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==Pure Tribe Fetishes==
 
==Pure Tribe Fetishes==
  +
{{dot|4}}'''Betrayer Skull'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>:This exceedingly malicious and difficult-to-create fetish is made by binding a spirit of rage or anger into the skull of a Forsaken werewolf who died from a head wound. When the fetish is activated, a whispering voice echoes from the break in the skull, revealing to the bearer where the closest ''Urdaga'' pack totem is. The directions given are vague but always accurate, though no information regarding the spirit's powers or pack allegiance are given. These fetishes are among the most useful weapons in planning an assault against a Forsaken hunting ground, and the Predator Kings guard them fiercely, even from the other Pure. Betrayer Skulls are notoriously hard to make, since guaranteeing that a werewolf died from a head wound short of assassination by gunshot is difficult. An alternative version of the fetish is rumored to have seen use among the Forsaken, in which a spirit bound into a Pure skill reveals the location of ''Anshega'' pack totems and ''engum''.<br>
{{dot|4}}'''Betrayer Skull'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>:
 
 
'''Action''': Instant
   
  +
{{dot|4}}'''Parasite Shard'''<ref>{{b|WTF|The Pure|page=132-133|pdf=23681|nip=1}}</ref>: Also called "blood leeches" and "skin ticks," these weapons are used to give Forsaken opponents a nasty surprise in battle. Predator Kings who use these tools often do so as a parting shot in a losing battle. The Parasite Shard is a wedge of broken glass or sharp rock small enough to hold as a knife or dagger in a human fist. A single rune is marked on the surface of the object: ''luzuk'' - the First Tongue word for "thief." Within this jagged, homemade knife is a bound mosquito- or tick-spirit.<br>
{{dot|4}}'''Parasite Shard'''<ref>{{b|WTF|The Pure|page=132-133|pdf=23681|nip=1}}</ref>:
 
  +
When used as a weapon, the Parasite Shard acts as a standard dagger. However, when the weapon is activated, if the Parasite Shard causes even a single health level of damage, the knife buries itself within the victim's body. The victim has a single turn to pull the Shard out as it digs in, using a Strength + Athletics roll and requiring an extraordinary success. Failure to do so (which is likely, as the Shard digs in at sickening speed) results in an additional level of lethal damage. Once inside a body, the Parasite Shard sits within the flesh of the victim for 10 (minus the host's Stamina) days, and can only be removed via surgery or physically digging the Shard out of the victim's chest (causing varying levels of lethal damage as the Shard moves to escape removal).<br>
  +
For the entire duration the Parasite Shard is within the body, the host gains no sustenance from either food or water. No matter how much she ears or drinks, she suffers the effects of deprivation as noted on p. 175 of the '''[[World of Darkness: Storytelling System Rulebook|World of Darkness Rulebook]]'''. This isn't sufficient damage to kill most Uratha, but will severely weaken them over time. After the duration is over, the Shard pushes its way out of the body, cutting flesh for another two levels of lethal damage. With the Shard's vicious function completed, the fetish drops to the ground, ready to be collected and used again.<br>
 
'''Action''': Reflexive
   
 
===[[Fire-Touched]]===
 
===[[Fire-Touched]]===
'''Dye of Shame (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: The Fire-Touched sometimes infiltrate the Forsaken, though doing so is dangerous to the Fire-Touched's Harmony (since infiltration requires them to break their tribal vow) and shameful and uncomfortable to them. Still, good reasons exist for this subterfuge, and so the ''Izidakh'' created the Dye of Shame to help with the deception. The Dye is made from any shiny metal ''other'' than silver, the shavings of which are mixed into boiling water and thickened with blood, ash and mud. A spirit associated with deception is bound into the mixture, which then takes on a luminous silver color. This paint can be spread over a Pure werewolf's Renown scars or brands. When activated, the paint gives the appearance of Renown tattoos of the sort worn by the Forsaken (meaning that the paint is normally only activated in the ''Hisil'', though it is rumored that some Forsaken werewolves know Gifts enabling them to see another Uratha's spirit brands in the physical world). Once activated, the paint remains visible for a scene. A dose of the paint is good for one day.
+
'''Dye of Shame (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: The Fire-Touched sometimes infiltrate the Forsaken, though doing so is dangerous to the Fire-Touched's Harmony (since infiltration requires them to break their tribal vow) and shameful and uncomfortable to them. Still, good reasons exist for this subterfuge, and so the ''Izidakh'' created the Dye of Shame to help with the deception. The Dye is made from any shiny metal ''other'' than silver, the shavings of which are mixed into boiling water and thickened with blood, ash and mud. A spirit associated with deception is bound into the mixture, which then takes on a luminous silver color. This paint can be spread over a Pure werewolf's Renown scars or brands. When activated, the paint gives the appearance of Renown tattoos of the sort worn by the Forsaken (meaning that the paint is normally only activated in the ''Hisil'', though it is rumored that some Forsaken werewolves know Gifts enabling them to see another Uratha's spirit brands in the physical world). Once activated, the paint remains visible for a scene. A dose of the paint is good for one day.<br>
  +
'''Action''': Instant
   
  +
{{dot|3}}'''Gurim's Lash (Klaive)'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>: This weapon is a long, barbed whip made of specially treated leather (or, just as often, human skin). The barbs are the end are made of iron or bone, and must be sharpened and tempered in fire once a month. A spirit of disease is bound into the whip. It inflicts two points of lethal damage normally, and can be used to blind opponents with a called shot (see p. 165 of the '''[[World of Darkness: Storytelling System Rulebook|World of Darkness Rulebook]]'''). Also, when activated, Gurim's Lash inflicts a gibbering madness upon the victim. Anyone damaged by the lash must succeed on a Stamina + Resolve roll (Natural Immunity benefits apply) with a negative modifier equal to the number of Health points suffered from the lash that scene. If this roll fails, the victim suffers fever, seats and disorientation (in game terms, a -1 on all Physical and Mental rolls) for the rest of the scene. If the roll is a dramatic failure, this penalty persists for a full day.
* '''Action''': Instant
 
   
  +
{{dot|5}}'''Moonshunner'''<ref>{{b|WTF|The Pure|page=133|pdf=23681|nip=1}}</ref>: A Fire-Touched master craftsman created this fetish after he lost two packmates battling the Forsaken. The battle, it is said, raged through the day and into the evening, but as the full moon rose, the Forsaken gained a second wind and defeated the Pure. This craftsman, whose name has been lost to time, vowed that not only would Luna not succor that pack again but she would become their bane. He set to work on the Moonshunner.<br>
{{dot|3}}'''Gurim's Lash (Klaive)'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>:
 
  +
The fetish takes the form of a series of rings made of brass, iron and bone, resembling a set of brass knuckles. Spurs of metal jut forward, and when used as a simple weapon, the Moonshunner adds two dice to brawl attacks. Such attacks inflict lethal damage. Activating the fetish, though, unleashes its true function.<br>
 
  +
The fetish is home to two spirits. One is an [[Lune (WTF)|Ithalunim]], trapped in an endless cycle of pain and sickness. The other is the spirit of a wasting disease. If the wearer inflicts damage on a Forsaken werewolf with the Moonshunner, the victim immediately feels a suddenly, wrenching sensation, as though her soul had been moved slightly out of joint. The victim makes a contested Stamina + Resolve roll (Natural Immunity applies) against the activation successes for the fetish wearer. If the victim wins, she loses two points of Essence but suffers no further effect (though the wearer can attempt to infect her again). If she loses, she contracts a disease that makes her allergic to moonlight, she suffers one level of aggravated damage, just as though she had been damaged by a silver weapon. If the moon is currently in her auspice phase, she also loses a point of Essence when she first sees the moon (rather than gaining one). Lunes also sicken and terrify her - if she is ever in the immediate presence of a Lune, she must immediately check for Death Rage.<br>
{{dot|5}}'''Moonshunner'''<ref>{{b|WTF|The Pure|page=133|pdf=23681|nip=1}}</ref>:
 
  +
The Moonshunner's disease does not naturally improve or worsen, or is it communicable. There are two ways to cure the disease. One is to perform a specially tailored version of the [[Rite (WTF)|Rite of Healing]]. A werewolf who knows the rite can attempt to alter it to cure the disease. Doing so requires 30 successes on an extended Intelligence + Occult roll, where each roll represents one day of work. Of course, a werewolf who cannot hunt by moonlight often goes mad in short order - which is what the Fire-Touched were counting on. The second method of curing the disease is the [[Pure Tribe Rites|Rite of Purity]] (see p. 126) - often as a prelude to the Offering of Blood and Silver.
   
 
===[[Ivory Claws]]===
 
===[[Ivory Claws]]===
'''Shibboleth Drops (Talen: Stolen)'''<ref>{{b|WTF|Lore of the Forsaken|page=157|pdf=2733|nip=1}}</ref>: Crafted by the Ivory Claws, this water will not stain or be absorbed by the fur of an Uratha of Pure Tribe descent. It is used to "evaluate" cubs and members of Luna's weaklings who crave membership into the ''Tzuumfin''. A spring-spirit is used to fashion this talen. It is stored in a small bottle or vial, usually worn around the neck of the pack's alpha.
+
'''Shibboleth Drops (Talen: Stolen)'''<ref>{{b|WTF|Lore of the Forsaken|page=157|pdf=2733|nip=1}}</ref>: Crafted by the Ivory Claws, this water will not stain or be absorbed by the fur of an Uratha of Pure Tribe descent. It is used to "evaluate" cubs and members of Luna's weaklings who crave membership into the ''Tzuumfin''. A spring-spirit is used to fashion this talen. It is stored in a small bottle or vial, usually worn around the neck of the pack's alpha.<br>
 
Durability 2, Size 0, Structure 0<br>
 
  +
'''Action''': Instant
*Durability 2, Size 0, Structure 0
 
*'''Action''': Instant
 
   
 
===[[Predator Kings]]===
 
===[[Predator Kings]]===
'''Face of Blood (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: The Predator Kings have a safer (though arguably no better) relationship with the denizens of Shadow than their Forsaken brethren, but ''Ninna Farakh'' are just as likely to earn the ire of some spirits as any werewolf. This talen was created by Predator Kings warriors as a means of signaling to local spirits that the usual state of affairs was suspended, and that a pack was on the warpath. The werewolves take the fresh blood from a kill, usually human or animal depending on what prey is nearby, and pour a small quantity of the blood into a bowl. A spirit of fear or panic is bound into the blood, and each ''Anshega'' dips his hands into the bowl, then presses his palms and fingers to his own faces, leaving two handprints in blood on his skin. When activated, the talen lasts until sunrise before fading. Until then, even if the werewolf washes her face clean, the bloody handprints are visible in the Shadow Realm. All spirits instinctively recognize this fearsome display, and any denizen of the ''Hisil'' that attacks the Pure suffers a -1 to attack rolls, from the emanations of supernatural fear.
+
'''Face of Blood (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: The Predator Kings have a safer (though arguably no better) relationship with the denizens of Shadow than their Forsaken brethren, but ''Ninna Farakh'' are just as likely to earn the ire of some spirits as any werewolf. This talen was created by Predator Kings warriors as a means of signaling to local spirits that the usual state of affairs was suspended, and that a pack was on the warpath. The werewolves take the fresh blood from a kill, usually human or animal depending on what prey is nearby, and pour a small quantity of the blood into a bowl. A spirit of fear or panic is bound into the blood, and each ''Anshega'' dips his hands into the bowl, then presses his palms and fingers to his own faces, leaving two handprints in blood on his skin. When activated, the talen lasts until sunrise before fading. Until then, even if the werewolf washes her face clean, the bloody handprints are visible in the Shadow Realm. All spirits instinctively recognize this fearsome display, and any denizen of the ''Hisil'' that attacks the Pure suffers a -1 to attack rolls, from the emanations of supernatural fear.<br>
  +
'''Action''': Instant
   
 
'''False Hunt Stones (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: Used by ''Ninna Farakh'' to throw Forsaken pursuers off the Predator Kings' scent, these stones are created in sets - one for each member of the ''Anshega'' pack. Each pebble has one of the werewolves' names on the largest surface, painted on by the fetish maker using the blood of each werewolf to write each name. Once completed, a fox-, jackal- or coyote-spirit is bound into the handful of rocks. When activated. each of the rocks gives off the scent of the packmember whose name and blood the rock bears. Any werewolf trying to track one of the pack by natural means (see p. 178 of '''[[Werewolf: The Forsaken Rulebook|Werewolf: The Forsaken]]''') finds herself drawn to the False Hunt Stones instead of the real Predator Kings unless the character rolls an exceptional success on her tracking rolls. Obviously, the character's mistakes will only be discovered when she ceases her tracking only to discover she has been hunting a handful of stones left as a distraction. False Hunt Stones last for six hours after activation before crumbling to dust.<br>
 
'''Action''': Instant
 
'''Action''': Instant
   
  +
{{dot|1}}'''Breath of Agony'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: Few ''Ninna Farakh'' ever stoop to using firearms. Even the Predator Kings who dwell within the cities are often sickened by the inelegance of modern weapons, and see killing with such a weapon as a coward's attack. And yet some among the tribe recognize the utility of bringing down prey from a distance, and wish to do so without breaking their tribal ban further. To do this, many Predator Kings use weapons considered primitive by most humans and even by many Uratha, such as thrown javelins, spears and blow darts.<br>
'''False Hunt Stones (Talen)'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>: Used by ''Ninna Farakh'' to throw Forsaken pursuers off the Predator Kings' scent, these stones are created in sets - one for each member of the ''Anshega'' pack. Each pebble has one of the werewolves' names on the largest surface, painted on by the fetish maker using the blood of each werewolf to write each name. Once completed, a fox-, jackal- or coyote-spirit is bound into the handful of rocks. When activated. each of the rocks gives off the scent of the packmember whose name and blood the rock bears. Any werewolf trying to track one of the pack by natural means (see p. 178 of '''[[Werewolf: The Forsaken Rulebook|Werewolf: The Forsaken]]''') finds herself drawn to the False Hunt Stones instead of the real Predator Kings unless the character rolls an exceptional success on her tracking rolls. Obviously, the character's mistakes will only be discovered when she ceases her tracking only to discover she has been hunting a handful of stones left as a distraction. False Hunt Stones last for six hours after activation before crumbling to dust.
 
  +
The Breath of Agony is one such fetish pains its victims and stops them from escaping, but rarely injures them permanently. The slender tube is approximately eight inches in length and always hand-carved, often with minute glyphs and runic symbols along the rounded sides. A spirit of poison, disease or pain is bound within the pipe, which causes all darts blown to inflict incredibly painful stomach cramps and muscle spasms in a victim. These weapons are most often used to weaken and slow an opponent who is attempting to flee the vengeance of the ''Ninna Farakh''.<br>
  +
The attack roll is the fetish user's Strength + Athletics, and the weapon remains active for the rest of the scene once the spirit is awakened. Any successful hits only do three dice of bashing damage, but they double the victim's wound penalties for three turns. Multiple darts do additional damage, but the pain effects do not stack.<br>
  +
'''Action''': Reflexive
   
  +
{{dot|1}}'''Chargebreaker'''<ref>{{b|WTF|The Pure|page=131-132|pdf=23681|nip=1}}</ref>: Many Predator King fetishes are created to be used by werewolves in both Hishu and Urhan forms, taking the form of branches or stones clenched in jaws or hands, or loose necklaces around throats. One such fetish is the Chargebreaker, a polished, fist-sized rock decorated with glyph carvings and bound with a spirit of entropy or decay.<br>
  +
When the fetish is activated, the bearer can short out any electrical device within his line of sight. Chargebreaker does not damage the target, merely aggravating the electrical-spirit within the target, rendering it temporarily useless. The disruption lasts for three seconds (one game turn) at which point the affected item may need to be restarted or turned back on (in the case of computers, PDAs, cell phones, etc.) The fetish can only be used once a week before the spirit within must rest. Activating a Chargebreaker more than once a week allows the se of the fetish's power a second time, but results in the destruction of the item as it crumbles to dust in the beater's hand after it has functioned.<br>
 
'''Action''': Instant
 
'''Action''': Instant
   
  +
{{dot|2}}'''Boundary Markers'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>: The Predator Kings are viciously adept at guarding their hunting grounds, and most packs make damn sure other werewolves know when they're treading on ''Ninna Farakh'' territory. In addition to marking the edges of their hunting grounds, some packs also employ this fetish to warn them when their protectorate is breached by intruders.<br>
{{dot|1}}'''Breath of Agony'''<ref>{{b|WTF|The Pure|page=131|pdf=23681|nip=1}}</ref>:
 
  +
A spirit of rage or bitterness is bound within the skull of a slain human or werewolf, and buried upside down by the border of a hunting ground. The skull remains inert until another werewolf (of any faction or tribe) treads on the ground above or walks anywhere within 100 feet of the buried fetish. When the spirit detects an intruder - and the spirit only detects werewolves, not spirits or ''shartha'' - the skulls lets out a pained shriek across the Shadow.<br>
 
  +
Any of the pack in the Shadow Realm hears the cry as muffled shrieking, and can respond accordingly. If the pack has several such Boundary Markers, the packmembers instinctively know which one is sounding the cry and can sense its direction. Werewolves of the pack who are in the physical world when the cry sounds detect it as a tingling in the soles of their feet. The direction of the silent shriek is undetectable (unless they have only a single Boundary Marker, in which case it is obvious), though it's easy enough for the ''Anshega'' to cross the Gauntlet to discern the skull's location.<br>
{{dot|1}}'''Chargebreaker'''<ref>{{b|WTF|The Pure|page=131-132|pdf=23681|nip=1}}</ref>:
 
  +
'''Action''': Instant to activate, remains active thereafter.
 
{{dot|2}}'''Boundary Markers'''<ref>{{b|WTF|The Pure|page=132|pdf=23681|nip=1}}</ref>:
 
   
 
{{dot|5}}'''Alphaskin (Stolen)'''<ref>{{b|WTF|Lore of the Forsaken|page=157-158|pdf=2733|nip=1}}</ref>: Crafted from the skin of alpha wolves by members of the Predator Kings, this rather crudely stitched cape of wolfskin makes the alternate forms of the Uratha even more formidable. When the wearer is shapeshifting, the cape molds itself to the new form of the werewolf. The Dalu form is given a thick mane of hair, while Gauru and Urshul have a dark fringe that stands up along the spine. This fetish is powered by an ancestor-spirit of the Predator Kings. Upon activation, the fetish grants a potent boost to the Physical Attributes of its wearer, the bonuses last for one minute per success on the activation roll. However, while the Alphaskin's blessing is in effect, so is its curse; the wearer suffers a -1 penalty to all degeneration rolls.
 
{{dot|5}}'''Alphaskin (Stolen)'''<ref>{{b|WTF|Lore of the Forsaken|page=157-158|pdf=2733|nip=1}}</ref>: Crafted from the skin of alpha wolves by members of the Predator Kings, this rather crudely stitched cape of wolfskin makes the alternate forms of the Uratha even more formidable. When the wearer is shapeshifting, the cape molds itself to the new form of the werewolf. The Dalu form is given a thick mane of hair, while Gauru and Urshul have a dark fringe that stands up along the spine. This fetish is powered by an ancestor-spirit of the Predator Kings. Upon activation, the fetish grants a potent boost to the Physical Attributes of its wearer, the bonuses last for one minute per success on the activation roll. However, while the Alphaskin's blessing is in effect, so is its curse; the wearer suffers a -1 penalty to all degeneration rolls.
 
 
*Dalu: +1 Strength
 
*Dalu: +1 Strength
 
*Gauru: +2 Strength
 
*Gauru: +2 Strength
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*'''Action''': Reflexive
 
*'''Action''': Reflexive
   
  +
{{dot|5}}'''Decay Tattoos'''<ref>{{b|WTF|The Pure|page=133|pdf=23681|nip=1}}</ref>: Few Predator Kings can be said to respect humanity, but some ''Ninna Farakh'' feel Dire Wolf's bond so strongly that they emulate his hatred for everything wrought by Man's hands. An extremely painful way of proving one's empathy for the tribal totem is to suffer the creation of a Decay Tattoo. The process takes several nights, involving spiraling, hateful tattoos being etched into the bearer's hands, palms and fingers using a mixture of black ink and the blood of seven or more Predator Kings. When completed, the patterns will almost completely cover the hands from the wrist down in twirling, angry red script. At this point, a powerful spirit of entropy is bound into the werewolf's new tattoos, which causes feverish pain (-2 to all dice rolls) for 48 hours.<br>
{{dot|5}}'''Decay Tattoos'''<ref>{{b|WTF|The Pure|page=133|pdf=23681|nip=1}}</ref>:
 
  +
After the the recovery period, the fetish can be used normally. No matter where it is activated, the Decay Tattoo effects last for a scene. When the fetish is activated in the Shadow Realm, the bearer's claw or hand attacks deal aggravated damage to any spirit of a human-made object or item. In addition to this, if the fetish is activated in the physical world, when the bearer strikes human-made objects (even when using other tools or weapons), the attacker ignores an object's Durability when attempting to damage the object, applying damage directly to the object's structure. This includes attacking an opponent's armor, though the wearer is not damaged, only the armor worn.<br>
  +
Creating and using Decay Tattoos is often concurrent with raising Honor Renown, and any character bearing them will be instantly recognizable to all Predator Kings as a werewolf who has a deep understanding of the tribal totem's heart.<br>
  +
'''Action''': Reflexive
   
 
==References==
 
==References==

Latest revision as of 09:10, 31 May 2022

As with other resources, fetishes available to the Forsaken are generally available to the Pure. The sole exception tends to be fetishes that draw on the power of Lunes.

Pure Tribe Fetishes

Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Betrayer Skull[1]:This exceedingly malicious and difficult-to-create fetish is made by binding a spirit of rage or anger into the skull of a Forsaken werewolf who died from a head wound. When the fetish is activated, a whispering voice echoes from the break in the skull, revealing to the bearer where the closest Urdaga pack totem is. The directions given are vague but always accurate, though no information regarding the spirit's powers or pack allegiance are given. These fetishes are among the most useful weapons in planning an assault against a Forsaken hunting ground, and the Predator Kings guard them fiercely, even from the other Pure. Betrayer Skulls are notoriously hard to make, since guaranteeing that a werewolf died from a head wound short of assassination by gunshot is difficult. An alternative version of the fetish is rumored to have seen use among the Forsaken, in which a spirit bound into a Pure skill reveals the location of Anshega pack totems and engum.
Action: Instant

Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Parasite Shard[2]: Also called "blood leeches" and "skin ticks," these weapons are used to give Forsaken opponents a nasty surprise in battle. Predator Kings who use these tools often do so as a parting shot in a losing battle. The Parasite Shard is a wedge of broken glass or sharp rock small enough to hold as a knife or dagger in a human fist. A single rune is marked on the surface of the object: luzuk - the First Tongue word for "thief." Within this jagged, homemade knife is a bound mosquito- or tick-spirit.
When used as a weapon, the Parasite Shard acts as a standard dagger. However, when the weapon is activated, if the Parasite Shard causes even a single health level of damage, the knife buries itself within the victim's body. The victim has a single turn to pull the Shard out as it digs in, using a Strength + Athletics roll and requiring an extraordinary success. Failure to do so (which is likely, as the Shard digs in at sickening speed) results in an additional level of lethal damage. Once inside a body, the Parasite Shard sits within the flesh of the victim for 10 (minus the host's Stamina) days, and can only be removed via surgery or physically digging the Shard out of the victim's chest (causing varying levels of lethal damage as the Shard moves to escape removal).
For the entire duration the Parasite Shard is within the body, the host gains no sustenance from either food or water. No matter how much she ears or drinks, she suffers the effects of deprivation as noted on p. 175 of the World of Darkness Rulebook. This isn't sufficient damage to kill most Uratha, but will severely weaken them over time. After the duration is over, the Shard pushes its way out of the body, cutting flesh for another two levels of lethal damage. With the Shard's vicious function completed, the fetish drops to the ground, ready to be collected and used again.
Action: Reflexive

Fire-Touched

Dye of Shame (Talen)[3]: The Fire-Touched sometimes infiltrate the Forsaken, though doing so is dangerous to the Fire-Touched's Harmony (since infiltration requires them to break their tribal vow) and shameful and uncomfortable to them. Still, good reasons exist for this subterfuge, and so the Izidakh created the Dye of Shame to help with the deception. The Dye is made from any shiny metal other than silver, the shavings of which are mixed into boiling water and thickened with blood, ash and mud. A spirit associated with deception is bound into the mixture, which then takes on a luminous silver color. This paint can be spread over a Pure werewolf's Renown scars or brands. When activated, the paint gives the appearance of Renown tattoos of the sort worn by the Forsaken (meaning that the paint is normally only activated in the Hisil, though it is rumored that some Forsaken werewolves know Gifts enabling them to see another Uratha's spirit brands in the physical world). Once activated, the paint remains visible for a scene. A dose of the paint is good for one day.
Action: Instant

Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Gurim's Lash (Klaive)[4]: This weapon is a long, barbed whip made of specially treated leather (or, just as often, human skin). The barbs are the end are made of iron or bone, and must be sharpened and tempered in fire once a month. A spirit of disease is bound into the whip. It inflicts two points of lethal damage normally, and can be used to blind opponents with a called shot (see p. 165 of the World of Darkness Rulebook). Also, when activated, Gurim's Lash inflicts a gibbering madness upon the victim. Anyone damaged by the lash must succeed on a Stamina + Resolve roll (Natural Immunity benefits apply) with a negative modifier equal to the number of Health points suffered from the lash that scene. If this roll fails, the victim suffers fever, seats and disorientation (in game terms, a -1 on all Physical and Mental rolls) for the rest of the scene. If the roll is a dramatic failure, this penalty persists for a full day.

Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Moonshunner[5]: A Fire-Touched master craftsman created this fetish after he lost two packmates battling the Forsaken. The battle, it is said, raged through the day and into the evening, but as the full moon rose, the Forsaken gained a second wind and defeated the Pure. This craftsman, whose name has been lost to time, vowed that not only would Luna not succor that pack again but she would become their bane. He set to work on the Moonshunner.
The fetish takes the form of a series of rings made of brass, iron and bone, resembling a set of brass knuckles. Spurs of metal jut forward, and when used as a simple weapon, the Moonshunner adds two dice to brawl attacks. Such attacks inflict lethal damage. Activating the fetish, though, unleashes its true function.
The fetish is home to two spirits. One is an Ithalunim, trapped in an endless cycle of pain and sickness. The other is the spirit of a wasting disease. If the wearer inflicts damage on a Forsaken werewolf with the Moonshunner, the victim immediately feels a suddenly, wrenching sensation, as though her soul had been moved slightly out of joint. The victim makes a contested Stamina + Resolve roll (Natural Immunity applies) against the activation successes for the fetish wearer. If the victim wins, she loses two points of Essence but suffers no further effect (though the wearer can attempt to infect her again). If she loses, she contracts a disease that makes her allergic to moonlight, she suffers one level of aggravated damage, just as though she had been damaged by a silver weapon. If the moon is currently in her auspice phase, she also loses a point of Essence when she first sees the moon (rather than gaining one). Lunes also sicken and terrify her - if she is ever in the immediate presence of a Lune, she must immediately check for Death Rage.
The Moonshunner's disease does not naturally improve or worsen, or is it communicable. There are two ways to cure the disease. One is to perform a specially tailored version of the Rite of Healing. A werewolf who knows the rite can attempt to alter it to cure the disease. Doing so requires 30 successes on an extended Intelligence + Occult roll, where each roll represents one day of work. Of course, a werewolf who cannot hunt by moonlight often goes mad in short order - which is what the Fire-Touched were counting on. The second method of curing the disease is the Rite of Purity (see p. 126) - often as a prelude to the Offering of Blood and Silver.

Ivory Claws

Shibboleth Drops (Talen: Stolen)[6]: Crafted by the Ivory Claws, this water will not stain or be absorbed by the fur of an Uratha of Pure Tribe descent. It is used to "evaluate" cubs and members of Luna's weaklings who crave membership into the Tzuumfin. A spring-spirit is used to fashion this talen. It is stored in a small bottle or vial, usually worn around the neck of the pack's alpha.
Durability 2, Size 0, Structure 0
Action: Instant

Predator Kings

Face of Blood (Talen)[7]: The Predator Kings have a safer (though arguably no better) relationship with the denizens of Shadow than their Forsaken brethren, but Ninna Farakh are just as likely to earn the ire of some spirits as any werewolf. This talen was created by Predator Kings warriors as a means of signaling to local spirits that the usual state of affairs was suspended, and that a pack was on the warpath. The werewolves take the fresh blood from a kill, usually human or animal depending on what prey is nearby, and pour a small quantity of the blood into a bowl. A spirit of fear or panic is bound into the blood, and each Anshega dips his hands into the bowl, then presses his palms and fingers to his own faces, leaving two handprints in blood on his skin. When activated, the talen lasts until sunrise before fading. Until then, even if the werewolf washes her face clean, the bloody handprints are visible in the Shadow Realm. All spirits instinctively recognize this fearsome display, and any denizen of the Hisil that attacks the Pure suffers a -1 to attack rolls, from the emanations of supernatural fear.
Action: Instant

False Hunt Stones (Talen)[8]: Used by Ninna Farakh to throw Forsaken pursuers off the Predator Kings' scent, these stones are created in sets - one for each member of the Anshega pack. Each pebble has one of the werewolves' names on the largest surface, painted on by the fetish maker using the blood of each werewolf to write each name. Once completed, a fox-, jackal- or coyote-spirit is bound into the handful of rocks. When activated. each of the rocks gives off the scent of the packmember whose name and blood the rock bears. Any werewolf trying to track one of the pack by natural means (see p. 178 of Werewolf: The Forsaken) finds herself drawn to the False Hunt Stones instead of the real Predator Kings unless the character rolls an exceptional success on her tracking rolls. Obviously, the character's mistakes will only be discovered when she ceases her tracking only to discover she has been hunting a handful of stones left as a distraction. False Hunt Stones last for six hours after activation before crumbling to dust.
Action: Instant

Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Breath of Agony[9]: Few Ninna Farakh ever stoop to using firearms. Even the Predator Kings who dwell within the cities are often sickened by the inelegance of modern weapons, and see killing with such a weapon as a coward's attack. And yet some among the tribe recognize the utility of bringing down prey from a distance, and wish to do so without breaking their tribal ban further. To do this, many Predator Kings use weapons considered primitive by most humans and even by many Uratha, such as thrown javelins, spears and blow darts.
The Breath of Agony is one such fetish pains its victims and stops them from escaping, but rarely injures them permanently. The slender tube is approximately eight inches in length and always hand-carved, often with minute glyphs and runic symbols along the rounded sides. A spirit of poison, disease or pain is bound within the pipe, which causes all darts blown to inflict incredibly painful stomach cramps and muscle spasms in a victim. These weapons are most often used to weaken and slow an opponent who is attempting to flee the vengeance of the Ninna Farakh.
The attack roll is the fetish user's Strength + Athletics, and the weapon remains active for the rest of the scene once the spirit is awakened. Any successful hits only do three dice of bashing damage, but they double the victim's wound penalties for three turns. Multiple darts do additional damage, but the pain effects do not stack.
Action: Reflexive

Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Chargebreaker[10]: Many Predator King fetishes are created to be used by werewolves in both Hishu and Urhan forms, taking the form of branches or stones clenched in jaws or hands, or loose necklaces around throats. One such fetish is the Chargebreaker, a polished, fist-sized rock decorated with glyph carvings and bound with a spirit of entropy or decay.
When the fetish is activated, the bearer can short out any electrical device within his line of sight. Chargebreaker does not damage the target, merely aggravating the electrical-spirit within the target, rendering it temporarily useless. The disruption lasts for three seconds (one game turn) at which point the affected item may need to be restarted or turned back on (in the case of computers, PDAs, cell phones, etc.) The fetish can only be used once a week before the spirit within must rest. Activating a Chargebreaker more than once a week allows the se of the fetish's power a second time, but results in the destruction of the item as it crumbles to dust in the beater's hand after it has functioned.
Action: Instant

Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Boundary Markers[11]: The Predator Kings are viciously adept at guarding their hunting grounds, and most packs make damn sure other werewolves know when they're treading on Ninna Farakh territory. In addition to marking the edges of their hunting grounds, some packs also employ this fetish to warn them when their protectorate is breached by intruders.
A spirit of rage or bitterness is bound within the skull of a slain human or werewolf, and buried upside down by the border of a hunting ground. The skull remains inert until another werewolf (of any faction or tribe) treads on the ground above or walks anywhere within 100 feet of the buried fetish. When the spirit detects an intruder - and the spirit only detects werewolves, not spirits or shartha - the skulls lets out a pained shriek across the Shadow.
Any of the pack in the Shadow Realm hears the cry as muffled shrieking, and can respond accordingly. If the pack has several such Boundary Markers, the packmembers instinctively know which one is sounding the cry and can sense its direction. Werewolves of the pack who are in the physical world when the cry sounds detect it as a tingling in the soles of their feet. The direction of the silent shriek is undetectable (unless they have only a single Boundary Marker, in which case it is obvious), though it's easy enough for the Anshega to cross the Gauntlet to discern the skull's location.
Action: Instant to activate, remains active thereafter.

Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Alphaskin (Stolen)[12]: Crafted from the skin of alpha wolves by members of the Predator Kings, this rather crudely stitched cape of wolfskin makes the alternate forms of the Uratha even more formidable. When the wearer is shapeshifting, the cape molds itself to the new form of the werewolf. The Dalu form is given a thick mane of hair, while Gauru and Urshul have a dark fringe that stands up along the spine. This fetish is powered by an ancestor-spirit of the Predator Kings. Upon activation, the fetish grants a potent boost to the Physical Attributes of its wearer, the bonuses last for one minute per success on the activation roll. However, while the Alphaskin's blessing is in effect, so is its curse; the wearer suffers a -1 penalty to all degeneration rolls.

  • Dalu: +1 Strength
  • Gauru: +2 Strength
  • Urshul: +1 Strength, +1 Size, +1 Speed, +1 Health
  • Urhan: +1 Strength, +1 Size, +2 Speed, +1 Health
  • Durability 2 (reinforced to 7, Size 3, Structure 10
  • Action: Reflexive

Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Decay Tattoos[13]: Few Predator Kings can be said to respect humanity, but some Ninna Farakh feel Dire Wolf's bond so strongly that they emulate his hatred for everything wrought by Man's hands. An extremely painful way of proving one's empathy for the tribal totem is to suffer the creation of a Decay Tattoo. The process takes several nights, involving spiraling, hateful tattoos being etched into the bearer's hands, palms and fingers using a mixture of black ink and the blood of seven or more Predator Kings. When completed, the patterns will almost completely cover the hands from the wrist down in twirling, angry red script. At this point, a powerful spirit of entropy is bound into the werewolf's new tattoos, which causes feverish pain (-2 to all dice rolls) for 48 hours.
After the the recovery period, the fetish can be used normally. No matter where it is activated, the Decay Tattoo effects last for a scene. When the fetish is activated in the Shadow Realm, the bearer's claw or hand attacks deal aggravated damage to any spirit of a human-made object or item. In addition to this, if the fetish is activated in the physical world, when the bearer strikes human-made objects (even when using other tools or weapons), the attacker ignores an object's Durability when attempting to damage the object, applying damage directly to the object's structure. This includes attacking an opponent's armor, though the wearer is not damaged, only the armor worn.
Creating and using Decay Tattoos is often concurrent with raising Honor Renown, and any character bearing them will be instantly recognizable to all Predator Kings as a werewolf who has a deep understanding of the tribal totem's heart.
Action: Reflexive

References

  1. WTF: The Pure, p. 132 Buy it from DriveThruRPG! Now in Print!
  2. WTF: The Pure, p. 132-133 Buy it from DriveThruRPG! Now in Print!
  3. WTF: The Pure, p. 131 Buy it from DriveThruRPG! Now in Print!
  4. WTF: The Pure, p. 132 Buy it from DriveThruRPG! Now in Print!
  5. WTF: The Pure, p. 133 Buy it from DriveThruRPG! Now in Print!
  6. WTF: Lore of the Forsaken, p. 157 Buy it from DriveThruRPG! Now in Print!
  7. WTF: The Pure, p. 131 Buy it from DriveThruRPG! Now in Print!
  8. WTF: The Pure, p. 131 Buy it from DriveThruRPG! Now in Print!
  9. WTF: The Pure, p. 131 Buy it from DriveThruRPG! Now in Print!
  10. WTF: The Pure, p. 131-132 Buy it from DriveThruRPG! Now in Print!
  11. WTF: The Pure, p. 132 Buy it from DriveThruRPG! Now in Print!
  12. WTF: Lore of the Forsaken, p. 157-158 Buy it from DriveThruRPG! Now in Print!
  13. WTF: The Pure, p. 133 Buy it from DriveThruRPG! Now in Print!
Werewolf: The Forsaken Fetishes and Talens
First Edition
General Arrathudum · General Fetishes and Talens · Gazhdum · Indian Talens · Islamic Fetishes · Klaives · Protectorate Fetishes · United Kingdom Fetishes · Urban Fetishes · War-Fetishes · Wolf-Blooded Fetishes
Auspice Fetishes Cahalith · Elodoth · Irraka · Ithaeur · Rahu
Tribal Fetishes Bale Hounds · Blood Talons · Bone Shadows · Ghost Wolves · Hunters in Darkness · Iron Masters · Pure Tribes · Storm Lords
Lodge Fetishes Armèe Sauvage Fetishes · Bad Penny · Biografia Perfeita · Blessed String · Blood Rosary · City Compass · Condor Idol · Cuchillo de Hueso · Cult of Bones Fetishes · Death Howl Stone · Eyepiece · Eyes of the Unproven · Fire Hammer · The Gift of Madness · Guksu's Headdress · Kshatriyas Fetishes · Lightning Chain · Lodge of the Crossroads Fetishes · Lodge of Death Fetishes · Lodge of Echoes Fetishes · Lodge of Garm Fetishes · Lodge of Harbingers Fetishes · Lodge of Lightning Fetishes · Lodge of the Maelstrom Fetishes · Lodge of the Red Sands Fetishes · Lodge of Scavengers Fetishes · Lodge of Seasons Fetishes · Lodge of Swords Fetishes · Lodge of Thunder Fetishes · Lodge of the Willow Branch Fetishes · Luna’s Mercy · Map of the Pact · Poisoner’s Pen · Prophecy Bone · Purity Jewel · The Rose Among Thorns · Spirit's Dream · Standard of Station · Tears of Luna · Timbre Rattle · Truth-Catcher · Turndagger · Wraith-Claws
Unique Fetishes Billy Pine’s Cudgel · Blood Letter · Brick of the Ziggurat · Catamount’s Teeth · Dane’s Necklace · Hate and Pain · Lionel’s Promise · Moon Klaives · Stolen Fetishes · The Timesaver · Thunder Bird Staff
Second Edition
General Sample Fetishes and Talens
Lodge Fetishes Glorious Lyre · Thousand Steel Teeth Fetishes