OverviewEditIt is a simple matter to tear, wrest, or rip Glamour from a mortal, and it can be as satisfying as any epiphany. Such an assault taints the epiphany with the psychic anguish of the victims, mixing pain with the Glamour... a delicious meal for many Unseelie changelings.
This form of psychic rape is called Ravaging. Unfortunately, mortals don't have an infinite supply of Glamour and they need time to replenish their creativity. If their Glamour is stolen from them, it will take longer than usual for them to rejuvenate.
Seelie tend to view Ravaging as an unnecessary evil and they frown upon anyone who practices it. The Unseelie consider Ravaging a necessity since Ravaging brings about change, even though it occurs through suffering and destruction. Childlings don't usually have the understanding or patience to use Reverie or Rapture as a means for epiphanies. Indeed, Unseelie childlings take perverse pleasure in Ravaging other children. They feel safe that they will only be scolded. After all, "Children will be children," the elders tut.
If a particular mortal is Ravaged repeatedly and frequently, their creativity can be extinguished permanently. Still, as many Unseelie are fond of saying, "There are always more Dreamers."
Ironically, changelings utilize their own Banality when they Ravage, which runs the risk of gaining more Banality. The Ravager floods the Dreamer with Banality, literally driving the Glamour out of their body, and the Ravager gathers it up. Occasionally, Banality is gathered up too, which is another reason why the Seelie frown on the practice.
Ravaging Threshold Edit
Most changelings who Ravage use simple psychic assault to gain Glamour. however, some Kithain have exotic and perverse tastes. Ravaging Thresholds are specialized methods used by some Unseelie to spice up their Ravagings with anguish. They put extra effort into the Ravagings to make them an art form.
A character's Ravaging Threshold is usually based on their past, and is often the result of some emotional trauma that they suffered. The Threshold chosen is often a means to get revenge on the world.
There are two ways to incorporate Ravaging Thresholds into a story. The changeling tries to accomplish a goal through their chosen Threshold, and appropriate events are assumed to occur during downtime. A Changeling might, for example, spend time during the story frightening whatever children they can, gaining Glamour from their horrific thoughts and nightmares. No one person is the target. The second mode is more intense. It involves roleplaying an emotional scene; the player roleplaying the abuses that her character heaps on the victim.
In either case, a normal Ravaging roll is made to determine how much Glamour is gained in the story, whether throughout it or in a few particular scenes. However, if roleplaying a Ravaging is extremely compelling, the Storyteller may allow the player to forego Ravaging rolls and may award Glamour automatically.
Ravaging Thresholds Edit
- Exhaust Creativity: The Kithain delights in exploiting others, or is contemptuous of the talents of those who are more creative than they are. The changeling employs others to create for them, but this art is ultimately corrupted, buried, or wasted. The Dreamer then burns out, wondering why they wasted time on such frivolity.
- Destroy Hope: The changeling is fatalistic and Ravages by destroying hope. This might involve watching over someone who is in a hopeless circumstance and it ready to give up fighting. The predator talks the mortal out of taking action that would improve their life.
- Destroy Love: The Kithain no longer has illusions of love and gains strength by preventing others from finding it or trusting in it. They typically have a repertoire of techniques for "breaking people up," such as seducing someone's significant other, providing photographic evidence of infidelity (real or fabricated), and sending flowers with a note that says "Good bye...". The Ravaging succeeds as long as the prey's attempts to fall in love fail.
- Create Anger: The changeling prides themself on maintaining their composure and delights in driving others to anger. By wearing down an individual's self-control, they drive the target to self-destructive acts of violence.
- Break Trust: The faerie must break the trust that exists between two people. The changeling has had their trust broken and now others must suffer as they have. The Kithain's prey ultimately trusts no one, becoming isolated from the world.
- Exploit Dependence: The Kithain prides themself on their self-sufficiency and flaunts it by making others dependent upon them. Victims might be neglected children, teenagers supplied with a steady diet of cheap video games and bad food, or kept levers who worry about satisfying the changeling's needs. The faerie destroys anyone who becomes dependent upon them, and is fulfilled as they waste away.
- Destroy Illusions: The character is jaded and the sight of innocence disgusts them. This type of Ravaging is often performed by childlings, who have been known to get "good kids" in trouble and spread the "truth" about Santa Claus and the Easter Bunny.
Once the Kithain has established a relationship of sorts with the target (usually a loose friendship), the player rolls a number of dice equal to their Banality rating (difficulty 6). The number of successes rolled equals the number of Glamour points gained. If the Ravaging roll is botched, the character gains a permanent point of Banality as the Ravaging attempt backfires and tears into their own psyche.
Victims of a Ravaging are unable to create or perform anything original or inspired for at least one day per Glamour stolen. They usually sit around listlessly, feeling drained and depressed. The artist's block experienced also has unseen effects as the artist can gain a small amount of Banality. Alternatively, the artist might be left so frustrated that their connection to the Dreaming is severed forever.
Ravage & Run Edit
If someone uses Reverie regularly in a specific location, such as a Dreamer's loft or studio, or if a Kithain achieve Rapture repeatedly in the same location, the area may become infused with Glamour. Such residual Glamour can attract other Dreamers as they try to find any inspiration they can.
If a particular area becomes a haven for artists, Seelie nobles (and the occasional Unseelie noble) may declare Ravaging in the areas a punishable offense, even putting special wards on such locations to keep Dreamers safe. Many motleys form to protect or infiltrate such locales.
Glamour-infused sites tend to attract the attention of any and all changelings; the outpouring of Glamour can't be hidden from a Kithain's natural Kenning. Unseelie tend to consider such places easy prey, and the playing fields for games of "Ravage and Run."