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Repel the Unnatural is an Endowment Edge utilized by Hunters.

Overview[]

The Hunter is able to use their object of focus to repel and terrify supernatural creatures. By brandishing or otherwise activating their object of focus, they can drive creatures many times their match away, using nothing but the power of faith, science, or magic. Some Hunters don't even pull from a single source, instead keeping monsters away by storing a staggering array of highly specific folkloric repellents on their person, such as wolfsbane and holy water. This method tends to require an in-depth understanding of what famous weaknesses actually apply to their quarry, one that is quite rare for even veteran Hunters. Bandoliers of garlic are a telltale sign that the Hunter is a much lesser threat than most.

Faithful Hunters often possess the ability to Repel the Unnatural.

Base ability[]

The Hunter must brandish their object of focus and succeed at an Edge test against against the creature(s) being held back. The creature can then be held at bay for as long as the Hunter remains stationary and wields their object of focus. While being repelled the creature cannot physically move closer to the Hunter and can touch them with neither hand nor tool, but they can still defend themselves if attacked and are free to use other powers. If the Hunter moves, they need to win at another Edge test for each turn spent moving. If any of these tests fail, the hold on the creature is lost and the Edge cannot be used again on the same creature for the rest of the scene.

Perks[]

  • Creature Specialization: The Hunter gains a two-dice bonus to repel a specific type of creature, such as a werewolf or a gremlin. This Perk can be learned multiple times, but only once for each creature type.
  • Damage: The Hunter can use their object of focus as a melee weapon capable of inflicting Aggravated damage to affected creatures, though this risks the Edge itself faltering.
  • Handsfree: The Hunter no longer needs to rely on an object of focus to use this Edge, or has miniaturized said object to essentially no longer be relevant.
  • Ward: The Hunter can extend the area of protection to include an area roughly 2 meters around them, with an additional meter for each success in the Edge test's margin.

References[]

Creature Specialization 5th Edition Core Book p. 98
Damage 5th Edition Core Book p. 98
Handsfree 5th Edition Core Book p. 98
Ward 5th Edition Core Book p. 98
Hunter: The Reckoning Edges
Imbued Edges Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance
Mortal Edges Artifact · Arsenal · Beast Whisperer · Drone Jockey · Fleet · Global Access · Improvised Gear · Library · Ordnance · Repel the Unnatural · Sense the Unnatural · Thwart the Unnatural

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