White Wolf Wiki
mNo edit summary
(Added Inanimae Realms.)
Line 2: Line 2:
   
 
== Actor ==
 
== Actor ==
Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less aquainted you are with a particular being, be it a [[werewolf (cWOD)|werewolf]], [[mortal (cWOD)|mortal]], [[wraith]], [[vampire (cWOD)|vampire]], etc.
+
Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less aquainted you are with a particular being, be it a [[werewolf (cWOD)|werewolf]], [[mortal (cWOD)|mortal]], [[wraith]], [[vampire (cWOD)|vampire]], etc.
   
 
* {{dot|1}} '''True Friend''' - A well known confidant, a buddy.
 
* {{dot|1}} '''True Friend''' - A well known confidant, a buddy.
Line 11: Line 11:
   
 
== Fae ==
 
== Fae ==
Fae deals with other beings of the [[Dreaming]]. To effect other Changelings, the Noble [[Sidhe]], [[Denizens]], [[Chimera (CTD)|Chimera]], or even controlling [[Changeling (CTD)|Changeling]] magic itself all fall under the realm of Fae.
+
Fae deals with other beings of the [[Dreaming]]. To effect other Changelings, the Noble [[Sidhe]], [[Denizens]], [[Chimera (CTD)|Chimera]], or even controlling [[Changeling (CTD)|Changeling]] magic itself all fall under the realm of Fae.
   
 
* {{dot|1}} '''Hearty Commoner''' - Commoner Changelings only.
 
* {{dot|1}} '''Hearty Commoner''' - Commoner Changelings only.
Line 20: Line 20:
   
 
== Prop ==
 
== Prop ==
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under prop. The more complicated the device the more mastery of the Prop realm is required.
+
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under prop. The more complicated the device the more mastery of the Prop realm is required.
   
 
* {{dot|1}} '''Ornate Garb''' - Objects commonly worn, including tattoos.
 
* {{dot|1}} '''Ornate Garb''' - Objects commonly worn, including tattoos.
Line 29: Line 29:
   
 
== Nature ==
 
== Nature ==
Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.
+
Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.
   
 
* {{dot|1}} '''Raw Material''' - Unliving, organic materials: wood, rope, paper, etc.
 
* {{dot|1}} '''Raw Material''' - Unliving, organic materials: wood, rope, paper, etc.
Line 35: Line 35:
 
* {{dot|3}} '''Feral Animal''' - Living, nonsentient animals.
 
* {{dot|3}} '''Feral Animal''' - Living, nonsentient animals.
 
* {{dot|4}} '''Natural Phenomena''' - Weather, volcanic eruptions, geothermal reactions, etc.
 
* {{dot|4}} '''Natural Phenomena''' - Weather, volcanic eruptions, geothermal reactions, etc.
* {{dot|5}} '''Base Element''' - Natural elements in pure form, or earth, air, water, fire.
+
* {{dot|5}} '''Base Element''' - Natural elements in pure form, or earth, air, water, fire.
   
 
== Scene ==
 
== Scene ==
Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can effect.
+
Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can effect.
   
 
* {{dot|1}} '''Closet''' - Up to 10 square feet.
 
* {{dot|1}} '''Closet''' - Up to 10 square feet.
Line 47: Line 47:
   
 
== Time ==
 
== Time ==
Time is the control of when your cantrips will happen or how long they will last. Mastery of space dictates the length your spells may last or how long you can set a "trigger" upon them.
+
Time is the control of when your cantrips will happen or how long they will last. Mastery of space dictates the length your spells may last or how long you can set a "trigger" upon them.
   
 
* {{dot|1}} '''That Instant''' - Up to one turn.
 
* {{dot|1}} '''That Instant''' - Up to one turn.
Line 54: Line 54:
 
* {{dot|4}} '''Nice Siesta''' - Up to 1 scene/hour (whichever comes first)
 
* {{dot|4}} '''Nice Siesta''' - Up to 1 scene/hour (whichever comes first)
 
* {{dot|5}} '''What Was I Saying?''' - Up to 1 week.
 
* {{dot|5}} '''What Was I Saying?''' - Up to 1 week.
  +
  +
== Inanimae Realms ==
  +
The [[Inanimae]] use a set of elemental realms that are very similar to those practiced by the Kithain, but are divided differently. The only Realm not represented by the Inanimae system is ''Time''. Wilder Inanimae and older may also practice Kithain Realms, instead.
  +
  +
* '''Air''': Equivalent to ''Scene''.
  +
* '''Earth''': Equivalent to ''Prop''.
  +
* '''Fire''': Combines ''Nature'' and ''Actor'', but only for physical effects.
  +
* '''Water''': Combines ''Nature'' and ''Actor'', but only for mental effects.
  +
* '''Spirit''': Equivalent to ''Fae''.
   
 
== References ==
 
== References ==

Revision as of 04:21, 15 February 2014

Realms in Changeling magic apply directly to who or what you can effect. Without knowing the proper realms a Changeling is unable to effect anything. Realms are a necessary part of casting a Cantrip.

Actor

Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less aquainted you are with a particular being, be it a werewolf, mortal, wraith, vampire, etc.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet True Friend - A well known confidant, a buddy.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Personal Contact - You must know this person's name, have had conversations, etc.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Familiar Face - You must recognize his/her face.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Dire Enemy - You must be opposed to someone, hate them, or otherwise be in conflict.

Fae

Fae deals with other beings of the Dreaming. To effect other Changelings, the Noble Sidhe, Denizens, Chimera, or even controlling Changeling magic itself all fall under the realm of Fae.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Hearty Commoner - Commoner Changelings only.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Lofty Noble - Anyone with the Title background.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Manifold Chimera - Chimera & chimerical items of any sort.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Elusive Gallain - All fae beings not covered above - Nunnehi, inanimae, etc.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Dweomer of Glamour - Anything composed of Glamour - Cantrips, treasures, etc.

Prop

Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under prop. The more complicated the device the more mastery of the Prop realm is required.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Ornate Garb - Objects commonly worn, including tattoos.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Crafted Tool - An item having no moving parts.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Mechanical Device - Any item with moving parts but that does not require fuel.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Arcane Artifact - Any item not covered, usually with complex components.

Nature

Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Raw Material - Unliving, organic materials: wood, rope, paper, etc.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Verdant Forest - Living, organic plant material.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Feral Animal - Living, nonsentient animals.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Base Element - Natural elements in pure form, or earth, air, water, fire.

Scene

Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can effect.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Closet - Up to 10 square feet.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Bathroom - Up to 20 square feet.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Guest Room - Up to 50 square feet.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Ground Floor - Up to 100 square feet.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet House - Up to 500 square feet.

Time

Time is the control of when your cantrips will happen or how long they will last. Mastery of space dictates the length your spells may last or how long you can set a "trigger" upon them.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet That Instant - Up to one turn.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Just a Moment - Up to three turns/30 seconds.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet One Mighty Minute - Up to 10 turns/1 minute.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Nice Siesta - Up to 1 scene/hour (whichever comes first)
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet What Was I Saying? - Up to 1 week.

Inanimae Realms

The Inanimae use a set of elemental realms that are very similar to those practiced by the Kithain, but are divided differently. The only Realm not represented by the Inanimae system is Time. Wilder Inanimae and older may also practice Kithain Realms, instead.

  • Air: Equivalent to Scene.
  • Earth: Equivalent to Prop.
  • Fire: Combines Nature and Actor, but only for physical effects.
  • Water: Combines Nature and Actor, but only for mental effects.
  • Spirit: Equivalent to Fae.

References

  • CTD: Changeling: The Dreaming Core Rulebook, page(s) 188-189

Changeling: The Dreaming Arts

Common:

Chicanery · Legerdemain · Primal · Soothsay · Wayfare

Rare:

Aphrodesia · Autumn Way · Kryos · Metamorphosis · Pyretics · Skycraft · Spirit Link

Kith:

Chronos · Dream-Craft · Infusion · Naming · Sovereign · Tale Craft

Forbidden:

Burnout · Contempt · Delusion · Discord · Oneiromancy · Stultify · Webcraft

Slivers:

Aquis · Petros · Pyros · Stratus · Verdage

Wu Tan:

Di Tan · Hou Tan · Tieh Tan · Shui Tan · Lin Tan · Nei Tan

Realms:

Actor · Fae · Nature · Prop · Scene · Time · Inanimae Realms