Rasia Lujanov is a Predator King member of the Hooked Claws pack in Chicago, Illinois.
Overview[]
Rasia is a staunch traditionalist, which explains why she's still loyal to Zapporah, at least for the present. Predator Kings are warriors, not leaders; that role has historically fallen to the Ivory Claws, and Rasia sees no reason to question customs. Still, there are times she'd like to seize her pack leader by the neck and shake her long and hard, to get her to see reason. Their packmate Fredrick's ideas of allying with the Lex Talionis are good; why aren't plans being laid? The treacherous Forsaken have left their stench all over the city; why aren't they being stopped? Rasia's doubts, heretofore unspoken, are creeping ever near the surface. If she should ever get a hint that Zapporah is weakening in her resolve, even the smallest fraction, then the Predator King would gladly transfer her loyalty to a potential new pack leader, one who would do something rather than sit around and think too much.
Rasia is tall and thin, with short, reddish hair, ruddy skin and dark eyes. Mortal onlookers get shivers from the raw fury emanating from her. When she appears in public, she usually wears a leather jacket she tanned herself, but her preferred state is her lean, red-coated wolf form. She occasionally does manual labor and construction if she finds there's something she needs to buy and can't steal, but she never holds a job for long, and sometimes one of her co-workers goes missing not long after she quits.
Stats[]
Tribe: Predator Kings
Mental Attributes: Intelligence 2, Wits 4, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 4 (4/5/6/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Crafts (Tanning, Leatherworking) 3, Investigation 1, Medicine 2, Occult 1, Politics 1
Physical Skills: Athletics 2, Brawl (Bite) 4, Stealth (Urshul) 3, Survival (Urban, Tracking) 3, Weaponry 2
Social Skills: Animal Ken 2, Intimidation (Savage) 3, Persuasion 1, Streetwise 1, Subterfuge 1
Merits: Ambidextrous, Iron Stamina, Strong Back, Totem 8
Primal Urge: 4
Willpower: 7
Harmony: 5
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/9/9)
Defense: 4 (4/4/4/4)
Speed: 12 (13/16/19/18)
Renown: Cunning 2, Glory 3, Honor 1, Purity 3, Wisdom 1
Gifts: Mask of Rage, Speak with Beasts, Wolf-Blood's Lure, Father Wolf's Speed, Hone Rage, Plant Growth, Forest Commune, Primal Howl
Rituals: 2; Rites: Funeral Rite, Shared Scent, Blessing of the Spirit Hunt, Cleansed Blood, Hallow Touchstone
References[]
- CofD: World of Darkness: Chicago, p. 220