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'''Ratkin''' are wererats, one of the [[Fera|Changing Breeds]] of the [[Classic World of Darkness]]. In the [[Middle Kingdom]], the corresponding term is ''Shubei'' (ratlike scoundrels) or ''Shukuei'' (Rat Demons).<ref>[[MTAs]]: [[Dragons of the East]], p. 92</ref>
'''Ratkin''' are one of the [[Changing Breed]]s. Like most of the Breeds, Ratkin were given a mission by [[Gaia (oWOD)|Gaia]], and that mission was to control the human population by eating their food and spreading disease and pestilence. It worked until the [[Garou]] attempted to impose their dominance on the other Breeds in the so-called [[War of Rage]], and nearly drove the Ratkin to extinction. In the aftermath of the War, the Ratkin were forced into the margins of human society; however, because of the rapid urban growth, they recovered and once again are in ascendance. Ratkin are feral and brutal creatures, mainly because they are [[Wyld (oWOD)|Wyld]]-touched, which means that not only can they frenzy like other shapeshifters, but also hallucinate in a state called Rapture.
 
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[[File:Ratkin_forms.jpg|thumb|500px]]
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  +
==Overview==
 
[[File:FeraRatkin.png|thumb|100px|Symbol used by the [[Ratkin]] to describe themselves]]Like most of the Breeds, Ratkin were given a mission by [[Gaia (cWOD)|Gaia]], and that mission was to control the human population by eating their food and spreading disease and pestilence. It worked until the [[Garou]] attempted to impose their dominance on the other Breeds in the so-called [[War of Rage]], and nearly drove the Ratkin to extinction. In the aftermath of the War, the Ratkin were forced into the margins of human society; however, because of the rapid urban growth, they recovered and once again are in ascendance. Ratkin are feral and brutal creatures, mainly because they are [[Wyld (cWOD)|Wyld]]-touched, which means that not only can they frenzy like other shapeshifters, but also hallucinate in a state called Rapture.
   
 
Ratkin are still very distrustful of Garou even now, not least because one of their aspects was completely destroyed during the War of Rage - the Bards, equivalent of the Garou's [[Galliard]]s. However, before the last Bards were slain, they foretold that in the final days the Ratkin would come back from their secret refuges.
 
Ratkin are still very distrustful of Garou even now, not least because one of their aspects was completely destroyed during the War of Rage - the Bards, equivalent of the Garou's [[Galliard]]s. However, before the last Bards were slain, they foretold that in the final days the Ratkin would come back from their secret refuges.
   
  +
More than any of the other Changing Breeds, Ratkin feel the touch of the [[Wyld]]. They believe the Weaver is just as insane (and as intent on destroying the world) as the
The Ratkin are divided into 8 Aspects, much like the Garou's [[Auspice (WTA)|auspice]]s. Four are considered the 'standard' Aspects, while the other four are the so-called 'Freak' Aspects.
 
  +
Wyrm. Because of this, wererats are as likely to strike out against manifestations of the Weaver as at the Wyrm. The other Changing Breeds are blind to the true enemy and humanity has become its main pawn. As a result, the Ratkin are very hostile to humans and see them of little worth besides breedstock. Their dislike for humans has gone so far that they focus more and more on their animal kin, forsaking any ties to their other part and becoming more and more bestial.
  +
  +
The Ratkins’ ties to madness can unveil hidden knowledge. One of the most profound sources of this knowledge is their mysterious ''Blood Memory'' that connects wererats to both their ancestors and, to a more limited extent, their relatives. A wererat who is in danger can utter a silent scream called "keening" that can only be heard by other Ratkin. Ratkin can only keen when threatened, but no other supernatural creatures can duplicate this sound.
  +
  +
Ratkin are immune to disease, thanks to the effects of the Birthing Plague. Their blood is also poisonous, making it inedible for [[Vampire (cWOD)|vampires]] and [[Ananasi|were-spiders]].
  +
===Breeds===
  +
Ratkin are formed via the Birthing Plague. While fatal for regular humans, [[Kinfolk]] can survive it and will emerge as full Ratkin, though after-effects and derangements are common.
  +
  +
There are three breeds.
  +
* '''Homid''', down the pecking order
  +
* '''Metis''', slightly more respected than Homids, sterile and deformed like their Garou counterparts
  +
* '''Rodens''', the most common breed among the Ratkin
  +
  +
===Forms===
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[[File:Ratkin_forms_01.jpg|thumb|Ratkin forms]]Ratkin have access to three forms.
  +
  +
* '''Homid''': Regular Human
  +
* '''Crinos''': The war form, a hybrid of human and rat
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* '''Rodens''': A rat of varying size
  +
  +
A small number of Ratkin learn to assume one of two other forms through practice:
  +
  +
* '''Ratman''': A human with subtle rat features, similar to the Garou's [[Glabro]] form. Only homid Ratkin can attain this form.
  +
* '''Rat Thing''': A monstrous rat the size of a large dog, similar to the Garou's [[Hispo]] form. Only metis and rodens Ratkin can attain this form.
  +
  +
===Aspects===
  +
 
The Ratkin are divided into 8 Aspects, much like the Garou's [[Auspice (WTA)|auspices]]. Four are considered the 'standard' Aspects, while the other four are the so-called 'Freak' Aspects.
   
 
The four original Aspects are:
 
The four original Aspects are:
Line 9: Line 41:
 
* [[Knife Skulkers]]: Honored assassins of the Ratkin who work by contract only. They also act as judges and mediators, much like a [[Philodox]].
 
* [[Knife Skulkers]]: Honored assassins of the Ratkin who work by contract only. They also act as judges and mediators, much like a [[Philodox]].
 
* [[Shadow Seers]]: Shamans and spiritual guides, much like a [[Theurge]].
 
* [[Shadow Seers]]: Shamans and spiritual guides, much like a [[Theurge]].
* [[Tunnel Runners]]: Wandering scouts and spies, who link Ratkin Warrens around the world. Similar to [[Ragabash]].
+
* [[Tunnel Runners]]: Wandering scouts and spies, who link Ratkin Warrens around the world. Similar to [[Ragabash]].
* [[Warriors (Ratkin)|Warriors]]: As the name implies, fighters and killers, the first line in combat, much like the Garou's [[Ahroun]].
+
* [[Warriors (Ratkin)|Warriors]]: As the name implies, fighters and killers, the first line in combat, much like the Garou's [[Ahroun]]. Also known as "Blade Slaves".
   
 
As mentioned above, the fifth Aspect, the Bards, were destroyed in the War of Rage.
 
As mentioned above, the fifth Aspect, the Bards, were destroyed in the War of Rage.
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The four [[Freak Aspect]]s are products of the Ratkin's growing connection to the Umbra and the Wyld, freakish mutations with a deeper connection to the Wyld within than the rest of their kind. This comes at a cost: each Freak Aspect has its own particular brand of insanity.
 
The four [[Freak Aspect]]s are products of the Ratkin's growing connection to the Umbra and the Wyld, freakish mutations with a deeper connection to the Wyld within than the rest of their kind. This comes at a cost: each Freak Aspect has its own particular brand of insanity.
   
* [[Engineers (Ratkin)|Engineers]]: Scientists, inventors and tinkerers, who love to deal with technology.
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* [[Engineers (Ratkin)|Engineers]]: Scientists, inventors and tinkerers, who love to deal with technology.
* [[Munchmausen]]: Swashbuckler Ratkin, grandly deluded, one and all.
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* [[Munchmausen]]: Swashbuckler Ratkin, grandly deluded, one and all.
* [[Plague Lords]]: Masters of disease and corruption.
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* [[Plague Lords]]: Masters of disease and corruption.
* [[Twitchers]]: Anarchists among anarchists, Twitchers are insane and umpredictable demolition men.
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* [[Twitchers]]: Anarchists among anarchists, Twitchers are insane and unpredictable demolition men.
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===Plagues===
 
 
There are also nine great Ratkin [[Plague (Ratkin)|Plagues]], who claim a particular geographical territory as their own.
 
There are also nine great Ratkin [[Plague (Ratkin)|Plagues]], who claim a particular geographical territory as their own.
   
* The [[Borrachon Wererats]]: Based in South America
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* The [[Borrachon Wererats]]: Based in South America
* [[De La Poer's Disciples]]: Based in Antarctica
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* [[De La Poer's Disciples]]: Based in Antarctica
* The [[Gamine]]: Based in Europe
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* The [[Gamine]]: Based in Europe
* The [[Horde]]: Based in Eurasia
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* The [[Horde]]: Based in Eurasia
* The [[Nezumi]]: Based in Japan
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* The [[Nezumi]]: Based in Japan
* The [[Ratkin Ronin]]: Not based in any terrestrial region, instead associated with seafaring and the oceans.
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* The [[Ratkin Ronin]]: Not based in any terrestrial region, instead associated with seafaring and the oceans.
* The [[Rat Race]]: Based in North America
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* The [[Rat Race]]: Based in North America
* [[Rattus Typhus]]: Based in Africa
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* [[Rattus Typhus]]: Based in Africa
 
* [[Thuggees (Ratkin)|Thuggees]]: Based in East Asia
 
* [[Thuggees (Ratkin)|Thuggees]]: Based in East Asia
  +
==Culture==
  +
Within each Plague, all Ratkin are organized in Colonies centered around Kinfolk habitations. Old and respected Colonies are sometimes built over a [[Caern]], becoming Nests. Ratkin colonies have a strict internal hierarchy. A Rat King rules the colony, attended by packs of courtiers — usually all rodens Ratkin. Below the courtiers, rodens wererats have priority. Metis hold the middle ground, acting as guards and wardens and hoping to one day become courtiers. The homid breed sits at the bottom of the pecking order, taking whatever scraps they can get.
  +
  +
Ratkin that leave their Colony form packs between five and ten members that possess a strict hierarchy. One Ratkin leads, while one is always the runt, given the worst duties and the least respect. Some runts leave for other packs, or find ways of getting revenge upon one of the higher-ranking members. If the attempt at revenge succeeds, the runt’s victim often becomes the new runt.
  +
===The Litany of Survival===
  +
Formed during their exodus to the [[Umbra]], the [[Litany]] of Survival is what governs the modern rat-changers. The Knife-Skulker Aspect enforces the Litany.
  +
* Preserve the Veil, which ensures your survival.
  +
* Shred the Wyrm’s tentacles when they constrict you.
  +
* Sever the Weaver’s threads wherever they calcify chaos.
  +
* Survive so that you may breed.
  +
* Respect strength and exploit weakness.
  +
* Conflict breeds strength.
  +
* Build, steal, and suborn to strengthen your breeding grounds.
  +
* Trust your own kind before you trust outsiders.
  +
* When someone is responsible for injustice, make sure someone pays.
  +
  +
==Known Ratkin==
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*[[Cat-Chewer]]
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*[[Chagas Cruzi]]
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*[[Danny Walton]]
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*[[Johnny Y2K]]
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*[[Momma Rat]]
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*[[Manny]]
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*[[The Giant Rat of Sumatra]]
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==Gallery==
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<gallery>
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Ratkin_Crinos_form.jpg|[[Crinos]] form of a Ratkin, hairless and probably metis
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Ratkin_gifts.jpg|Ratkin gift
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Fetish_(WTA)_e.jpg|Ratkin [[Fetish (WTA)|fetish]]
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Ratkin.png|A Ratkin, illustrated by [[Steve Prescott]]
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Ratkin_Africa_cWOD.jpg|African Ratkin
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Ratkin_Gift_2.jpg
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Ratkin_survival.jpg
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Ratkin_000.jpg
  +
Ratkin_01AB.jpg
  +
Ratkin_02AB.jpg|From ''[[Werewolf Players Guide]]''.
  +
</gallery>
   
 
{{WTAfera}}
 
{{WTAfera}}
   
  +
==References==
[[Category:Werewolf: The Apocalypse]] [[Category:Glossary]] [[Category:Werewolf: The Apocalypse glossary]]
 
  +
*[[W20]]: '''[[Changing Breeds (book)]]''', p. 178-192
  +
*[[WTA]]: '''[[Werewolf Players Guide]]''', p. 160-165
  +
----
  +
  +
<references/>
  +
[[Category:Fera]]
  +
[[Category:Wyld]]
 
[[Category:Werewolf: The Apocalypse glossary]]
  +
[[Category:Ratkin]]

Revision as of 03:11, 1 June 2020

Ratkin are wererats, one of the Changing Breeds of the Classic World of Darkness. In the Middle Kingdom, the corresponding term is Shubei (ratlike scoundrels) or Shukuei (Rat Demons).[1]

Ratkin forms

Overview

FeraRatkin

Symbol used by the Ratkin to describe themselves

Like most of the Breeds, Ratkin were given a mission by Gaia, and that mission was to control the human population by eating their food and spreading disease and pestilence. It worked until the Garou attempted to impose their dominance on the other Breeds in the so-called War of Rage, and nearly drove the Ratkin to extinction. In the aftermath of the War, the Ratkin were forced into the margins of human society; however, because of the rapid urban growth, they recovered and once again are in ascendance. Ratkin are feral and brutal creatures, mainly because they are Wyld-touched, which means that not only can they frenzy like other shapeshifters, but also hallucinate in a state called Rapture.

Ratkin are still very distrustful of Garou even now, not least because one of their aspects was completely destroyed during the War of Rage - the Bards, equivalent of the Garou's Galliards. However, before the last Bards were slain, they foretold that in the final days the Ratkin would come back from their secret refuges.

More than any of the other Changing Breeds, Ratkin feel the touch of the Wyld. They believe the Weaver is just as insane (and as intent on destroying the world) as the Wyrm. Because of this, wererats are as likely to strike out against manifestations of the Weaver as at the Wyrm. The other Changing Breeds are blind to the true enemy and humanity has become its main pawn. As a result, the Ratkin are very hostile to humans and see them of little worth besides breedstock. Their dislike for humans has gone so far that they focus more and more on their animal kin, forsaking any ties to their other part and becoming more and more bestial.

The Ratkins’ ties to madness can unveil hidden knowledge. One of the most profound sources of this knowledge is their mysterious Blood Memory that connects wererats to both their ancestors and, to a more limited extent, their relatives. A wererat who is in danger can utter a silent scream called "keening" that can only be heard by other Ratkin. Ratkin can only keen when threatened, but no other supernatural creatures can duplicate this sound.

Ratkin are immune to disease, thanks to the effects of the Birthing Plague. Their blood is also poisonous, making it inedible for vampires and were-spiders.

Breeds

Ratkin are formed via the Birthing Plague. While fatal for regular humans, Kinfolk can survive it and will emerge as full Ratkin, though after-effects and derangements are common.

There are three breeds.

  • Homid, down the pecking order
  • Metis, slightly more respected than Homids, sterile and deformed like their Garou counterparts
  • Rodens, the most common breed among the Ratkin

Forms

Ratkin forms 01

Ratkin forms

Ratkin have access to three forms.

  • Homid: Regular Human
  • Crinos: The war form, a hybrid of human and rat
  • Rodens: A rat of varying size

A small number of Ratkin learn to assume one of two other forms through practice:

  • Ratman: A human with subtle rat features, similar to the Garou's Glabro form. Only homid Ratkin can attain this form.
  • Rat Thing: A monstrous rat the size of a large dog, similar to the Garou's Hispo form. Only metis and rodens Ratkin can attain this form.

Aspects

The Ratkin are divided into 8 Aspects, much like the Garou's auspices. Four are considered the 'standard' Aspects, while the other four are the so-called 'Freak' Aspects.

The four original Aspects are:

  • Knife Skulkers: Honored assassins of the Ratkin who work by contract only. They also act as judges and mediators, much like a Philodox.
  • Shadow Seers: Shamans and spiritual guides, much like a Theurge.
  • Tunnel Runners: Wandering scouts and spies, who link Ratkin Warrens around the world. Similar to Ragabash.
  • Warriors: As the name implies, fighters and killers, the first line in combat, much like the Garou's Ahroun. Also known as "Blade Slaves".

As mentioned above, the fifth Aspect, the Bards, were destroyed in the War of Rage.

The four Freak Aspects are products of the Ratkin's growing connection to the Umbra and the Wyld, freakish mutations with a deeper connection to the Wyld within than the rest of their kind. This comes at a cost: each Freak Aspect has its own particular brand of insanity.

  • Engineers: Scientists, inventors and tinkerers, who love to deal with technology.
  • Munchmausen: Swashbuckler Ratkin, grandly deluded, one and all.
  • Plague Lords: Masters of disease and corruption.
  • Twitchers: Anarchists among anarchists, Twitchers are insane and unpredictable demolition men.

Plagues

There are also nine great Ratkin Plagues, who claim a particular geographical territory as their own.

  • The Borrachon Wererats: Based in South America
  • De La Poer's Disciples: Based in Antarctica
  • The Gamine: Based in Europe
  • The Horde: Based in Eurasia
  • The Nezumi: Based in Japan
  • The Ratkin Ronin: Not based in any terrestrial region, instead associated with seafaring and the oceans.
  • The Rat Race: Based in North America
  • Rattus Typhus: Based in Africa
  • Thuggees: Based in East Asia

Culture

Within each Plague, all Ratkin are organized in Colonies centered around Kinfolk habitations. Old and respected Colonies are sometimes built over a Caern, becoming Nests. Ratkin colonies have a strict internal hierarchy. A Rat King rules the colony, attended by packs of courtiers — usually all rodens Ratkin. Below the courtiers, rodens wererats have priority. Metis hold the middle ground, acting as guards and wardens and hoping to one day become courtiers. The homid breed sits at the bottom of the pecking order, taking whatever scraps they can get.

Ratkin that leave their Colony form packs between five and ten members that possess a strict hierarchy. One Ratkin leads, while one is always the runt, given the worst duties and the least respect. Some runts leave for other packs, or find ways of getting revenge upon one of the higher-ranking members. If the attempt at revenge succeeds, the runt’s victim often becomes the new runt.

The Litany of Survival

Formed during their exodus to the Umbra, the Litany of Survival is what governs the modern rat-changers. The Knife-Skulker Aspect enforces the Litany.

  • Preserve the Veil, which ensures your survival.
  • Shred the Wyrm’s tentacles when they constrict you.
  • Sever the Weaver’s threads wherever they calcify chaos.
  • Survive so that you may breed.
  • Respect strength and exploit weakness.
  • Conflict breeds strength.
  • Build, steal, and suborn to strengthen your breeding grounds.
  • Trust your own kind before you trust outsiders.
  • When someone is responsible for injustice, make sure someone pays.

Known Ratkin

Gallery

Werewolf: The Apocalypse Fera
Gaian Breeds Ajaba · Ananasi · Apis · Bastet · Camazotz · Corax · Garou · Grondr · Gurahl · Kitsune · Mokolé · Nagah · Nuwisha · Ratkin · Rokea
Wyrmish Breeds Anurana · Kerasi · Samsa · Yeren

References