Renown is a measure of a shapeshifter's place in their society. The more Renown he has, the more weight his words carry. Renown governs how quickly a shapeshifter can gain in rank.
Mechanically, renown comes in two varieties, temporary and permanent. Temporary renown can rise and fall over the course of a story based on how a character conducts herself. When she gets ten temporary points of Renown, she may petition an elder for a special Rite that will recognize her achievements and convert that temporary renown into permanent Renown.
Permanent renown is more difficult to gain and lose. Usually only heinous crimes will reduce a shapeshifter's permanent renown. Usually a punishment rite is required to reduce a shapeshifter's permanent renown.
Once a shapeshifter has gained sufficient permanent Renown, he may challenge somebody of higher rank to try and gain a rank. The nature of the challenge depends on the Changing-Breed and the challenger's expected duties to their society and Gaia.
Garou[]
Different Garou auspices are expected to gain renown in different areas, and have different requirements for how much renown and in what categories they need to be before they can challenge for each rank.
Ragabashes may pursue any type of Renown, but generally need more points overall than other Garou auspices before they can advance. Theurges, Philodoxes, and Galliards favor Wisdom Renown. Philodoxes and Ahrouns favor Honor. Galliards and Ahrouns favor Glory.
The Black Spiral Dancers don't follow the usual Garou Renown standards and value Power, Cunning and Infamy instead.
Ronin Garou can no longer gain Renown as long as they remain as Ronin.
Fera[]
The other Fera pursue renown in different areas. While most share some of the same values with the Garou, they also favor their own distinct types of renown.
- Ajaba value Cunning, Ferocity, and Obligation.
- Ananasi are judged by Queen Ananasa on how well they understand the ways of the Triat. On the rare occasions they discuss their ranks with outsiders, they pretend to value Cunning, Obedience, and Wisdom. In reality these correspond to understanding the original, Balanced purposes of the Wyrm, Weaver, and Wyld.
- Bastet follow Cunning, Ferocity, and Honor.
- Corax, like Garou, use Glory, Honor, and Wisdom. However, they value Wisdom the most, and Glory the least.
- Gurahl value Honor, Succor, and Wisdom.
- Kitsune that are not a member of the Beast Courts follow Chie, Toru, and Kagayaki. These may be only loosely translated into English as Cunning, Honor, and Glory, but don't have the same meaning.
- Mokolé use the same Renown as Garou: Honor, Glory, and Wisdom.
- Nagah do not have Renown. They advance in rank when the Sesha deems them worthy of advancement.
- Nuwisha follow the Renown of Humor, Glory, and Cunning.
- Ratkin value Infamy, Obligation, and Cunning.
- Rokea use Valor, Harmony, and Innovation. Valor is judged by their fellow Rokea, Harmony is judged by Sea, and Innovation is judged by Kun. A wereshark character must petition the appropriate authority to gain a permanent dot of Renown.
It is not known what Renown the lost breeds (Apis, Camazotz, and Grondr) followed.
The Hengeyokai values Glory, Valor, and Wisdom when following the Way of Emerald Virtue.
References[]
- WTA: Werewolf Players Guide, p. 140, 146, 149, 157, 176
- WTA: Book of the Wyrm First Edition, p. 18-20
- WOD: Outcasts: A Players Guide to Pariahs, p. 50
- WTA: Bastet, p. 88-89
- WTA: Nuwisha, p. 47-48
- WTA: Corax, p. 84-85
- WTA: Gurahl, p. 107-108
- WTA: Hengeyokai: Shapeshifters of the East, p. 58-60, 173-174
- WTA: Mokolé, p. 60-61
- WTA: Ratkin, p. 101-102
- WTA: Nagah, p. 64-65
- WTA: Ananasi, p. 74
- WTA: Rokea, p. 86-87
- WTA: Werewolf Players Guide Second Edition, p. 134, 139, 147-148, 154, 166, 171-172
- WTA: Werewolf Storytellers Handbook Revised, p. 51-59
- WTA: Players Guide to Garou, p. 207
- WTA: Players Guide to the Changing Breeds, p. 167-175
- WTA/cMET: Hengeyokai: Way of the Beast Courts, p. 133-134, 224-226
- W20: W20 Changing Breeds, p. 217-219, 271-272