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Razor, born as Gary Stapleton, is a crazy violent Malkavian of the 11th generation, and one of the leading Anarchs within Washington, D.C..

Biography[]

Before he attracted the attention of a homicidal Malkavian, Gary was a normal bureaucrat, with a normal life and a normal family, who had the bad luck to have a broken car when the vampire arrived on his motorcycle and offered to drive him to his destination. Gary accepted and the Malkavian instead drove to a hotel where he kept Gary under the effects of Dominate, and began to skin him alive. The skinned face of Gary was so hilarious that the Malkavian granted him the Embrace just so he could start the process in the next evening, all over again.

After several nights of torture, however, Gary managed to break free from the effects of Dominate and killed his sire with a razor blade. After that night, he vowed never to be helpless or subservient again. Renaming himself Razor, he made his mission to tear down every institution that reduced others to helplessness.

Believing himself to be the only one capable of freeing all vampires (a side effect from the megalomania he suffers), Razor became a devoted Anarch in one of the bastions of Camarilla power in the United States. He managed to fool Prince Vitel for a long time by using ghouled proxies to spread graffiti’s that mocks the authority of the sects, never using the same disguise twice - leading some to speculate that the original Razor doesn’t even exist anymore and the active Razor might be one of his childer (or impersonator).

Razor's real form is truly horrendous, but he uses Obfuscate to change his appearance, usually into fairly average-looking guy with brown hair and brown eyes.

Character Sheet[]

Razor
Sire: Rolf Trask
Nature: Deviant
Demeanor: Rebel
Generation: 11th
Embrace: 1980
Apparent Age: 25
Physical: Strength 2, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 2, Brawl 3, Dodge 4, Empathy 2, Intimidation 3, Leadership 1, Streetwise 3, Subterfuge 4
Skills: Drive 3, Firearms 3, Melee 4, Performance (Acting) 5, Security 3, Stealth 5, Survival 1
Knowledges: Bureaucracy 3, Computer 3, Investigation 4, Law 2, Linguistics 1, Medicine 1, Occult 1
Disciplines: Auspex 3, Celerity 1, Dominate 4, Obfuscate 5
Backgrounds: Allies 1, Contacts 5, Status 2
Virtues: Conscience 3, Self-Control 4, Courage 5
Morality: Humanity 3
Willpower: 10
Derangements: Homicidal, Megalomania, Paranoia

References[]

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