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'''Redemption '''[[edge]]s are a mix of protective and healing powers that make them a valuable commodity in high-risk [[Imbued (HTR)|Hunter cells]]. These edges are associated with the [[Redeemer|Redeemers]], but their high utility make them valuable to many of the Imbued.
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'''Redemption''' [[edge (HTR)|edge]]s are a mix of protective and healing powers that make them a valuable commodity in high-risk [[Imbued (HTR)|Hunter]] [[cell]]s. These edges are associated with the [[Redeemer]]s, but their high utility make them valuable to many of the Imbued.
   
 
===Standard Edges===
 
===Standard Edges===
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{{HTRedges}}
 
{{HTRedges}}
[[Category:Hunter: The Reckoning]]
 
 
[[Category:Hunter: The Reckoning glossary]]
 
[[Category:Hunter: The Reckoning glossary]]
[[Category:Glossary]]
 

Revision as of 01:39, 13 January 2016

Redemption edges are a mix of protective and healing powers that make them a valuable commodity in high-risk Hunter cells. These edges are associated with the Redeemers, but their high utility make them valuable to many of the Imbued.

Standard Edges

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Bluster - This edge protects the Redeemer from assaults both supernatural and mundane.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insinuate - By treating the supernatural as people rather than monsters, the Redeemer can upset and strain their foes, making it harder for the opponents to focus on subsequent attacks. In extreme cases the Redeemer may even touch some forgotten aspect of humanity hidden deeply inside the monster.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Respire - The Hunter can breathe life and health into the wounded, and steal strength from the wicked.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Be Calm - The Imbued radiates inner calm, inhibiting drastic action and slowing down reaction times, while also stifling anger, relieving fear and lessening senses of urgency.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Suspend - The highest power granted to the Redeemer closes off his immediate surroundings to other worlds, preventing others from fleeing magically, entering via non-conventional means, and drawing in hellish magics from other realms.

Alternate Edges

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Outreach - The Redeemer can make themselves appear reasonable and non-threatening to a single monster.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insight - By spending time watching a monster's behavior, the Redeemer can figure out what they miss about being human.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Preserve - The Redeemer may keep a severely injured person from dying for a short period, hopefully long enough to get them proper medical care.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Punish - This edge allows a Redeemer to stir the remnants of empathy in a monster, such that when they try attacking an ordinary human, they experience the pain and suffering they're about to inflict, preventing them from going through with it.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Abjure - To monsters' eyes, the Redeemer becomes the representation of everything good about humanity they've lost. Aggressive monsters, or those who haven't questioned their malicious ways, are driven away; repentant monsters find the Redeemer reassuring instead.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Shame - A Redeemer can send monsters into a frenzy of self-destruction, so long as they're aggressive or unquestioning of their harmful acts. Penitent monsters are unaffected.

References

Hunter: The Reckoning Edges

Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance