Rat is a totem of War.


Rat favors winning through stealth and guile or by swarming over his foes in overwhelming numbers. Children of Rat fight dirty. They strike from hiding and bite hard and deep.

Rat exists in several forms. As the Rat God, he chitters to his children to tear down everything in an orgy of death and destruction. He gnaws at the webs of the Weaver, trying to free Gaia from its clutches.

As Mamma Rat, she is a gentler totem, concerned with protecting the downtrodden in the cities. She is especially fond of children and cubs, and will urge her followers to protect them from harm.

The Ratkin get along better with the children of Rat than with most other Garou, but they still do not trust them very much. Nonetheless, Rat is the tribal totem of the Bone Gnawers.

Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, he can be as vicious as any other totem when cornered.

Traits & Ban Edit

  • Background Cost: 5

Traits Edit

* Individual - Rat’s children subtract one from the difficulty of all bite rolls, and from the difficulties of rolls involving stealth or quiet.

* Pack - Rat’s packs can call on a pool of five Willpower points per story. Bone Gnawers will aid the pack, and even Ratkin will be somewhat tolerant of the pack’s existence.


Rat’s children must not kill vermin of any kind.



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