beginning? The like a vessel, and while in the womb it sets, vacant of the ancestral incarnation. But the biology is already determined. While the ancestral spirit may "become" the new child, that new child is more than likely not a Stargazer werewolf. Hence, the incarnations are still being born, but into the bodies of kin, not Garou. To perform this rite, the ritemaster must be present at the death of the Stargazer whose soul he wishes to track. Once the Garou has departed, this rite must be performed within twelve hours, or it will provide no answers. The one performing the rite mixes some of the fallen Garou's blood in a bowl with equal parts milk. The liquid must be stirred by the ritemaster's own fingers or hands, and then a piece of cake or bread must be soaked thoroughly in the mixture. The ritemaster eats the bread or cake, and when next he sleeps, he will be granted a vision of the newborn meant to house the next incarnation of the dead Stargazer. He will also be given a location, but no name or other pertinent information. Many Garou performing this will then seek out the newborn caught up in this transmigration of souls in the hopes that a kin-fetch spirit will be there and the child will be Garou.
- Wendigo: Rite of the Sin-Eater - Performing this rite allows the ritemaster to take into herself, literally, the outstanding issues or sins of a restless spirit or ghost. She does this by meditating and summoning the spirit, binding it into a prepared piece of food, and eating it. She then calls out the name of the ghost and chants aloud the essence of the unsolved matter, declaring that she has taken the matter upon herself to settle. The ritemaster is then compelled to right whatever wrongs keep the ghost from passing on peacefully. Only when the matter is resolved can the spirit find its way to its deserved next life in the afterworld. Since the ghost in question usually brings itself to someone's attention through its unquiet nature, it is much easier for a mystic to summon it. However, depending on how unsettled the spirit is, it may be conversely much more difficult to coerce it to cooperate with the rite, admit that it cannot solve the problem itself, and allow itself to be bound and consumed. Often other trusted kin of the spirit attend this ceremony and help the ritemaster to convince the ghost that the rite can help it.
- Level Four[8]
- Silent Striders: Rite for the Watchful - This rite is not concerned with tracing a Garou's heritage - that is a matter for Galliard songs. Rather, this rite deals with the more practical matter of which of those ancestors take sufficient interest in the doings of their descendant to watch over her and lend her aid in times of need (in other words, what spirits the werewolf can channel using her Ancestors Background). It may be considered strange that a tribe cut off from its ancestors would now this rite, but they were not always this deprived. They have preserved the rite through the many years of their homeless travels, often bartering the knowledge provided by the rite for passage on moon bridges or access to caerns. An unexpected benefit of maintaining the rite has become clear: it can be used to discover which Strider cubs have the ability to call on the lost ancestor-spirits, or who have the potential to do so in the future.
- Wendigo: Rite of Nightshade - The Garou participating in this rite must all partake of a carefully brewed tea that contains a considerable amount of a particular narcotic, usually including nightshade as one of the ingredients. This sends all who drink it into a state of Reaching - piercing the Gauntlet and allowing the Near Umbra to become more accessible - that generally lasts for at least three days. The ritemaster and the participants must then focus their attention upon a particular object that is placed at the center of a ritual circle. The ritemaster calls upon Wendigo ancestor-spirits, asking them to tell the story of the object, from its birth until the current time. In this way, the rite can chain together a history of whoever touched the object, what the object was used for, or what it saw, heard, or experienced. If the object is the focus of a very powerful emotion or meaningful even, the ancestor-spirits are more likely to retrieve and share more of their memories.
- Level Five[9]
- Bone Gnawers: The Rite of the Dead - This rite, a combination Rite of Death and Mystic Rite, seeks to placate hostile spirits before whisking them from the living world, returning them to the Shadowlands (the Penumbra of the dead) before they can be corrupted and turned loose into the Wyrm-wracked city. By raising the Gauntlet (called the Shroud by some members of the Restless Dead) between the worlds of the living and the dead, the local Bone Gnawers restore balance and avert further chaos during the Days of the Dead. The Rite of the Dead is a local rite, created decades ago by Father Pelo Blanco, a Bone Gnawer spirit-speaker, to protect the worlds of living and dead from each other during the traditional observance. Each year, the Sweet Water Sept performs the rite at the climax of the Days of the Dead. Because of the seasonal nature of both the human celebration and the Garou rite, the Rite of the Dead is only effective during this time. The rite takes many hours to perform. As the ritemaster begins the chant, the other Garou dance, sing and drink themselves into an ecstatic state. As the power gradually builds, the Gauntlet between the worlds thickens, casting wraiths outside the haunts back into the Shadowlands, trapping them on the other side of the Shroud. Praises and offerings to the spirits, made during the rite itself, placate the ghosts somewhat. Many return to their usual existence satiated for a time by the brief freedom they have enjoyed. Come next year, the cycle will begin again.
- Fianna: Rite of the Hero's Sleep - This rare and powerful rite has been used on some of the greatest heroes of the Fianna. When a Fianna of greatest renown falls in battle, he is placed in the earth (such as a cave, or a chamber of a burial mound), where the ritemaster dedicates the body to the land, tying soul and earth together. The body heals, then falls into a deep sleep. On rare occasions, the hero's pack or shieldmate is allowed to join the warrior in sleep. The champion and his pack then lie in state, ageless, without need for food or breath, until he awakens to take up arms once again - at the dawn of the Apocalypse.
List of Black Spiral Dancer Rites of Death[]
The Dancers have no quarrel with death. They may even show gratitude, glee or reverence toward it.
- Basic
- Rite of the Goodbye Party - This rite is performed to send off Dancers who have died. Some Dancers only perform it for those who died in battle against the Garou, but most Dancers have widened the use of this rite in the interest of having a good time more often. The rite is meant to push the Dancer along on his journey around the wheel and make sure he comes back soon. It's a wild, raucous party, including drinking, mock battles (that sometimes turn real), sex and possibly the torture and death of prisoners. Some Dances throw this party to honor particularly difficult-to-kill enemies. The hope is that the rite will push the Garou's spirit toward the "right" side the next time around.
- Rite of Unburdening the Soul - This rite is performed by any Dancer too sick, wounded or old to serve the tribe, and it is performed alone or only with the Dancer's pack. If a Dancer is sick or old enough that her peers see her as a burden and she refuses to perform this rite herself, her packmates can perform it for her, forcibly holding her down and killing her. Some young pups refer to this rite as the Rite of the Sick Puppy.
List of Hengeyokai Rites of Death[]
Generally speaking, it is not for a court to ritually mourn the loss of one of their own. Death Rites are largely left to the Changing Breed in question, for nobody wishes to anger the Court of Ancestors by the improper burial of a descendant. As a result, each Changing Breed has their own highly stylized Death Rites, from the poetically formal funerals of the Hakken to the Nagah's eloquently simple consignment to the Rive. Only one rite stands out as distinctly of the Courts, rather than of any one race of beast-folk.
- Level Two[10]
- Journey's End - This solemn rite is performed for a fallen hero whose actions have highly honored his court. The hero's body is taken to the heart of the caern, and there set in a diamond formed by mystic lanterns burning with spirit-fire. The court's historian beats a drum slowly, letting the mournful tempo echo through the caern. In turn, a representative of each Breed present at the court step forward and honors the deceased in some way appropriate to his race - a Nagah representative might glide from the shadows and sing a brief song of glory; a Hakken might recite a haiku written in the fallen one's honor; a Kitsune might leave a beautiful calligraphy poem, exquisitely folded, on the hero's chest; a Nezumi might bow over the corpse, then throw his head back and release a keening wail. When the last envoy is finished, the hero's surviving sentai mates, if any, sing a chant of loss and sorrow. If an entire sentai has perished and is the subject of this rite, then this song is sung by the court's Gai'nan. At the song's end, the entire court chants a single mantra, calling the body home. As the mantra concludes, a high wind arises; the lanterns extinguish, and the body of the fallen vanishes, absorbed directly into the Umbra. No greater honor exists.
List of Mokolé Rites of Death[]
- Level Two[11]
- Last Communion - This rite enables a Mokolé adept to receive Mnesis from a comrade. The two Mokolé must gaze into each others' eyes, and the giver of Mnesis will speak of a memory which he or she holds, or if unable to speak, will concentrate on it. She will then breathe out the memory, and the take will breathe it in. Once the memory is passed, the donor has np more access to it. This rite is often used on battlefields to preserve the Mnesis of the dying, and is the only reason that so much Mnesis survived the Wars of Rage. Many highly emotional scenes have centered on Last Communion.
- Level Three[12]
- Shed the Crocodile's Tears - This rite shows a Mokolé contrition for killing a foe. The Mokolé, before leaving a battlefield, weeps over the corpse of a fallen enemy (or friend). The length of time that she weeps depends on the depth of feeling involved.
- Level Five[13]
- The Bones of Time - This rare rite is known to a few Mokolé of the Americas and China. It allows a ritemaster to retrieve Mnesis from remains of the dead, including "dragons' bones," fossil dinosaurs, and similar items. To enact the rite the ritemaster must caress the remains while chanting the Song of the Bones, which lasts for many hours if all its cantos are sung. Other Mokolé sometimes dance as accompaniment to the ritemater's song.
List of Nagah Rite of Death[]
- Level Four[14]
- Votive for the Dead - After completing an assassination, the nest must ritually review their actions. The ritualist chants the victim's crimes against Gaia, gradually repeating them until they become a simple mantra. The Votive for the Dead (also called the Conclusion) must be performed before the nest can begin another hunt or enact the Naming the Target rite.
List of Rites of Death from Werewolf: The Wild West[]
A werewolf's life is often tragically short, but tends to burn very brightly. The Garou have a realistic attitude toward death: They do mourn for the departed, but also, after a rite of Death is performed to show the connection of all with Gaia's cycle, they harden their hearts and continue with life. Death rites are vital as the vehicle for Garou mourning. Death is common on the frontier, and sometimes European werewolves perform this rite for a valued Kinfolk pioneer or settle as well.
- Level One[15]
- Wake Rite - Families of European Kinfolk and Garou are close on the frontier. This rite is held when one of their number dies. The clan gather round and the ritemaster, always a werewolf and often a Galliard, leads it in mourning and then in celebration of the life of the departed one. The Kinfolk then depart and the Garou, who until that time have remained in Homid form, shift into other forms and howl their grief at the death of their packmate. Other tribes, notably the Pure Ones, perform very different rites, and seldom are any Kinfolk present at all. Their rites are lonely and mournful, solemn and spiritual. The ritemaster is the focus of the ceremony, although many contribute, especially those takes, the aim is the same: to remember the fallen Garou and her deeds, and to speed her spirit back to the womb of Gaia.
List of Rites of Death from Werewolf: The Dark Ages[]
These rites are performed to honor the departed and to strengthen the ties to life and rebirth. Death is a necessary part of existence, and by performing these rites, the Garou shakes off the burdens of fear and grief.
- Level One[16]
- Gathering for the Departed – This rite honors the newly fallen. The rite is performed by the most respected Galliard, or one of the fallen werewolf's packmates. The form of the rite varies from tribe to tribe, from a Fianna wake to a Silver Fang time of lying in state.
- Level Three[17]
- Rite of the Winter Wolf – The Garou rarely die in their beds. Those who do not die in glorious combat with the Wyrm see themselves as a burden in their old age. Over the years, a tradition has developed in the Garou Nation, that when a werewolf reaches a certain age, he takes his own life honorably and does not put a drain on her sept's resources. The werewolf announces that she will undergo this rite, then presents herself before her packmates and septmates. The sept's Moon Dancers solemnly recite the old wolf's great honors, happy times and personal tragedies. They sing songs of the past, of the future, about the wolf's descendants and about other lives as warriors for Gaia. When these songs have been sung, the old wolf utters her farewells and walks slowly through the assembled ranks of the sept. As she passes, the sept bangs a slow, mournful beat on drums or on the hard earth. Galliard pipers play the laments, and the old wolf departs to a secluded place where she ends her life. Once the rite has been completed, the sept performs the Gathering for the Departed.
Gallery[]
Rage Cards[]
References[]
- WTA: Werewolf: The Apocalypse Rulebook, p. 190, 193
- WTA: GURPS Werewolf: The Apocalypse, p. 143, 146
- WTA: Werewolf: The Apocalypse Second Edition, p. 143
- WTA/cMET: The Apocalypse, p. 105
- WTA/cMET: Laws of the Wild, p. 130
- WTA: Werewolf: The Apocalypse Revised Edition, p. 159-160
- WTA/cMET: Laws of the Wild Revised Edition, p. 155-156
- W20: Werewolf: The Apocalypse 20th Anniversary Edition
- W5: Werewolf: The Apocalypse 5th Edition, p. 187
- WTA: Werewolf Players Guide, p. 45, 108
- WTA: Werewolf Players Guide Second Edition, p. 45
- WTA: Players Guide to Garou, p. 197-199
- W20: Changing Ways, p. 156-157
- WTA: Book of Auspices, p. 102
- VTM/WTA/MTAs: The Chaos Factor, p. 135
- MTAs: Mage Chronicles Volume 3, p. TCF: 135
- WTA: Tribebook: Fianna, p. 74
- WTA: Apocalypse, p. 95 (Rite of the Hero's Sleep)
- WTA: Tribebook: Silent Striders, p. 77-78
- WTA: Tribebook: Stargazers, p. 76-77
- WTA: Tribebook: Wendigo, p. 66-67
- W20: White Howlers Tribebook, p. 68
- WTA/cMET: Mind's Eye Theatre: Book of the Wyrm, p. 100-101
- WTA: Hengeyokai: Shapeshifters of the East, p. 110-111
- WTA/cMET: Hengeyokai: Way of the Beast Courts, p. 122-123
- WTA: Players Guide to the Changing Breeds, p. 129
- WTA: Mokolé, p. 90-91
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 173-174
- W20: Changing Breeds, p. 164
- WTWW: Werewolf: The Wild West Rulebook, p. 171-172
- WTWW/cMET: Laws of the Wyld West, p. 174-175
- VTDA: Werewolf: The Dark Ages, p. 114
- DAW: Dark Ages: Werewolf Rulebook, p. 148-149
- Rage CCG: Rage (Gathering for the Departed and Winter Wolf)
^ Level 0
Social: Gathering for the Departed | Werewolf: The Apocalypse 5th Edition | Pg. 187 |
Social: Rite of the Winter Wolf | Werewolf: The Apocalypse 5th Edition | Pg. 187 |
Basic
Rite of the Goodbye Party | Mind's Eye Theatre: Book of the Wyrm | Pg. 101 |
Rite of Unburdening the Soul | Mind's Eye Theatre: Book of the Wyrm | Pg. 101 |
^ Level 1
Gathering for the Departed | Werewolf: The Apocalypse Rulebook | Pg. 190 |
Gathering for the Departed | GURPS Werewolf: The Apocalypse | Pg. 143 |
Gathering for the Departed | The Apocalypse | Pg. 105 |
Gathering for the Departed | Werewolf: The Apocalypse Second Edition | Pg. 143 |
Gathering for the Departed | Laws of the Wild | Pg. 130 |
Gathering for the Departed | Werewolf: The Apocalypse Revised Edition | Pg. 159 |
Gathering for the Departed | Laws of the Wild Revised Edition | Pg. 155 |
Gathering for the Departed | Dark Ages: Werewolf Rulebook | Pg. 148 |
White Howlers: Rite of the Bone-Fire | White Howlers Tribebook | Pg. 68 |
Rite of Memorial | Changing Ways | Pg. 156 |
Wendigo: Rite of Remembrance | Tribebook: Wendigo | Pg. 66 |
Wake Rite | Werewolf: The Wild West Rulebook | Pg. 172 |
Wake Rite | Laws of the Wyld West | Pg. 174-175 |
^ Level 2
Stargazers: Buying Back the Soul | Tribebook: Stargazers | Pg. 77 |
Hengeyokai: Journey's End | Hengeyokai: Shapeshifters of the East | Pg. 111 |
Hengeyokai: Journey's End | Hengeyokai: Way of the Beast Courts | Pg. 122-123 |
Mokolé: Last Communion | Mokolé | Pg. 90 |
Mokolé: Last Communion | Laws of the Wild: Changing Breeds 2 | Pg. 173 |
Lesser Rite of Mourning | Players Guide to Garou | Pg. 197-198 |
Galliard: Rite of the Echoing Howl | Book of Auspices | Pg. 102 |
Silent Striders: Rite of Purification | Tribebook: Silent Striders | Pg. 77 |
Wendigo: Rite of the Sin-Eater | Tribebook: Wendigo | Pg. 66-67 |
Rite of Soul Sending | Changing Ways | Pg. 157 |
Stargazers: Vigor of the Departed | Tribebook: Stargazers | Pg. 76-77 |
^ Level 3
Rite of the Winter Wolf | Werewolf: The Apocalypse Rulebook | Pg. 193 |
Rite of the Winter Wolf | GURPS Werewolf: The Apocalypse | Pg. 146 |
Rite of the Winter Wolf | The Apocalypse | Pg. 105 |
Rite of the Winter Wolf | Werewolf: The Apocalypse Second Edition | Pg. 143 |
Rite of the Winter Wolf | Laws of the Wild | Pg. 130 |
Rite of the Winter Wolf | Werewolf: The Apocalypse Revised Edition | Pg. 159-160 |
Rite of the Winter Wolf | Laws of the Wild Revised Edition | Pg. 156 |
Rite of the Winter Wolf | Dark Ages: Werewolf Rulebook | Pg. 148-149 |
Mokolé: Shed the Crocodile's Tears | Mokolé | Pg. 90 |
Mokolé: Shed the Crocodile's Tears | Laws of the Wild: Changing Breeds 2 | Pg. 173 |
^ Level 4
Wendigo: Rite of Nightshade | Tribebook: Wendigo | Pg. 67 |
Silent Striders: Rite for the Watchful | Tribebook: Silent Striders | Pg. 77-78 |
Nagah: Votive for the Dead | Players Guide to the Changing Breeds | Pg. 129 |
Nagah: Votive for the Dead | Changing Breeds | Pg. 164 |
^ Level 5
Mokolé: The Bones of Time | Mokolé | Pg. 91 |
Mokolé: The Bones of Time | Laws of the Wild: Changing Breeds 2 | Pg. 173-174 |
Greater Rite of Mourning | Players Guide to Garou | Pg. 198-199 |
Bone Gnawers: The Rite of the Dead | The Chaos Factor | Pg. 135 |
Bone Gnawers: The Rite of the Dead | Mage Chronicles Volume 3 | Pg. TCF: 135 |
Fianna: Rite of the Hero's Sleep | Tribebook: Fianna | Pg. 74 |
Rite of Lasting Glory | Werewolf Players Guide | Pg. 45 |
Rite of Lasting Glory | Werewolf Players Guide Second Edition | Pg. 45 |
Werewolf: The Apocalypse Rites | |
---|---|
Garou and Fera Rites | Accord · Age Role · Ahadi · Astrological · Caern · Dark Umbra · Death · Frontier · Hengeyokai · Minor · Mystic · Punishment · Pure Ones · Renown · Seasonal · Wyld |
Fifth Edition Garou Rites | Common · Legendary · Social |
Kinfolk Rites | Accord · Caern · Homestead · Milestones · Minor · Punishment · Renown · Ritual of Sacred Rebirth |
Unique Fera Rites | Ajaba - Ananasi: First · Triumvirate · Viskr - Bastet: Kuasha · Moon · Need · Taghairm - Corax - Gurahl - Kitsune - Mokolé - Nagah - Nuwisha - Ratkin - Rokea |
Rites of the Lost Breeds | Apis - Camazotz - Grondr |
Wyrm-Corrupted Fera Rites | Blood Rituals · Defiler Kings · Buzzards · Histpah |
Miscellaneous Rites | 7th Generation - Fomori - Miscellaneous Rites |